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am_map.c
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854 lines (731 loc) · 19.5 KB
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//
// Copyright (C) 1993-1996 Id Software, Inc.
// Copyright (C) 2023 Frenkel Smeijers
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
// AM_map.c
#include "doomdef.h"
#include "p_local.h"
#include "dutils.h"
#include "am_map.h"
#include "am_data.h"
static int32_t cheating = 0;
static boolean grid = false;
boolean automapactive = false;
static byte *fb; // pseudo-frame buffer
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
// width/height of window on map (map coords)
static fixed_t m_w, m_h;
static fixed_t min_x, min_y; // based on level size
static fixed_t max_x, max_y; // based on level size
static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y
static fixed_t min_w, min_h; // based on player size
static fixed_t min_scale_mtof; // used to tell when to stop zooming out
static fixed_t max_scale_mtof; // used to tell when to stop zooming in
// old stuff for recovery later
static fixed_t old_m_w, old_m_h;
static fixed_t old_m_x, old_m_y;
// old location used by the Follower routine
static mpoint_t f_oldloc;
// used by MTOF to scale from map-to-frame-buffer coords
static fixed_t scale_mtof = INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow
static patch_t *marknums[10]; // numbers used for marking by the automap
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
static int32_t markpointnum = 0; // next point to be assigned
static boolean followplayer = true; // specifies whether to follow the player around
#if APPVER_CHEX
static uint8_t cheat_amap_seq[] =
{
0xea, 0x32, 0xa6, 0x6a, 0x6a, 0xb2, 0x36, 0x36, 0xff
};
#else
static uint8_t cheat_amap_seq[] = { 0xb2, 0x26, 0x26, 0x2e, 0xff };
#endif
static cheatseq_t cheat_amap = { cheat_amap_seq, 0 };
extern boolean viewactive;
extern boolean singledemo;
static void AM_activateNewScale(void)
{
m_x += m_w/2;
m_y += m_h/2;
m_w = FTOM(SCREENWIDTH);
m_h = FTOM(SCREENHEIGHT-ST_HEIGHT);
m_x -= m_w/2;
m_y -= m_h/2;
m_x2 = m_x + m_w;
m_y2 = m_y + m_h;
}
static void AM_saveScaleAndLoc(void)
{
old_m_x = m_x;
old_m_y = m_y;
old_m_w = m_w;
old_m_h = m_h;
}
static void AM_restoreScaleAndLoc(void)
{
m_w = old_m_w;
m_h = old_m_h;
if (!followplayer)
{
m_x = old_m_x;
m_y = old_m_y;
} else {
m_x = plr->mo->x - m_w/2;
m_y = plr->mo->y - m_h/2;
}
m_x2 = m_x + m_w;
m_y2 = m_y + m_h;
// Change the scaling multipliers
scale_mtof = FixedDiv(SCREENWIDTH<<FRACBITS, m_w);
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
// adds a marker at the current location
static void AM_addMark(void)
{
markpoints[markpointnum].x = m_x + m_w/2;
markpoints[markpointnum].y = m_y + m_h/2;
markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
}
static void AM_findMinMaxBoundaries(void)
{
int32_t i;
fixed_t a, b;
min_x = min_y = MAXINT;
max_x = max_y = -MAXINT;
for (i=0;i<numvertexes;i++)
{
if (vertexes[i].x < min_x) min_x = vertexes[i].x;
else if (vertexes[i].x > max_x) max_x = vertexes[i].x;
if (vertexes[i].y < min_y) min_y = vertexes[i].y;
else if (vertexes[i].y > max_y) max_y = vertexes[i].y;
}
max_w = max_x - min_x;
max_h = max_y - min_y;
min_w = 2*PLAYERRADIUS;
min_h = 2*PLAYERRADIUS;
a = FixedDiv(SCREENWIDTH<<FRACBITS, max_w);
b = FixedDiv((SCREENHEIGHT-ST_HEIGHT)<<FRACBITS, max_h);
min_scale_mtof = a < b ? a : b;
max_scale_mtof = FixedDiv((SCREENHEIGHT-ST_HEIGHT)<<FRACBITS, 2*PLAYERRADIUS);
}
