From 597409f2e12bb46b89d90d40012b6c995e399368 Mon Sep 17 00:00:00 2001 From: "seer-by-sentry[bot]" <157164994+seer-by-sentry[bot]@users.noreply.github.com> Date: Sat, 11 Oct 2025 03:48:14 +0000 Subject: [PATCH] NGMP: Add null check for pCurrentGame before accessing its slots --- .../GameNetwork/GeneralsOnline/NextGenTransport.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NextGenTransport.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NextGenTransport.cpp index 870ed6e39e0..cbd8aef5656 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NextGenTransport.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NextGenTransport.cpp @@ -190,7 +190,13 @@ Bool NextGenTransport::doSend(void) return FALSE; } - NGMPGameSlot* pSlot = (NGMPGameSlot*)pLobbyInterface->GetCurrentGame()->getSlot(m_outBuffer[i].addr); + NGMPGame* pCurrentGame = pLobbyInterface->GetCurrentGame(); + if (pCurrentGame == nullptr) + { + return FALSE; + } + + NGMPGameSlot* pSlot = (NGMPGameSlot*)pCurrentGame->getSlot(m_outBuffer[i].addr); if (pSlot != nullptr) { @@ -269,4 +275,4 @@ Bool NextGenTransport::queueSend(UnsignedInt addr, UnsignedShort port, const Uns } } return false; -} +}