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Copy pathPixel.cpp
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347 lines (295 loc) · 13 KB
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#include "pch.h"
#include "Systemic/Pixels/Pixel.h"
#include "Systemic/BluetoothLE/Peripheral.h"
#include "Systemic/BluetoothLE/Characteristic.h"
#include "Systemic/BluetoothLE/Service.h"
#include "Systemic/Pixels/Helpers.h"
#include "Systemic/Pixels/PixelBleUuids.h"
using namespace Systemic::BluetoothLE;
namespace Systemic::Pixels
{
Pixel::Pixel(const ScannedPixel& scannedPixel, std::shared_ptr<PixelDelegate> delegate)
: _data(scannedPixel.data)
, _peripheral(Peripheral::create(scannedPixel.data.address, [this](ConnectionEvent ev, ConnectionEventReason /*reason*/)
{
std::lock_guard lock{ _mutex };
switch (ev)
{
case ConnectionEvent::Connecting:
_status = PixelStatus::Connecting;
break;
case ConnectionEvent::Disconnecting:
_status = PixelStatus::Disconnecting;
break;
case ConnectionEvent::Disconnected:
case ConnectionEvent::FailedToConnect:
_status = PixelStatus::Disconnected;
break;
case ConnectionEvent::Connected:
case ConnectionEvent::Ready:
// Nothing
break;
}
}))
, _delegate(delegate)
{
}
std::future<Pixel::ConnectResult> Pixel::connectAsync()
{
auto result = ConnectResult::Success;
try
{
const auto connectStatus = co_await _peripheral->connectAsync({ PixelBleUuids::service });
if (connectStatus == BleRequestStatus::Success)
{
PixelStatus prevStatus{};
if (updateStatus(PixelStatus::Connecting, PixelStatus::Identifying, &prevStatus))
{
result = co_await internalSetupAsync();
if (result == ConnectResult::Success)
{
updateStatus(PixelStatus::Identifying, PixelStatus::Ready);
}
else
{
disconnect();
}
}
else if (_status == PixelStatus::Identifying)
{
std::promise<PixelStatus> statusPromise{};
StatusCallback callback{ [&statusPromise](auto status)
{
statusPromise.set_value(status);
} };
const auto cbIndex = _internalStatusCbs.add(callback);
co_await statusPromise.get_future();
_internalStatusCbs.remove(cbIndex);
}
}
else
{
result = ConnectResult::ConnectionFailed;
}
if (result == ConnectResult::Success && _status != PixelStatus::Ready) // No lock needed
{
result = ConnectResult::Cancelled;
}
co_return result;
}
catch (...)
{
// This is a safeguard in case the above code throws an exception (which shouldn't happen)
try
{
disconnect();
}
catch (...)
{
}
throw;
}
}
void Pixel::disconnect()
{
_peripheral->disconnect();
}
std::future<bool> Pixel::turnOffAsync()
{
return sendMessageAsync(Messages::MessageType::Sleep, true); // withoutAck
}
//
// Private methods
//
bool Pixel::updateStatus(PixelStatus expectedStatus, PixelStatus newStatus, PixelStatus* outLastStatus /*= nullptr*/)
{
bool update = false;
{
std::lock_guard lock{ _mutex };
if (outLastStatus)
{
*outLastStatus = _status;
}
update = _status == expectedStatus;
if (update)
{
_status = newStatus;
}
}
if (update)
{
std::vector<StatusCallback> callbacks = _internalStatusCbs.get();
for (const auto& cb : callbacks)
{
if (cb)
{
cb(newStatus);
}
}
if (_delegate)
{
_delegate->onStatusChanged(shared_from_this(), newStatus);
}
}
return update;
}
std::future<Pixel::ConnectResult> Pixel::internalSetupAsync()
{
ConnectResult result = ConnectResult::Success;
auto service = _peripheral->getDiscoveredService(PixelBleUuids::service);
if (service)
{
auto notify = service->getCharacteristic(PixelBleUuids::notifyCharacteristic);
auto write = service->getCharacteristic(PixelBleUuids::writeCharacteristic);
if (notify && write)
{
const auto status = co_await notify->subscribeAsync([this](auto data)
{
onValueChanged(data);
});
if (status == BleRequestStatus::Success)
{
{
std::lock_guard lock{ _mutex };
_notifyCharacteristic = notify;
_writeCharacteristic = write;
}
const auto iAmADie = std::static_pointer_cast<const Messages::IAmADie>(