static void AM_changeWindowLoc(void)
{
if (m_paninc.x || m_paninc.y)
{
followplayer = false;
f_oldloc.x = MAXINT;
}
m_x += m_paninc.x;
m_y += m_paninc.y;
if (m_x + m_w/2 > max_x)
m_x = max_x - m_w/2;
else if (m_x + m_w/2 < min_x)
m_x = min_x - m_w/2;
if (m_y + m_h/2 > max_y)
m_y = max_y - m_h/2;
else if (m_y + m_h/2 < min_y)
m_y = min_y - m_h/2;
m_x2 = m_x + m_w;
m_y2 = m_y + m_h;
}
static void AM_initVariables(void)
{
int32_t pnum;
static event_t st_notify = { ev_keyup, AM_MSGENTERED };
automapactive = true;
fb = screens[0];
f_oldloc.x = MAXINT;
m_paninc.x = m_paninc.y = 0;
ftom_zoommul = FRACUNIT;
mtof_zoommul = FRACUNIT;
m_w = FTOM(SCREENWIDTH);
m_h = FTOM(SCREENHEIGHT-ST_HEIGHT);
// find player to center on initially
pnum = consoleplayer;
if (!playeringame[pnum])
for (pnum=0;pnum<MAXPLAYERS;pnum++) if (playeringame[pnum]) break;
plr = &players[pnum];
m_x = plr->mo->x - m_w/2;
m_y = plr->mo->y - m_h/2;
AM_changeWindowLoc();
// for saving & restoring
old_m_x = m_x;
old_m_y = m_y;
old_m_w = m_w;
old_m_h = m_h;
// inform the status bar of the change
ST_Responder(&st_notify);
}
static void AM_loadPics(void)
{
int32_t i;
char namebuf[9];
for (i=0;i<10;i++)
{
sprintf(namebuf, "AMMNUM%d", i);
marknums[i] = W_CacheLumpName(namebuf, PU_STATIC);
}
}
static void AM_unloadPics(void)
{
int32_t i;
for (i=0;i<10;i++) Z_ChangeTag(marknums[i], PU_CACHE);
}
static void AM_clearMarks(void)
{
int32_t i;
for (i=0;i<AM_NUMMARKPOINTS;i++) markpoints[i].x = -1; // means empty
markpointnum = 0;
}
// should be called at the start of every level
// right now, i figure it out myself
static void AM_LevelInit(void)
{
AM_clearMarks();
AM_findMinMaxBoundaries();
scale_mtof = FixedDiv(min_scale_mtof, (int32_t) (0.7*FRACUNIT));
if (scale_mtof > max_scale_mtof) scale_mtof = min_scale_mtof;
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
static boolean stopped = true;
void AM_Stop (void)
{
static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };
AM_unloadPics();
automapactive = false;
ST_Responder(&st_notify);
stopped = true;
}
static void AM_Start (void)
{
static int32_t lastlevel = -1, lastepisode = -1;
if (!stopped) AM_Stop();
stopped = false;
if (lastlevel != gamemap || lastepisode != gameepisode)
{
AM_LevelInit();
lastlevel = gamemap;
lastepisode = gameepisode;
}
AM_initVariables();
AM_loadPics();
}
// set the window scale to the maximum size
static void AM_minOutWindowScale(void)
{
scale_mtof = min_scale_mtof;
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
AM_activateNewScale();
}
// set the window scale to the minimum size
static void AM_maxOutWindowScale(void)
{
scale_mtof = max_scale_mtof;
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
AM_activateNewScale();
}
boolean AM_Responder (event_t *ev)
{
boolean rc;
static int32_t bigstate=0;
static char buffer[20];
rc = false;
if (!automapactive)
{
if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
{
AM_Start ();
viewactive = false;
// viewactive = true;
rc = true;
}
}
else if (ev->type == ev_keydown)
{
rc = true;
switch(ev->data1)
{
case AM_PANRIGHTKEY: // pan right
if (!followplayer) m_paninc.x = FTOM(F_PANINC);
else rc = false;
break;
case AM_PANLEFTKEY: // pan left
if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
else rc = false;
break;
case AM_PANUPKEY: // pan up
if (!followplayer) m_paninc.y = FTOM(F_PANINC);
else rc = false;
break;
case AM_PANDOWNKEY: // pan down
if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
else rc = false;
break;
case AM_ZOOMOUTKEY: // zoom out
mtof_zoommul = M_ZOOMOUT;
