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endingScene.cpp
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210 lines (72 loc) · 2.69 KB
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#include "endingScene.h"
USING_NS_CC;
bool endingScene::init()
{
if (!Layer::init())
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
//background
auto background = Sprite::create("bg_ending.jpg");
background->setScale(0.5);
background->setPosition(Vec2(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));
this->addChild(background, 0);
/////////score
auto score = Label::create("", "Arial",40);
int i_score = UserDefault::getInstance()->getIntegerForKey("score");
score->setString(StringUtils::format("Score: %d",i_score));
score->setPosition(Vec2(visibleSize.width*0.5+origin.x, visibleSize.height*0.5+origin.y));
score->setColor(Color3B::WHITE);
this->addChild(score);
//重新开始按钮
auto restartButton = MenuItemLabel::create(Label::createWithSystemFont("Play Again", "Arial", 25), CC_CALLBACK_1(endingScene::endingCallBack, this));
restartButton->setPosition(Vec2(visibleSize.width*0.35 + origin.x, visibleSize.height*0.3 + origin.y));
restartButton->setColor(Color3B::WHITE);
restartButton->setTag(1);
//结束游戏按钮
auto exitButton = MenuItemLabel::create(Label::createWithSystemFont("Exit", "Arial", 25), CC_CALLBACK_1(endingScene::endingCallBack, this));
exitButton->setPosition(Vec2(visibleSize.width*0.65 + origin.x, visibleSize.height*0.3 + origin.y));
exitButton->setColor(Color3B::WHITE);
exitButton->setTag(2);
//menu
auto endingMenu = Menu::create(restartButton, exitButton, NULL);
endingMenu->setPosition(Vec2::ZERO);
this->addChild(endingMenu, 1);
return true;
}
void endingScene::endingCallBack(Ref* pSender) {
//记录分数,录入排行榜,未完成
//
switch (((MenuItemLabel *)pSender)->getTag()) {
case 1:
SimpleAudioEngine::getInstance()->stopAllEffects();
toGameScene();
break;
case 2:
toMainScene();
break;
default:
break;
}
}
void endingScene::toMainScene() {
auto scene = MenuLayer::createScene();
Director::getInstance()->replaceScene(scene);
}
void endingScene::toGameScene() {
auto scene = GameLevelLayer::createScene();
Director::getInstance()->replaceScene(scene);
}
void endingScene::addTitle() {
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto title = Label::create("GAME OVER", "Arial", 70);
if (passTheGame == true) {
title->setString("WELL DONE!");
}
title->setPosition(Vec2(visibleSize.width*0.5 + origin.x, visibleSize.height*0.7 + origin.y));
title->setColor(Color3B::WHITE);
this->addChild(title);
}