co_await sendAndWaitForResponseAsync(
Messages::MessageType::WhoAreYou,
Messages::MessageType::IAmADie,
std::chrono::seconds(2))
);
if (!iAmADie)
{
result = ConnectResult::IdentificationTimeout;
}
else if (iAmADie->pixelId != _data.pixelId)
{
result = ConnectResult::IdentificationMismatch;
}
}
else
{
result = ConnectResult::SubscriptionError;
}
}
}
co_return result;
}
void Pixel::onValueChanged(const std::vector<uint8_t>& data)
{
const auto msg = Messages::Serialization::deserializeMessage(data);
if (msg)
{
processMessage(*msg);
std::vector<MessageCallback> callbacks = _internalMsgCbs.get();
for (const auto& cb : callbacks)
{
if (cb)
{
cb(msg);
}
}
if (_delegate)
{
_delegate->onMessageReceived(shared_from_this(), msg);
}
}
}
void Pixel::processMessage(const Messages::PixelMessage& message)
{
switch (message.type)
{
case Messages::MessageType::IAmADie:
{
const auto& iAmADie = static_cast<const Messages::IAmADie&>(message);
if (!_data.pixelId || iAmADie.pixelId == _data.pixelId)
{
// Update read only properties (atomic writes, no lock)
_data.ledCount = iAmADie.ledCount;
_data.designAndColor = iAmADie.designAndColor;
_data.pixelId = iAmADie.pixelId;
// Update notifiable properties
// Skip sending roll state to delegate as we didn't get the data
// from an actual roll event
_data.rollState = iAmADie.rollState;
_data.currentFace = iAmADie.currentFaceIndex + 1;
const auto firmwareDate = Helpers::getFirmwareDate(iAmADie.buildTimestamp);
const bool dateChanged = _data.firmwareDate != firmwareDate;
_data.firmwareDate = firmwareDate;
if (_delegate && dateChanged)
{
_delegate->onFirmwareDateChanged(shared_from_this(), firmwareDate);
}
const auto level = iAmADie.batteryLevelPercent;
const bool levelChanged = _data.batteryLevel != level;
_data.batteryLevel = iAmADie.batteryLevelPercent;
if (_delegate && levelChanged)
{
_delegate->onBatteryLevelChanged(shared_from_this(), level);
}
const bool isCharging = Helpers::isPixelChargingOrDone(iAmADie.batteryState);
const bool chargingChanged = _data.isCharging != isCharging;
_data.isCharging = isCharging;
if (_delegate && chargingChanged)
{
_delegate->onChargingStateChanged(shared_from_this(), isCharging);
}
}
break;
}
case Messages::MessageType::RollState:
{
const auto& roll = static_cast<const Messages::RollState&>(message);
// Update properties
_data.rollState = roll.state;
_data.currentFace = roll.faceIndex + 1;
if (_delegate)
{
// Always notify delegate of roll events
_delegate->onRollStateChanged(shared_from_this(), roll.state, roll.faceIndex + 1);
if (roll.state == PixelRollState::OnFace)
{
_delegate->onRolled(shared_from_this(), roll.faceIndex + 1);
}
}
break;
}
case Messages::MessageType::BatteryLevel:
{
const auto& batteryLevel = static_cast<const Messages::BatteryLevel&>(message);
const bool levelChanged = _data.batteryLevel != batteryLevel.levelPercent;
const bool isCharging = Helpers::isPixelChargingOrDone(batteryLevel.state);
const bool chargingChanged = _data.isCharging != isCharging;
_data.batteryLevel = batteryLevel.levelPercent;
if (_delegate && levelChanged)
{
_delegate->onBatteryLevelChanged(shared_from_this(), batteryLevel.levelPercent);
}
_data.isCharging = isCharging;
if (_delegate && chargingChanged)
{
_delegate->onChargingStateChanged(shared_from_this(), isCharging);
}
break;
}
case Messages::MessageType::Rssi:
{
const auto& rssi = static_cast<const Messages::Rssi&>(message);
const bool rssiChanged = _data.rssi != rssi.value;
_data.rssi = rssi.value;
if (_delegate && rssiChanged)
{
_delegate->onRssiChanged(shared_from_this(), rssi.value);
}
break;
}
}
}
std::future<bool> Pixel::sendMessageAsync(const std::vector<uint8_t>& data, bool withoutAck /*= false*/)
{
const auto result = co_await _writeCharacteristic->writeAsync(data, withoutAck);
co_return result == BleRequestStatus::Success;
}
}