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SCD.py
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331 lines (277 loc) · 14.5 KB
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import sys
import general_functions as gf
import easygui
from rbfc import RuleBasedFuzzyClassifier
from PyQt5 import QtWidgets
from rbfc_gui import Ui_MainWindow
from termcolor import colored
import colorama
import numpy as np
#Parametros Arcade Juego
parametro1_arcade = ["Hongo", "Tortuga", "Planta", "Dragon", "None"]#Enemigo
parametro2_arcade = ["Corto", "MedioCorto", "MedioLargo", "Largo", "None"]#Hueco
parametro3_arcade = ["Tubo", "Piedra", "Lava", "Llama", "None"]#Obstaculo
parametro4_arcade = ["Fuego", "Bala", "Nube", "Bomba", "None"]#Armas
#Parametros Accion Juego
parametro1_accion = ["Nivel 1", "Nivel 2", "Nivel 3", "Nivel 4", "Nivel 5", "None"]#Nivel de Juego
parametro2_accion = ["Golpe_Debil", "Golpe_Fuerte", "Patada_Debil", "Patada_Fuerte", "None"]#Golpe y Patada
parametro3_accion = ["Correr_Adelante", "Correr_Atras", "Saltar_Adelante", "Saltar_Atras", "None"]#Correr y Saltar
parametro4_accion = ["Combo1", "Combo2", "Combo3", "Combo4", "None"]#Combos a mayor numero más golpes
#Parametros Deportivo Juego
parametro1_sport = ["Nivel 1", "Nivel 2", "Nivel 3", "Nivel 4", "Nivel 5", "None"]#Equipo
parametro2_sport = ["Pase_corto", "Pase_largo", "Drible", "Sprint", "None"]#Manejo del balon
parametro3_sport = ["Barrer", "Cubrir", "Agarrar", "Correr", "None"]#Accion sin balon
parametro4_sport = ["Chute", "Globo", "Colocar", "Chilena","Cabecita", "None"]#Disparo a la porteria
#Parametros Shooter Juego
parametro1_shoot = ["Soldado", "Francotirador", "Ingeniero", "Medico", "None"]#Personaje
parametro2_shoot = ["Corto", "MedioCorto", "MedioLargo", "Largo", "None"]#Proximidad
parametro3_shoot = ["Cuchillo", "Rifle", "Pistola", "Escopeta", "Lanzagranadas", "Sniper", "None"]#Tipos de Arma
parametro4_shoot = ["Bajo", "Medio", "Alto", "Infinito", "None"]#Cantidad de Municiones
#Parametros Simulacion Juego
parametro1_sim = ["Muy_Baja", "Baja", "Media", "Alta", "Apagado"]#Velocidad
parametro2_sim = ["Simple", "Pronunciada", "Recta", "None"]#Curva
parametro3_sim = ["Adelante", "Adelante_Derecha", "Adelante_Izquierda", "Atras", "Atras_Derecha", "Atras_Izquierda", "None"]#Movimiento
parametro4_sim = ["Corto", "MedioCorto", "MedioLargo", "Largo", "None"]#Distancia
#Parametros calculo Juego
parametro1_calc = ["Suma", "Resta", "Multiplicacion", "Division", "None"]#Operacion
parametro2_calc = ["Baja", "Media", "Alta", "None"]#Puntaje
parametro3_calc = ["Simple", "Intermedio", "Complejo", "None"]#Dificultad
parametro4_calc = ["Completo", "Incompleto", "None"]#Progreso
class Main(QtWidgets.QMainWindow, Ui_MainWindow):
# main class that creates the GUI and its functions
def __init__(self):
self.train_ratio = 0.5 # the default ratio is 0,5
super(self.__class__, self).__init__()
self.setupUi(self) # create the GUI
# the code below creates the functions in the GUI
self.browse_button.clicked.connect(self.browse_button_clicked)
self.classify_sample_button.clicked.connect(self.classify_sample_button_clicked)
self.show_membership_functions_button.clicked.connect(self.show_membership_functions_button_clicked)
self.show_train_set_button.clicked.connect(self.show_train_set_button_clicked)
self.show_rules_button.clicked.connect(self.show_rules_button_clicked)
self.train_to_test_ratio_slider.valueChanged.connect(self.train_to_test_ratio_slider_value_changed) # here
self.train_to_test_ratio_spinbox.valueChanged.connect(self.train_to_test_ratio_spinbox_value_changed) # here
self.train_button.clicked.connect(self.train_button_clicked)
self.classify_test_set_button.clicked.connect(self.classify_test_set_button_clicked)
if self.tipo_juego.currentTextChanged:
#text = str(self.tipo_juego.currentText())
self.tipo_juego.currentTextChanged.connect(self.combo_box_change)
self.rbfc = None
colorama.init()
def browse_button_clicked(self):
