From 958013da560337969242ed3c63066bb99d338946 Mon Sep 17 00:00:00 2001 From: morb Date: Wed, 6 May 2026 20:36:18 -0400 Subject: [PATCH] neo/game/Game_Local.cpp: missing surface type from name table (plastic) -- root cause of ALTMETAL -> FORCEFIELD off-by-one sound bug --- neo/game/Game_local.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neo/game/Game_local.cpp b/neo/game/Game_local.cpp index a3d19d14..ec36306a 100644 --- a/neo/game/Game_local.cpp +++ b/neo/game/Game_local.cpp @@ -84,7 +84,7 @@ idGame * game = &gameLocal; // statically pointed at an idGameLocal //NOTE: Duplicated in tr_rendertools and CamWnd, make any changes there also const char *idGameLocal::sufaceTypeNames[ MAX_SURFACE_TYPES ] = { "none", "metal", "stone", "flesh", "wood", "cardboard", "liquid", "glass", "tile", - "wallwalk", "altmetal", "forcefield", "pipe", "spirit", "chaff" + "plastic", "wallwalk", "altmetal", "forcefield", "pipe", "spirit", "chaff" }; #else const char *idGameLocal::sufaceTypeNames[ MAX_SURFACE_TYPES ] = {