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358 lines (241 loc) · 9.67 KB
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#include <amxmodx>
#include <cod>
#define PLUGIN "CoD Admin Menu"
#define VERSION "1.1.0"
#define AUTHOR "O'Zone"
#define ACCESS_FLAG ADMIN_CVAR
new const menuOptions[][] = {
"Daj \rPrzedmiot",
"Ustaw \rPoziom",
"Dodaj \rPoziom",
"Dodaj \rDoswiadczenie",
"Zamien \rDoswiadczenie",
"Przenies \rDoswiadczenie",
"Dodaj \rHonor"
};
enum _:options {
GIVE_ITEM,
SET_LEVEL,
ADD_LEVEL,
ADD_EXP,
EXCHANGE_EXP,
TRANSFER_EXP,
ADD_HONOR
};
new const commandMenu[][] = { "codadmin", "say /codadmin", "say /ca", "say_team /codadmin", "say_team /ca" };
new selectedOption[MAX_PLAYERS + 1], selectedPlayer[MAX_PLAYERS + 1];
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
for (new i; i < sizeof(commandMenu); i++) register_clcmd(commandMenu[i], "admin_menu");
register_clcmd("WPISZ_ILOSC", "amount_handle");
}
public admin_menu(id)
{
if (!(get_user_flags(id) & ACCESS_FLAG)) return PLUGIN_HANDLED;
new menu = menu_create("\yMenu \rAdmina\w:", "admin_menu_handle");
for (new i; i < sizeof(menuOptions); i++) menu_additem(menu, menuOptions[i]);
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public admin_menu_handle(id, menu, item)
{
if (!is_user_connected(id)) return PLUGIN_HANDLED;
if (item == MENU_EXIT) {
client_cmd(id, "spk %s", codSounds[SOUND_EXIT]);
menu_destroy(menu);
return PLUGIN_HANDLED;
}
client_cmd(id, "spk %s", codSounds[SOUND_SELECT]);
selectedOption[id] = item;
menu_destroy(menu);
player_menu(id);
return PLUGIN_HANDLED;
}
public player_menu(id)
{
if (!is_user_connected(id)) return PLUGIN_HANDLED;
new playerName[MAX_NAME], playerId[6], menu = menu_create("\yWybierz \rGracza\w:", "player_menu_handle");
for (new player = 1; player <= MAX_PLAYERS; player++) {
if (!is_user_connected(player) || is_user_hltv(player)) continue;
get_user_name(player, playerName, charsmax(playerName));
num_to_str(player, playerId, charsmax(playerId));
menu_additem(menu, playerName, playerId);
}
menu_setprop(menu, MPROP_BACKNAME, "Poprzednie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepne");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public player_menu_handle(id, menu, item)
{
if (!is_user_connected(id)) return PLUGIN_HANDLED;
if (item == MENU_EXIT) {
client_cmd(id, "spk %s", codSounds[SOUND_EXIT]);
menu_destroy(menu);
return PLUGIN_HANDLED;
}
client_cmd(id, "spk %s", codSounds[SOUND_SELECT]);
new itemData[6], itemAccess, itemCallback;
menu_item_getinfo(menu, item, itemAccess, itemData, charsmax(itemData), _, _, itemCallback);
menu_destroy(menu);
new player = str_to_num(itemData);
if (!is_user_connected(player)) {
cod_print_chat(id, "Wybranego gracza nie ma juz na serwerze.");
return PLUGIN_HANDLED;
}
selectedPlayer[id] = player;
switch (selectedOption[id]) {
case GIVE_ITEM: select_item_menu(id);
case EXCHANGE_EXP, TRANSFER_EXP: select_class_menu(id);
case SET_LEVEL: {
client_cmd(id, "messagemode WPISZ_ILOSC");
client_print(id, print_center, "Wpisz, ktory poziom chcesz ustawic graczowi.");
cod_print_chat(id, "Wpisz, ktory poziom chcesz ustawic graczowi.");
} case ADD_LEVEL: {