# open a filechooser and pick the dataset used for the training and testing
path = easygui.fileopenbox()
if path:
self.dataset_path_input.setText(path)
def show_membership_functions_button_clicked(self):
# show the membership functions created during the training
self.rbfc.show_membership_functions_plot()
def show_train_set_button_clicked(self):
# show the training set
self.rbfc.show_data_set()
def show_rules_button_clicked(self):
# print the rules generated during the training into the console
self.rbfc.print_rules()
def train_to_test_ratio_slider_value_changed(self):
# change the ratio of train/test samples both in variable and in spinner
self.train_to_test_ratio_spinbox.setValue(self.train_to_test_ratio_slider.value())
self.train_ratio = 1 - self.train_to_test_ratio_slider.value() / 100
def train_to_test_ratio_spinbox_value_changed(self):
# change the ratio of train/test samples both in variable and in slider
self.train_to_test_ratio_slider.setValue(self.train_to_test_ratio_spinbox.value())
self.train_ratio = 1 - self.train_to_test_ratio_spinbox.value() / 100
def train_button_clicked(self):
# begin the training
try:
(data_set, targets) = gf.csv_to_data_set(self.dataset_path_input.text())
print("Conjunto de Datos: ")
print(data_set)
print("Objetivo: ")
print(targets)
print("------------------------")
(self.train_set, self.test_set, self.train_targets, self.test_targets) = gf.split_data_set(data_set,
targets,
test_size
=
self.train_ratio)
print("Conjunto de Entrenamiento: ")
print(self.train_set)
print(self.train_set.shape)
print("Conjunto del Test: ")
print(self.test_set)
print(self.test_set.shape)
print("Entrenamiento para el Objetivo: ")
print(self.train_targets)
print("Test Objetivo: ")
print(self.test_targets)
print("------------------------")
print(colored("Entrenamiento Exitoso: ", 'green'))
# Dynamically add inputs
self.characteristics_inputs = []
print("Forma del Conjunto de datos - data_set.shape[1]: ", data_set.shape[1])
for i in range(data_set.shape[1]):
self.characteristics_inputs.append(QtWidgets.QLineEdit(self.gridLayoutWidget))
self.characteristics_inputs[i].setStyleSheet("background-color: rgb(255, 255, 255);")
self.characteristics_inputs[i].setText("0")
self.horizontalLayout_2.addWidget(self.characteristics_inputs[i])
self.rbfc = RuleBasedFuzzyClassifier(self.train_set, self.train_targets)
# Activando los botones de resultados
self.show_train_set_button.setEnabled(True)
self.show_membership_functions_button.setEnabled(True)
self.show_rules_button.setEnabled(True)
self.classify_test_set_button.setEnabled(True)
self.classify_sample_button.setEnabled(True)
# Desactivando este boton
self.train_button.setEnabled(False)
except FileNotFoundError:
print("Un archivo no fue especificado.")
except:
print("Algo salio mal.")
def classify_test_set_button_clicked(self):
# begin the testing of the samples found in the test set
self.classifications = self.rbfc.classify_samples(self.test_set)
self.accs = []
self.accs.append(gf.accuracy(self.classifications, self.test_targets))
for i in range(len(self.classifications)):
if self.test_targets[i] == self.classifications[i]:
print(colored(
"Categoria Verdadera: {}, Clasificacion: {}".format(self.test_targets[i], self.classifications[i]),
'green'))
else:
print(colored(
"Categoria Falsa: {}, Clasificacion: {}".format(self.test_targets[i], self.classifications[i]),
'red'))
print(colored("\nExactitud\n-----------", 'cyan'))
print(colored(gf.accuracy(self.classifications, self.test_targets), 'cyan'))
def classify_sample_button_clicked(self, texto):
self.ins = []
for characteristic_input in self.characteristics_inputs:
self.ins.append(characteristic_input.text())
nparray = np.array([self.ins]).astype(float)
self.ins.clear()
print(nparray)
es_valido = True
# print("Valor por valor:")
for i in np.nditer(nparray):
print(i)
if i <= 0:
es_valido = False
if es_valido == False:
print("Es necesario que todos los parametros sean mayores que cero.")
