Describe your bug here.
The game crashes during the preloading phase, specifically after reaching the "CachingGraphics" state. The terminal reports a SIGABRT signal with the error message terminate called after throwing an instance of 'Dynamic'
Command Prompt/Terminal logs (required)
./H-Slice
source/mikolka/vslice/FunkinPreloader.hx:141: Initializing custom preloader...
source/Main.hx:81: CWD IS /home/cachyospc/H-Slice/
source/backend/CrashHandler.hx:21: hooking openfl crash handler
source/backend/CrashHandler.hx:24: hooking hxcpp crash handler
source/backend/CrashHandler.hx:30: done with crash handler
source/Main.hx:84: Crash handler is up!
source/Main.hx:89: Pushing global mods
source/Main.hx:93: Pushing top mod
Preloader state (1/11) DownloadingAssets (8.3%, 0.046s)
Preloader state (2/11) PreloadingPlayAssets (0.0%, 0.062s)
Preloader state (3/11) InitializingScripts (25.0%, 0.112s)
Preloader state (4/11) CachingGraphics (16.7%, 0.145s)
terminate called after throwing an instance of 'Dynamic'
fish: Job 1, './H-Slice' terminated by signal SIGABRT (Abort)
In which version of H-Slice this occurs in (if it's the build from the Actions tab, then also include the commit hash of the build)
0.2.4
Are you modding a build from source or with Lua?
No modding
What is your build target?
Linux
Did you edit anything in this build? If so, mention or summarize your changes.
no
Describe your bug here.
The game crashes during the preloading phase, specifically after reaching the "CachingGraphics" state. The terminal reports a SIGABRT signal with the error message terminate called after throwing an instance of 'Dynamic'
Command Prompt/Terminal logs (required)
In which version of H-Slice this occurs in (if it's the build from the Actions tab, then also include the commit hash of the build)
0.2.4
Are you modding a build from source or with Lua?
No modding
What is your build target?
Linux
Did you edit anything in this build? If so, mention or summarize your changes.
no