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Commit da69486

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FSGUI v3.3 (#16)
* fix: close and minimize buttons not being perfectly the same across forms * ci: update actions versions * style: add missing tab * refactor: reduce indentation in SendFunkeyViaMB() * fix: align funkey buttons like in the other windows * refactor: give buttons in RRC proper names and fix #15 fixes #15 * feat: add tooltips to funkey buttons * feat: add zone names in henchman tooltips * feat: add henchmen 2.0 to unused funkeys * chore: update screenshot in readme * feat: add support for pressing enter in custom id text box * feat: add U.B. tooltip and change U.B to U.B.
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FunkeySelector/DaydreamOasis.Designer.cs

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FunkeySelector/DaydreamOasis.resx

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</value>
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</data>
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<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>17, 17</value>
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</metadata>
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<data name="BergerR.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>
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FunkeySelector/Form1.Designer.cs

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FunkeySelector/Form1.cs

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{
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CustomF.SetFunkey(CustomIDTextBox.Text);
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}
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private void CustomIDTextBox_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.KeyCode != Keys.Enter) return;
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CustomF.SetFunkey(CustomIDTextBox.Text);
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e.SuppressKeyPress = true;
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}
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}
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}

FunkeySelector/Form1.resx

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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>17, 17</value>
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</metadata>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="UB.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>

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