else:
self.rbfc.classify_samples(nparray)
def combo_box_change(self, text):
if self.tipo_juego.currentText() == "Plataforma":
self.parametro_1.clear()
self.parametro_2.clear()
self.parametro_3.clear()
self.parametro_4.clear()
self.parametro1_label.setText("Enemigo")
self.parametro1_label.adjustSize()
self.parametro_1.addItems(parametro1_arcade)
self.parametro2_label.setText("Hueco")
self.parametro2_label.adjustSize()
self.parametro_2.addItems(parametro2_arcade)
self.parametro3_label.setText("Obstaculo")
self.parametro3_label.adjustSize()
self.parametro_3.addItems(parametro3_arcade)
self.parametro4_label.setText("Arma")
self.parametro4_label.adjustSize()
self.parametro_4.addItems(parametro4_arcade)
elif self.tipo_juego.currentText() == "Pelea":
self.parametro_1.clear()
self.parametro_2.clear()
self.parametro_3.clear()
self.parametro_4.clear()
self.parametro1_label.setText("Personaje")
self.parametro1_label.adjustSize()
self.parametro_1.addItems(parametro1_accion)
self.parametro2_label.setText("Tipo de Golpe")
self.parametro2_label.adjustSize()
self.parametro_2.addItems(parametro2_accion)
self.parametro3_label.setText("Corre/Salto")
self.parametro3_label.adjustSize()
self.parametro_3.addItems(parametro3_accion)
self.parametro4_label.setText("Combos")
self.parametro4_label.adjustSize()
self.parametro_4.addItems(parametro4_accion)
elif self.tipo_juego.currentText() == "Deportivo":
self.parametro_1.clear()
self.parametro_2.clear()
self.parametro_3.clear()
self.parametro_4.clear()
self.parametro1_label.setText("Equipo")
self.parametro1_label.adjustSize()
self.parametro_1.addItems(parametro1_sport)
self.parametro2_label.setText("Manejo de Balon")
self.parametro2_label.adjustSize()
self.parametro_2.addItems(parametro2_sport)
self.parametro3_label.setText("Accion sin Balon")
self.parametro3_label.adjustSize()
self.parametro_3.addItems(parametro3_sport)
self.parametro4_label.setText("Tiro al Arco")
self.parametro4_label.adjustSize()
self.parametro_4.addItems(parametro4_sport)
elif self.tipo_juego.currentText() == "Simulacion":
self.parametro_1.clear()
self.parametro_2.clear()
self.parametro_3.clear()
self.parametro_4.clear()
self.parametro1_label.setText("Velocidad")
self.parametro1_label.adjustSize()
self.parametro_1.addItems(parametro1_sim)
self.parametro2_label.setText("Curva")
self.parametro2_label.adjustSize()
self.parametro_2.addItems(parametro2_sim)
self.parametro3_label.setText("Movimiento")
self.parametro3_label.adjustSize()
self.parametro_3.addItems(parametro3_sim)
self.parametro4_label.setText("Distancia")
self.parametro4_label.adjustSize()
self.parametro_4.addItems(parametro4_sim)
elif self.tipo_juego.currentText() == "Disparos":
self.parametro_1.clear()
self.parametro_2.clear()
self.parametro_3.clear()
self.parametro_4.clear()
self.parametro1_label.setText("Profesion")
self.parametro1_label.adjustSize()
self.parametro_1.addItems(parametro1_shoot)
self.parametro2_label.setText("Proximidad")
self.parametro2_label.adjustSize()
self.parametro_2.addItems(parametro2_shoot)
self.parametro3_label.setText("Arma")
self.parametro3_label.adjustSize()
self.parametro_3.addItems(parametro3_shoot)
self.parametro4_label.setText("Municion")
self.parametro4_label.adjustSize()
self.parametro_4.addItems(parametro4_shoot)
elif self.tipo_juego.currentText() == "Calculo":
self.parametro_1.clear()
self.parametro_2.clear()
self.parametro_3.clear()
self.parametro_4.clear()
self.parametro1_label.setText("Operacion")
self.parametro1_label.adjustSize()
self.parametro_1.addItems(parametro1_calc)
self.parametro2_label.setText("Puntaje")
self.parametro2_label.adjustSize()
self.parametro_2.addItems(parametro2_calc)
self.parametro3_label.setText("Dificultad")
self.parametro3_label.adjustSize()
self.parametro_3.addItems(parametro3_calc)
self.parametro4_label.setText("Progreso")
self.parametro4_label.adjustSize()
self.parametro_4.addItems(parametro4_calc)
else:
print("no aplica")
self.parametro_1.clear()
self.parametro_2.clear()
self.parametro_3.clear()
self.parametro_4.clear()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
rbfc_window = Main()
rbfc_window.setWindowTitle("Sistema de Clasificador Difuso (Basado en Reglas)")
rbfc_window.show()
sys.exit(app.exec_())