ftom_zoommul = M_ZOOMIN;
break;
case AM_ZOOMINKEY: // zoom in
mtof_zoommul = M_ZOOMIN;
ftom_zoommul = M_ZOOMOUT;
break;
case AM_ENDKEY:
bigstate = 0;
viewactive = true;
AM_Stop ();
break;
case AM_GOBIGKEY:
bigstate = !bigstate;
if (bigstate)
{
AM_saveScaleAndLoc();
AM_minOutWindowScale();
}
else AM_restoreScaleAndLoc();
break;
case AM_FOLLOWKEY:
followplayer = !followplayer;
f_oldloc.x = MAXINT;
plr->message = followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF;
break;
case AM_GRIDKEY:
grid = !grid;
plr->message = grid ? AMSTR_GRIDON : AMSTR_GRIDOFF;
break;
case AM_MARKKEY:
sprintf(buffer, "%s %d", AMSTR_MARKEDSPOT, markpointnum);
plr->message = buffer;
AM_addMark();
break;
case AM_CLEARMARKKEY:
AM_clearMarks();
plr->message = AMSTR_MARKSCLEARED;
break;
default:
rc = false;
}
#if (APPVER_DOOMREV < AV_DR_DM19)
if(cht_CheckCheat(&cheat_amap, ev->data1))
#else
if(!deathmatch && cht_CheckCheat(&cheat_amap, ev->data1))
#endif
{
rc = false;
cheating = (cheating+1) % 3;
}
}
else if (ev->type == ev_keyup)
{
rc = false;
switch (ev->data1)
{
case AM_PANRIGHTKEY:
if (!followplayer) m_paninc.x = 0;
break;
case AM_PANLEFTKEY:
if (!followplayer) m_paninc.x = 0;
break;
case AM_PANUPKEY:
if (!followplayer) m_paninc.y = 0;
break;
case AM_PANDOWNKEY:
if (!followplayer) m_paninc.y = 0;
break;
case AM_ZOOMOUTKEY:
case AM_ZOOMINKEY:
mtof_zoommul = FRACUNIT;
ftom_zoommul = FRACUNIT;
break;
}
}
return rc;
}
static void AM_changeWindowScale(void)
{
// Change the scaling multipliers
scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
if (scale_mtof < min_scale_mtof) AM_minOutWindowScale();
else if (scale_mtof > max_scale_mtof) AM_maxOutWindowScale();
else AM_activateNewScale();
}
static void AM_doFollowPlayer(void)
{
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{
// m_x = FTOM(MTOF(plr->mo->x - m_w/2));
// m_y = FTOM(MTOF(plr->mo->y - m_h/2));
// m_x = plr->mo->x - m_w/2;
// m_y = plr->mo->y - m_h/2;
m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
m_x2 = m_x + m_w;
m_y2 = m_y + m_h;
f_oldloc.x = plr->mo->x;
f_oldloc.y = plr->mo->y;
}
}
void AM_Ticker (void)
{
if (!automapactive) return;
if (followplayer) AM_doFollowPlayer();
// Change the zoom if necessary
if (ftom_zoommul != FRACUNIT) AM_changeWindowScale();
// Change x,y location
if (m_paninc.x || m_paninc.y) AM_changeWindowLoc();
}
static void AM_clearFB(void)
{
memset(fb, BACKGROUND, SCREENWIDTH*(SCREENHEIGHT-ST_HEIGHT));
}
// Based on Cohen-Sutherland clipping algorithm but with a slightly
// faster reject and precalculated slopes. If I need the speed, will
// hash algorithm to the common cases.
static boolean AM_clipMline(mline_t *ml, fline_t *fl)
{
enum { LEFT=1, RIGHT=2, BOTTOM=4, TOP=8 };
register int32_t outcode1 = 0, outcode2 = 0, outside;
fpoint_t tmp;
int32_t dx, dy;
#define DOOUTCODE(oc, mx, my) \
(oc) = 0; \
if ((my) < 0) (oc) |= TOP; \
else if ((my) >= SCREENHEIGHT-ST_HEIGHT) (oc) |= BOTTOM; \
if ((mx) < 0) (oc) |= LEFT; \
else if ((mx) >= SCREENWIDTH) (oc) |= RIGHT
// do trivial rejects and outcodes
if (ml->a.y > m_y2) outcode1 = TOP;
else if (ml->a.y < m_y) outcode1 = BOTTOM;
if (ml->b.y > m_y2) outcode2 = TOP;
else if (ml->b.y < m_y) outcode2 = BOTTOM;
if (outcode1 & outcode2) return false; // trivially outside
if (ml->a.x < m_x) outcode1 |= LEFT;
else if (ml->a.x > m_x2) outcode1 |= RIGHT;
if (ml->b.x < m_x) outcode2 |= LEFT;
else if (ml->b.x > m_x2) outcode2 |= RIGHT;
if (outcode1 & outcode2) return false; // trivially outside
// transform to frame-buffer coordinates.
