diff --git a/Generals/Code/GameEngine/Source/Common/StateMachine.cpp b/Generals/Code/GameEngine/Source/Common/StateMachine.cpp index 0a4ddbfbe22..7c4251b1598 100644 --- a/Generals/Code/GameEngine/Source/Common/StateMachine.cpp +++ b/Generals/Code/GameEngine/Source/Common/StateMachine.cpp @@ -261,6 +261,7 @@ StateReturnType State::friend_checkForSleepTransitions( StateReturnType status ) * Constructor */ StateMachine::StateMachine( Object *owner, AsciiString name ) + : m_stateMap() { m_owner = owner; m_sleepTill = 0; diff --git a/GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp b/GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp index 9cea7a1b6c5..a3e8c245b83 100644 --- a/GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp +++ b/GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp @@ -261,6 +261,7 @@ StateReturnType State::friend_checkForSleepTransitions( StateReturnType status ) * Constructor */ StateMachine::StateMachine( Object *owner, AsciiString name ) + : m_stateMap() { m_owner = owner; m_sleepTill = 0;