From 5da359f948bcadb3054a3ff01e24224b20ced471 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Sun, 19 Jul 2026 08:55:24 +0000 Subject: [PATCH] [Auto] [Update] Documented new 3D box Material type property for lighting and shadows --- automated_updates_data.json | 2 +- docs/gdevelop5/objects/3d-box/index.md | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index 93530ac024..2fa8e494db 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "83481725932de83ee10286931de90c95bc2da191", + "last_automated_updates_commit": "6a91e8b6fa95cbd044cbd768ef8cf34c0f952015", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/3d-box/index.md b/docs/gdevelop5/objects/3d-box/index.md index 5ceff822ef..a0341c623d 100644 --- a/docs/gdevelop5/objects/3d-box/index.md +++ b/docs/gdevelop5/objects/3d-box/index.md @@ -11,10 +11,10 @@ If you need to show more detail 3D objects, check the [3D model object](../3d-mo Lighting can be set up through [layers effects](../../interface/scene-editor/layer-effects). Ambient and directional light effects allow to configure basic lighting for 3D layers. -3D boxes can be set up to react to lighting in different ways: +The **Material type** property controls how a 3D box reacts to lighting: -- Either it does not react to light, meaning that it's always shown with the colors of the texture that was set (like a 2D object) -- Or it does react to light. In this case, don't forget to set up a light in the layer effects. +- **Basic (no lighting, no shadows)**: the box is always shown with the colors of its texture (like a 2D object), ignoring lights and shadows. +- **Standard (without metalness)**: the box reacts to light. In this case, don't forget to set up a light in the layer effects. ## Shadows