fl->a.x = CXMTOF(ml->a.x);
fl->a.y = CYMTOF(ml->a.y);
fl->b.x = CXMTOF(ml->b.x);
fl->b.y = CYMTOF(ml->b.y);
DOOUTCODE(outcode1, fl->a.x, fl->a.y);
DOOUTCODE(outcode2, fl->b.x, fl->b.y);
if (outcode1 & outcode2) return false;
while (outcode1 | outcode2)
{
// may be partially inside box
// find an outside point
if (outcode1) outside = outcode1;
else outside = outcode2;
// clip to each side
if (outside & TOP)
{
dy = fl->a.y - fl->b.y;
dx = fl->b.x - fl->a.x;
tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
tmp.y = 0;
}
else if (outside & BOTTOM)
{
dy = fl->a.y - fl->b.y;
dx = fl->b.x - fl->a.x;
tmp.x = fl->a.x + (dx*(fl->a.y-(SCREENHEIGHT-ST_HEIGHT)))/dy;
tmp.y = SCREENHEIGHT-ST_HEIGHT-1;
}
else if (outside & RIGHT)
{
dy = fl->b.y - fl->a.y;
dx = fl->b.x - fl->a.x;
tmp.y = fl->a.y + (dy*(SCREENWIDTH-1 - fl->a.x))/dx;
tmp.x = SCREENWIDTH-1;
}
else if (outside & LEFT)
{
dy = fl->b.y - fl->a.y;
dx = fl->b.x - fl->a.x;
tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
tmp.x = 0;
}
if (outside == outcode1)
{
fl->a = tmp;
DOOUTCODE(outcode1, fl->a.x, fl->a.y);
} else {
fl->b = tmp;
DOOUTCODE(outcode2, fl->b.x, fl->b.y);
}
if (outcode1 & outcode2) return false; // trivially outside
}
return true;
}
#undef DOOUTCODE
// Classic Bresenham w/ whatever optimizations I need for speed
static void AM_drawFline(fline_t *fl, int32_t color)
{
register int32_t x, y, dx, dy, sx, sy, ax, ay, d;
static int32_t fuck = 0;
// For debugging only
if ( fl->a.x < 0 || fl->a.x >= SCREENWIDTH
|| fl->a.y < 0 || fl->a.y >= SCREENHEIGHT-ST_HEIGHT
|| fl->b.x < 0 || fl->b.x >= SCREENWIDTH
|| fl->b.y < 0 || fl->b.y >= SCREENHEIGHT-ST_HEIGHT)
{
fprintf(stderr, "fuck %d \r", fuck++);
return;
}
#define PUTDOT(xx,yy,cc) fb[(yy)*SCREENWIDTH+(xx)]=(cc)
dx = fl->b.x - fl->a.x;
ax = 2 * (dx<0 ? -dx : dx);
sx = dx<0 ? -1 : 1;
dy = fl->b.y - fl->a.y;
ay = 2 * (dy<0 ? -dy : dy);
sy = dy<0 ? -1 : 1;
x = fl->a.x;
y = fl->a.y;
if (ax > ay)
{
d = ay - ax/2;
while (1)
{
PUTDOT(x,y,color);
if (x == fl->b.x) return;
if (d>=0)
{
y += sy;
d -= ax;
}
x += sx;
d += ay;
}
} else {
d = ax - ay/2;
while (1)
{
PUTDOT(x, y, color);
if (y == fl->b.y) return;
if (d >= 0)
{
x += sx;
d -= ay;
}
y += sy;
d += ax;
}
}
}
static void AM_drawMline(mline_t *ml, int32_t color)
{
static fline_t fl;
if (AM_clipMline(ml, &fl))
AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
}
static void AM_drawGrid(void)
{
fixed_t x, y;
fixed_t start, end;
mline_t ml;
// Figure out start of vertical gridlines
start = m_x;
if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
start += (MAPBLOCKUNITS<<FRACBITS)
- ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
end = m_x + m_w;
// draw vertical gridlines
ml.a.y = m_y;
ml.b.y = m_y+m_h;
for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
{
ml.a.x = x;
ml.b.x = x;
AM_drawMline(&ml, GRIDCOLORS);
}
// Figure out start of horizontal gridlines
start = m_y;
if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
start += (MAPBLOCKUNITS<<FRACBITS)
- ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
end = m_y + m_h;
// draw horizontal gridlines
ml.a.x = m_x;
ml.b.x = m_x + m_w;
for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
{
ml.a.y = y;
ml.b.y = y;
AM_drawMline(&ml, GRIDCOLORS);
}
}
static void AM_drawWalls(void)
{
int32_t i;
static mline_t l;
for (i=0;i<numlines;i++)
{
l.a.x = lines[i].v1->x;
l.a.y = lines[i].v1->y;