client_cmd(id, "messagemode WPISZ_ILOSC");
client_print(id, print_center, "Wpisz ile poziomow chcesz dodac graczowi.");
cod_print_chat(id, "Wpisz ile poziomow chcesz dodac graczowi.");
} case ADD_EXP: {
client_cmd(id, "messagemode WPISZ_ILOSC");
client_print(id, print_center, "Wpisz ile doswiadczenia chcesz dodac graczowi.");
cod_print_chat(id, "Wpisz ile doswiadczenia chcesz dodac graczowi.");
} case ADD_HONOR: {
client_cmd(id, "messagemode WPISZ_ILOSC");
client_print(id, print_center, "Wpisz ile honoru chcesz dodac graczowi.");
cod_print_chat(id, "Wpisz ile honoru chcesz dodac graczowi.");
}
}
return PLUGIN_HANDLED;
}
public select_item_menu(id)
{
if (!is_user_connected(id)) return PLUGIN_HANDLED;
if (!is_user_connected(selectedPlayer[id])) {
client_cmd(id, "spk %s", codSounds[SOUND_EXIT]);
cod_print_chat(id, "Wybranego gracza nie ma juz na serwerze.");
return PLUGIN_HANDLED;
}
new menuData[128], itemName[MAX_NAME], itemId[6], menu = menu_create("\yWybierz \rPrzedmiot\w:", "select_menu_handle");
for (new i = 1; i < cod_get_items_num(); i++) {
cod_get_item_name(i, itemName, charsmax(itemName));
formatex(menuData,charsmax(menuData), itemName);
num_to_str(i, itemId, charsmax(itemId));
menu_additem(menu, menuData, itemId);
}
menu_setprop(menu, MPROP_BACKNAME, "Poprzednie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepne");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public select_class_menu(id)
{
if (!is_user_connected(id)) return PLUGIN_HANDLED;
if (!is_user_connected(selectedPlayer[id])) {
client_cmd(id, "spk %s", codSounds[SOUND_EXIT]);
cod_print_chat(id, "Wybranego gracza nie ma juz na serwerze.");
return PLUGIN_HANDLED;
}
new menuData[128], className[MAX_NAME], classId[6], menu = menu_create("\yWybierz \rKlase\w:", "select_menu_handle");
for (new i = 1; i < cod_get_classes_num(); i++) {
if (cod_get_user_class(selectedPlayer[id]) == i) continue;
cod_get_class_name(i, _, className, charsmax(className));
formatex(menuData,charsmax(menuData), className);
num_to_str(i, classId, charsmax(classId));
menu_additem(menu, menuData, classId);
}
menu_setprop(menu, MPROP_BACKNAME, "Poprzednie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepne");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public select_menu_handle(id, menu, item)
{
if (!is_user_connected(id)) return PLUGIN_HANDLED;
if (item == MENU_EXIT) {
client_cmd(id, "spk %s", codSounds[SOUND_EXIT]);
menu_destroy(menu);
return PLUGIN_HANDLED;
}
if (!is_user_connected(selectedPlayer[id])) {
client_cmd(id, "spk %s", codSounds[SOUND_EXIT]);
cod_print_chat(id, "Wybranego gracza nie ma juz na serwerze.");
return PLUGIN_HANDLED;
}
client_cmd(id, "spk %s", codSounds[SOUND_SELECT]);
new itemData[6], itemName[MAX_NAME], playerName[MAX_NAME], itemAccess, itemCallback;
menu_item_getinfo(menu, item, itemAccess, itemData, charsmax(itemData), itemName, charsmax(itemName), itemCallback);
menu_destroy(menu);
get_user_name(selectedPlayer[id], playerName, charsmax(playerName));
new selected = str_to_num(itemData);
switch (selectedOption[id]) {
case GIVE_ITEM: {
cod_set_user_item(selectedPlayer[id], selected, RANDOM, true);
