I've noticed that most of the examples provided in the C++ code fail to converge to a reasonable solution, except for "three_player_intersection". Some examples finish the calculation in just one or two iterations, while others iterate many times but still fail to meet the constraints or achieve the desired tasks such as "obstacle avoidance" or "overtaking". I'm wondering where I should start to adjust the code. Could it be that the initial "OperatingPoint" is of poor quality?
I've noticed that most of the examples provided in the C++ code fail to converge to a reasonable solution, except for "three_player_intersection". Some examples finish the calculation in just one or two iterations, while others iterate many times but still fail to meet the constraints or achieve the desired tasks such as "obstacle avoidance" or "overtaking". I'm wondering where I should start to adjust the code. Could it be that the initial "OperatingPoint" is of poor quality?