diff --git a/neo/game/Game_local.cpp b/neo/game/Game_local.cpp index a3d19d14..ec36306a 100644 --- a/neo/game/Game_local.cpp +++ b/neo/game/Game_local.cpp @@ -84,7 +84,7 @@ idGame * game = &gameLocal; // statically pointed at an idGameLocal //NOTE: Duplicated in tr_rendertools and CamWnd, make any changes there also const char *idGameLocal::sufaceTypeNames[ MAX_SURFACE_TYPES ] = { "none", "metal", "stone", "flesh", "wood", "cardboard", "liquid", "glass", "tile", - "wallwalk", "altmetal", "forcefield", "pipe", "spirit", "chaff" + "plastic", "wallwalk", "altmetal", "forcefield", "pipe", "spirit", "chaff" }; #else const char *idGameLocal::sufaceTypeNames[ MAX_SURFACE_TYPES ] = {