cod_print_chat(id, "Dales przedmiot^x04 %s^x01 graczowi^x03 %s^x01.", itemName, playerName);
} case EXCHANGE_EXP: {
new firstClassName[MAX_NAME], secondClassName[MAX_NAME],
firstClassExp = cod_get_user_exp(selectedPlayer[id]),
firstClass = cod_get_user_class(selectedPlayer[id]);
cod_get_class_name(firstClass, _, firstClassName, charsmax(firstClassName));
cod_get_class_name(selected, _, secondClassName, charsmax(secondClassName));
cod_set_user_class(selectedPlayer[id], selected, 1);
new secondClassExp = cod_get_user_exp(selectedPlayer[id]);
cod_set_user_exp(selectedPlayer[id], -secondClassExp + firstClassExp);
cod_set_user_class(selectedPlayer[id], firstClass, 1);
cod_set_user_exp(selectedPlayer[id], -firstClassExp + secondClassExp);
if (secondClassExp < firstClassExp) {
cod_set_user_class(selectedPlayer[id], selected, 1);
}
cod_print_chat(id, "Zamieniles doswiadczenie miedzy klasami^x04 %s^x01 i^x04 %s^x01 graczowi^x03 %s^x01.", firstClassName, secondClassName, playerName);
} case TRANSFER_EXP: {
new firstClassName[MAX_NAME], secondClassName[MAX_NAME],
firstClassExp = cod_get_user_exp(selectedPlayer[id]),
firstClass = cod_get_user_class(selectedPlayer[id]);
cod_get_class_name(firstClass, _, firstClassName, charsmax(firstClassName));
cod_get_class_name(selected, _, secondClassName, charsmax(secondClassName));
cod_set_user_exp(selectedPlayer[id], -firstClassExp);
cod_set_user_class(selectedPlayer[id], selected, 1);
cod_set_user_exp(selectedPlayer[id], firstClassExp);
cod_print_chat(id, "Przeniosles doswiadczenie z klasy^x04 %s^x01 na klase^x04 %s^x01 graczowi^x03 %s^x01.", firstClassName, secondClassName, playerName);
}
}
return PLUGIN_HANDLED;
}
public amount_handle(id)
{
if (!is_user_connected(id) || !(get_user_flags(id) & ACCESS_FLAG)) return PLUGIN_HANDLED;
if (!is_user_connected(selectedPlayer[id])) {
cod_print_chat(id, "Wybranego gracza nie ma juz na serwerze.");
return PLUGIN_HANDLED;
}
client_cmd(id, "spk %s", codSounds[SOUND_EXIT]);
new amountData[16], amount;
read_args(amountData, charsmax(amountData));
remove_quotes(amountData);
amount = str_to_num(amountData);
if (amount <= 0) {
cod_print_chat(id, "Ilosc nie moze byc mniejsza niz^x03 1^x01!");
return PLUGIN_HANDLED;
}
new playerName[MAX_NAME];
get_user_name(selectedPlayer[id], playerName, charsmax(playerName));
switch (selectedOption[id]) {
case SET_LEVEL: {
cod_set_user_exp(selectedPlayer[id], -cod_get_user_exp(selectedPlayer[id]) + cod_get_level_exp(amount - 1));
cod_print_chat(id, "Ustawiles^x04 %i^x01 poziom graczowi^x03 %s^x01.", amount, playerName);
} case ADD_LEVEL: {
cod_set_user_exp(selectedPlayer[id], cod_get_level_exp(cod_get_user_level(selectedPlayer[id]) + amount - 1) - cod_get_user_exp(selectedPlayer[id]));
cod_print_chat(id, "Dodales^x04 %i^x01 poziomow graczowi^x03 %s^x01.", amount, playerName);
} case ADD_EXP: {
cod_set_user_exp(selectedPlayer[id], amount);
cod_print_chat(id, "Dodales^x04 %i^x01 doswiadczenia graczowi^x03 %s^x01.", amount, playerName);
} case ADD_HONOR: {
cod_add_user_honor(selectedPlayer[id], amount);
cod_print_chat(id, "Dodales^x04 %i^x01 honoru graczowi^x03 %s^x01.", amount, playerName);
}
}
return PLUGIN_HANDLED;
}