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Some 64 bits HKX fail to be backported #67

@Guekka

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@Guekka

From Nexus:
With CAO7 levitate_idle.hkx similar animations got backported to 32 bit but... when there is a behavior name in animation like: quadrupedbehavior.hkx it will give error and will not backported.

i tried to port this mods with your cao7, but it give me errors, also nemesis didnt accept because they was still 64 bit, also i tried to convert this mods with:
Animation Backport Tutorial at Skyrim Nexus - Mods and Community
when i tried to convert animations with this method, behaviour.hkx files simply got deleted from computer without any notifications, it simply vanish,

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