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BaseGameData.pas
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171 lines (143 loc) · 4.22 KB
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unit BaseGameData;
interface
type TKeyHoldState = record
IsActive: boolean;
IsHoldContinued:boolean;
ActivationStart: cardinal;
HoldDeltaTimePeriod: cardinal; //âðåìÿ, ïîñëå èñòå÷åíèÿ êîòîðîãî ìû çàñ÷èòûâàåì óäåðæàíèå êëàâèøè
end;
function Init(dwFlags:cardinal):boolean;
function WriteJump(var write_addr:cardinal; dest_addr:cardinal; addbytescount:cardinal=0; writecall:boolean=false):boolean;
function nop_code(addr:cardinal; count:cardinal; opcode:char = CHR($90)):boolean;
function WriteBufAtAdr(addr:cardinal; buf:pointer; count:cardinal):boolean;
function GetNextSubStr(var data:string; var buf:string; separator:char=char($00)):boolean;
procedure Log(text:string; IsError:boolean = false);stdcall;
var
xrGame_addr:cardinal;
xrCore_addr:cardinal;
xrEngine_addr:cardinal;
xrCDB_addr:cardinal;
xrRender_R1_addr:cardinal;
xrRender_R2_addr:cardinal;
xrRender_R3_addr:cardinal;
xrRender_R4_addr:cardinal;
mydll_handle:cardinal;
hndl:cardinal;
const
FLG_PATCH_CORE:cardinal=1;
FLG_PATCH_ENGINE:cardinal=2;
FLG_PATCH_SOUND:cardinal=4;
FLG_PATCH_GAME:cardinal=8;
implementation
uses windows, strutils, sysutils;
const
xrGame:PChar='xrGame';
xrCore:PChar='xrCore';
xrEngine:PChar='xrEngine.exe';
xrCDB:PChar='xrCDB';
xrRender_R1:PChar='xrRender_R1';
xrRender_R2:PChar='xrRender_R2';
xrRender_R3:PChar='xrRender_R3';
xrRender_R4:PChar='xrRender_R4';
mydll:PChar='guns_cs';
function nop_code(addr:cardinal; count:cardinal; opcode:char = CHR($90)):boolean;
var rb:cardinal;
i:cardinal;
begin
result:=true;
for i:=addr to addr+count-1 do begin
writeprocessmemory(hndl, PChar(i), @opcode, 1, rb);
if rb<>1 then result:=false;
end;
end;
function WriteBufAtAdr(addr:cardinal; buf:pointer; count:cardinal):boolean;
var rb:cardinal;
begin
result:=true;
writeprocessmemory(hndl, PChar(addr), buf, count, rb);
if rb<>count then result:=false;
end;
function WriteJump(var write_addr:cardinal; dest_addr:cardinal; addbytescount:cardinal=0; writecall:boolean=false):boolean;
var offsettowrite:cardinal;
rb:cardinal;
opcode:char;
begin
result:=true;
if writecall then opcode:=CHR($E8) else opcode:=CHR($E9);
offsettowrite:=dest_addr-write_addr-5;
writeprocessmemory(hndl, PChar(write_addr), @opcode, 1, rb);
if rb<>1 then result:=false;
writeprocessmemory(hndl, PChar(write_addr+1), @offsettowrite, 4, rb);
if rb<>4 then result:=false;
if addbytescount>5 then nop_code(write_addr+5, addbytescount-5);
write_addr:=write_addr+addbytescount;
end;
function GetNextSubStr(var data:string; var buf:string; separator:char=char($00)):boolean;
var p, i:integer;
begin
p:=0;
for i:=1 to length(data) do begin
if data[i]=separator then begin
p:=i;
break;
end;
end;
if p>0 then begin
buf:=leftstr(data, p-1);
buf:=trim(buf);
data:=rightstr(data, length(data)-p);
data:=trim(data);
result:=true;
end else begin
if trim(data)<>'' then begin
buf:=trim(data);
data:='';
result:=true;
end else result:=false;
end;
end;
procedure Log(text:string; IsError:boolean = false);stdcall;
var
paramText:PChar;
begin
try
text:='GUNS_CS: '+text;
if IsError then
text:= '! ' + text
else
text:= '~ ' + text;
paramText:=PChar(text);
asm
pushad
pushf
push paramText
mov eax, xrCore_addr
add eax, $16270
call eax
add esp, 4
popf
popad
end;
except
end;
end;
function Init(dwFlags:cardinal):boolean;
begin
result:=false;
hndl:=GetCurrentProcess;
xrGame_addr := GetModuleHandle(xrGame);
xrCore_addr := GetModuleHandle(xrCore);
xrEngine_addr:=GetModuleHandle(xrEngine);
xrCDB_addr:=GetModuleHandle(xrCDB);
xrRender_R1_addr:=GetModuleHandle(xrRender_R1);
xrRender_R2_addr:=GetModuleHandle(xrRender_R2);
xrRender_R3_addr:=GetModuleHandle(xrRender_R3);
xrRender_R4_addr:=GetModuleHandle(xrRender_R4);
mydll_handle:=GetModuleHandle(mydll);
if xrEngine_addr=0 then xrEngine_addr:=$400000;
if (xrGame_addr = 0) or (xrCore_addr = 0) then exit;
//â ìëàäøèõ 16 áèòàõ GetModuleHandle ìîæåò âîçâðàùàòü ôëàãè - ïîýòîìó îáíóëÿåì èõ äëÿ ïîëó÷åíèÿ àäðåñà çàãðóçêè ìîäóëÿ
xrGame_addr := (xrGame_addr shr 16) shl 16;
result:=true;
end;
end.