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Level-up time machine: plan builds 1–20, scrub levels, diff two plans #9

Description

@Geph

What

Plan a full 1→20 build (choices per level), scrub a level slider and watch AC/HP/attacks/DCs/resources evolve, and diff two plans side-by-side (e.g. Fighter 11 vs Fighter 8/Rogue 3 — where do the curves cross?).

Why (differentiator)

Nobody does build planning well — the community lives in spreadsheets and rpgbot tables.

Implementation notes

  • computeDerivedCharacter is a pure function of (choices, level); running it for levels 1–20 is a loop over the same inputs with level-gated choices applied.
  • Needs a "planned choices by level" structure (ASI/feat picks, subclass, technique/knack/upgrade selections per level) — the multiclass character_classes model plus existing choice storage covers most of it.
  • Chart the curves (AC/HP/attack bonus/save DC by level); the diff view is two derived-series rendered together.
  • Stretch: export the plan as a shareable artifact (pairs with the wiring-pack format).

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