From e7e58ec97ed9f3e408cf71f317009a9fd2b13658 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Tue, 21 Jul 2026 09:05:03 +0000 Subject: [PATCH] [Auto] [Update] Document 3D box Material type property for lighting and shadows behavior --- automated_updates_data.json | 2 +- docs/gdevelop5/objects/3d-box/index.md | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index 93530ac024..ca7d6db395 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "83481725932de83ee10286931de90c95bc2da191", + "last_automated_updates_commit": "2901e773c9379931092810a3ebca301ee67b89d1", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/objects/3d-box/index.md b/docs/gdevelop5/objects/3d-box/index.md index 5ceff822ef..d251c3eca5 100644 --- a/docs/gdevelop5/objects/3d-box/index.md +++ b/docs/gdevelop5/objects/3d-box/index.md @@ -11,10 +11,10 @@ If you need to show more detail 3D objects, check the [3D model object](../3d-mo Lighting can be set up through [layers effects](../../interface/scene-editor/layer-effects). Ambient and directional light effects allow to configure basic lighting for 3D layers. -3D boxes can be set up to react to lighting in different ways: +3D boxes can be set up to react to lighting in different ways, using the **Material type** property: -- Either it does not react to light, meaning that it's always shown with the colors of the texture that was set (like a 2D object) -- Or it does react to light. In this case, don't forget to set up a light in the layer effects. +- With the **Basic** material, the box does not react to light (and casts no shadows): it's always shown with the colors of the texture that was set (like a 2D object). +- With the **Standard** material, the box reacts to light. In this case, don't forget to set up a light in the layer effects. ## Shadows