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Copy pathBluetoothLE.cpp
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117 lines (104 loc) · 3.29 KB
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#include "pch.h"
#include "Systemic/BluetoothLE/BluetoothLE.h"
using namespace winrt::Windows::Devices::Bluetooth;
using namespace winrt::Windows::Devices::Radios;
// Anonymous namespace for our local functions
namespace
{
using namespace Systemic::BluetoothLE;
BleAdapterState toAdapterState(RadioState state)
{
switch (state)
{
case RadioState::On:
return BleAdapterState::Enabled;
case RadioState::Off:
case RadioState::Disabled:
return BleAdapterState::Disabled;
default:
return BleAdapterState::Unavailable;
}
}
class StateCallback
{
std::mutex _mutex{};
winrt::event_token _stateChangedToken{};
Radio _radio = nullptr;
std::function<void(BleAdapterState)> _onStateChanged{};
public:
void set(Radio radio, const std::function<void(BleAdapterState)>& onStateChanged)
{
if (onStateChanged)
{
std::lock_guard lock{ _mutex };
_onStateChanged = onStateChanged;
_radio = radio;
_stateChangedToken = radio.StateChanged({ this, &StateCallback::callback });
}
}
void reset()
{
if (_onStateChanged)
{
std::lock_guard lock{ _mutex };
_onStateChanged = nullptr;
if (_stateChangedToken)
{
_radio.StateChanged(_stateChangedToken);
_stateChangedToken = {};
}
}
}
void callback(Radio radio, winrt::Windows::Foundation::IInspectable const& /*object*/)
{
auto onStateChanged = _onStateChanged;
if (onStateChanged)
{
onStateChanged(toAdapterState(radio.State()));
}
}
};
static StateCallback _callback{};
}
namespace Systemic::BluetoothLE
{
std::future<BleAdapterState> getAdapterStateAsync()
{
auto adapter = co_await BluetoothAdapter::GetDefaultAsync();
auto state = BleAdapterState::Enabled;
if (!adapter || !adapter.IsCentralRoleSupported() || !adapter.IsLowEnergySupported())
{
state = BleAdapterState::Unsupported;
}
else
{
auto radio = co_await adapter.GetRadioAsync();
// Radio is returned only when the application is natively compiled for the target architecture
if (radio)
{
state = toAdapterState(radio.State());
}
}
co_return state;
}
std::future<bool> subscribeAdapterStateChangedAsync(const std::function<void(BleAdapterState)>& onStateChanged)
{
_callback.reset();
bool success = !onStateChanged;
if (!success)
{
const auto handler = onStateChanged; // Keep a copy because we may get suspended
auto adapter = co_await BluetoothAdapter::GetDefaultAsync();
if (adapter)
{
auto radio = co_await adapter.GetRadioAsync();
if (radio)
{
_callback.set(radio, handler);
success = true;
}
}
}
co_return success;
}
}