l.b.x = lines[i].v2->x;
l.b.y = lines[i].v2->y;
if (cheating || (lines[i].flags & ML_MAPPED))
{
if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
continue;
if (!lines[i].backsector)
{
AM_drawMline(&l, WALLCOLORS);
} else {
if (lines[i].special == 39)
{ // teleporters
AM_drawMline(&l, WALLCOLORS+WALLRANGE/2);
} else if (lines[i].flags & ML_SECRET) // secret door
{
if (cheating) AM_drawMline(&l, SECRETWALLCOLORS);
else AM_drawMline(&l, WALLCOLORS);
} else if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
AM_drawMline(&l, FDWALLCOLORS); // floor level change
} else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
} else if (cheating) {
AM_drawMline(&l, TSWALLCOLORS);
}
}
} else if (plr->powers[pw_allmap])
{
if (!(lines[i].flags & LINE_NEVERSEE)) AM_drawMline(&l, GRAYS+3);
}
}
}
static void AM_rotate(fixed_t *x, fixed_t *y, angle_t a)
{
fixed_t tmpx;
tmpx = FixedMul(*x,finecosine[a>>ANGLETOFINESHIFT])
- FixedMul(*y,finesine[a>>ANGLETOFINESHIFT]);
*y = FixedMul(*x,finesine[a>>ANGLETOFINESHIFT])
+ FixedMul(*y,finecosine[a>>ANGLETOFINESHIFT]);
*x = tmpx;
}
static void AM_drawLineCharacter(mline_t *lineguy, int32_t lineguylines, fixed_t scale,
angle_t angle, int32_t color, fixed_t x, fixed_t y)
{
int32_t i;
mline_t l;
for (i=0;i<lineguylines;i++)
{
l.a.x = lineguy[i].a.x;
l.a.y = lineguy[i].a.y;
if (scale)
{
l.a.x = FixedMul(scale, l.a.x);
l.a.y = FixedMul(scale, l.a.y);
}
if (angle) AM_rotate(&l.a.x, &l.a.y, angle);
l.a.x += x;
l.a.y += y;
l.b.x = lineguy[i].b.x;
l.b.y = lineguy[i].b.y;
if (scale)
{
l.b.x = FixedMul(scale, l.b.x);
l.b.y = FixedMul(scale, l.b.y);
}
if (angle) AM_rotate(&l.b.x, &l.b.y, angle);
l.b.x += x;
l.b.y += y;
AM_drawMline(&l, color);
}
}
static void AM_drawPlayers(void)
{
int32_t i;
player_t *p;
static int32_t their_colors[] = { GREENS, GRAYS, BROWNS, REDS };
int32_t their_color = -1;
int32_t color;
if (!netgame)
{
if (cheating) AM_drawLineCharacter(cheat_player_arrow, NUMCHEATPLYRLINES, 0,
plr->mo->angle, WHITE, plr->mo->x, plr->mo->y);
else AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
WHITE, plr->mo->x, plr->mo->y);
return;
}
for (i=0;i<MAXPLAYERS;i++)
{
their_color++;
p = &players[i];
if (deathmatch && !singledemo && p != plr)
continue;
if (!playeringame[i]) continue;
if (p->powers[pw_invisibility]) color = 246; // *close* to black
else color = their_colors[their_color];
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
color, p->mo->x, p->mo->y);
}
}
static void AM_drawThings(void)
{
int32_t i;
mobj_t *t;
for (i=0;i<numsectors;i++)
{
t = sectors[i].thinglist;
while (t)
{
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
16<<FRACBITS, t->angle, THINGCOLORS, t->x, t->y);
t = t->snext;
}
}
}
static void AM_drawMarks(void)
{
int32_t i, fx, fy;
for (i=0;i<AM_NUMMARKPOINTS;i++)
{
if (markpoints[i].x != -1)
{
fx = CXMTOF(markpoints[i].x);
fy = CYMTOF(markpoints[i].y);
if (0 <= fx && fx <= SCREENWIDTH - 5 && 0 <= fy && fy <= SCREENHEIGHT-ST_HEIGHT - 6)
V_DrawPatch(fx, fy, FB, marknums[i]);
}
}
}
static void AM_drawCrosshair(void)
{
fb[(SCREENWIDTH*(SCREENHEIGHT-ST_HEIGHT+1))/2] = XHAIRCOLORS; // single point for now
}
void AM_Drawer(void)
{
if (!automapactive) return;
AM_clearFB();
if (grid) AM_drawGrid();
AM_drawWalls();
AM_drawPlayers();
if (cheating==2) AM_drawThings();
AM_drawCrosshair();
AM_drawMarks();
V_MarkRect(0, 0, SCREENWIDTH, SCREENHEIGHT-ST_HEIGHT);
}