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main.cpp
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62 lines (49 loc) · 1.03 KB
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#include <iostream>
using namespace std;
template <class T> struct Node {
T value;
Node<T> *next;
Node<T> *previous;
};
template <class t>
class Dlinklist {
public: //for debugging keep public
int count;
Node<t> *head;
Node<t> *tail;
Node<t> *current;
Node<t> *follow;
Dlinklist();
// ~Dlinklist();
Dlinklist(t item);
Node<t> *firstNode() const;
Node<t> *lastNode() const;
Node<t> *findNode(int pos) const;
Node<t> *findItem(t val) const;
void pop();
void destroyNode(t &item);
void destroylist();
bool isEmpty() const;
void insert(t val, int pos);
int size() const;
void print();
};
template <class t>
Dlinklist <t>::Dlinklist(){
count = 0;
head = NULL;
tail = NULL;
current = NULL;
follow = NULL;
}
// ~Dlinklist(){} will write destructor later
template <class t>
Dlinklist <t>::Dlinklist(t val){
Node <t> *n = new Node <t>;
n->value = val;
head = n;
tail = head;
count++;
}
int main() {
}