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207 lines (185 loc) · 6.38 KB
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import os
import random
from pathlib import Path
import shutil
import time
dir = r"C:\Users\Adam\AppData\Roaming\PrismLauncher\instances\Mods Randomizer\minecraft\mods"
base_dir = dir + r"\_base"
mods_dir = dir + r"\_mods"
nb_mod_category = {}
#//////////////["//////////"] = [nb, Random, Bonus]
nb_mod_category["production"] = [1, True, False]
nb_mod_category["mechanical"] = [1, True, False]
nb_mod_category["magic" ] = [0, True, False]
nb_mod_category["storage" ] = [0, False, False]
nb_mod_category["cables" ] = [0, False, False]
nb_mod_category["structure" ] = [0, False, True]
nb_mod_category["biome" ] = [1, False, True]
nb_mod_category["difficulty"] = [0, False, False]
nb_mod_category["utility" ] = [1, True, True]
nb_mod_category["other" ] = [0, False, True]
nb_random_mods = 3
nb_bonus_mods = 6 -3
chosen_mods_list = ["MCA", "Eidolon", "IntegratedDynamics"]
banned_mods_list = ["Occultism","AE2", "Terralith", "ForbiddenAndArcanus", "ProjectE", "ImmersiveEngineering"]
bonus_chosen_mods_list = ['ProjectMMO']
chosen_mods_list = ['MCA', 'Eidolon', 'IntegratedDynamics', 'MysticalAgriculture', 'Create', 'OhTheBiomesYoullGo', 'Apotheosis', 'ArsNouveau', 'Mekanism', 'ThermalExpansion']
bonus_chosen_mods_list = ['ProjectMMO', 'BiomesOPlenty', 'Explorify', 'UniqueAccessories']
_skip_mods = True
_load_mods = True
_print = True
_load_all_mods = False
mods_list = {
"production": {
"ProjectE",
"MysticalAgriculture",
},
"mechanical": {
"Create",
"Mekanism",
"ImmersiveEngineering",
"ThermalExpansion",
"IndustrialForegoing",
},
"magic": {
"ArsNouveau",
"Eidolon",
"ForbiddenAndArcanus",
},
"storage": {
"RefinedStorage",
"SophisticatedStorage",
"AE2",
"Occultism",
"IntegratedDynamics",
},
"cables": {
"IntegratedDynamics",
"Pipez",
"LaserIO"
},
"structure": {
"Relics",
"YungsBetter",
"Explorify",
"UniqueAccessories",
"Structory"
},
"biome": {
"Terralith",
"BiomesOPlenty",
"OhTheBiomesYoullGo",
},
"difficulty": {
"BornInChaos",
"UndeadRevamped",
},
"utility": {
"MCA",
"Apotheosis",
"ProjectMMO"
},
"other": {
"Quark",
"Paraglider",
"RFTools",
"BotanyPots",
"TConstruct",
"Pipez",
"RiskOfRainMobs",
"AdditionalAdditions",
"SkyVillages",
"AmplifiedNether",
"GatewaysToEternity",
"Brew'nChew",
"Starcatcher",
"IronSpellbook",
"Bountiful",
"Botania",
#"Etheria",
"Farmer'sDelight",
"GregTech",
"Psi",
"CompactMachine",
"BonsaiTree",
"VanillaBackprot",
"Malum",
"Identity"
}
}
def choose_mod(category, category_mod_list, current_mods_list):
mod_name = random.choice(category_mod_list)
print(f"//:{category} : {mod_name}")
unlist_mod(mod_name)
current_mods_list.append(mod_name)
def unlist_mod(mod_name):
for category in list(mods_list.keys()):
if mod_name in mods_list[category]:
mods_list[category].remove(mod_name)
if not mods_list[category]:
mods_list.pop(category)
def possible_mods_list(category):
category_mod_list = list(mods_list[category])
category_mod_list = [mod for mod in category_mod_list if mod not in chosen_mods_list + bonus_chosen_mods_list]
return category_mod_list
# move the mod file in dir
def add_mods(mod_dir):
mod_dir = Path(mod_dir)
for file in mod_dir.iterdir():
if file.is_file():
shutil.copy2(file, Path(dir) / file.name)
def main():
for mod_name in banned_mods_list:
unlist_mod(mod_name)
total_mods = sum([len(mods_list[i]) for i in mods_list])
nb_mods = int(not _skip_mods) * sum([nb_mod_category[category][0] for category in mods_list]) + len(chosen_mods_list)
integration_chosen_mods_list = []
if not _skip_mods:
for category in mods_list:
if nb_mod_category[category][0] > len(mods_list[category]):
exit(f"ERROR: nb_{category}_mod is above the mods in {category}")
for category in list(mods_list.keys()):
for _ in range(nb_mod_category[category][0]):
category_mod_list = possible_mods_list(category)
choose_mod(category, category_mod_list, chosen_mods_list)
for _ in range(nb_random_mods):
# category = random.choice(list(random_mods_list))
category_list = [category for category in mods_list if nb_mod_category[category][1]]
category_mod_list = []
while not category_mod_list:
category = random.choice(list(category_list))
category_mod_list = possible_mods_list(category)
choose_mod(category, category_mod_list, chosen_mods_list)
if nb_bonus_mods:
print("--: Bonus :--")
for _ in range(nb_bonus_mods):
# category = random.choice(list(bonus_mods_list))
category_list = [category for category in mods_list if nb_mod_category[category][2]]
category_mod_list = []
while not category_mod_list:
category = random.choice(list(category_list))
category_mod_list = possible_mods_list(category)
choose_mod(category, category_mod_list, bonus_chosen_mods_list)
if _load_mods:
# remove all the files in dir
for file in Path(dir).glob("*.jar"):
file.unlink()
# add all the mods in _base dir
add_mods(base_dir)
# add all the mods chosen
for i in chosen_mods_list:
add_mods(f"{mods_dir}\\{i}")
for i in bonus_chosen_mods_list:
add_mods(f"{mods_dir}\\{i}")
for i in integration_chosen_mods_list:
add_mods(f"{mods_dir}\\{i}")
print("[----------------------------------------------]")
print(f"Mods Counts: {nb_mods} +{len(bonus_chosen_mods_list)}, Total mods: {total_mods}")
print(chosen_mods_list)
if bonus_chosen_mods_list:
print(bonus_chosen_mods_list)
if integration_chosen_mods_list:
print(integration_chosen_mods_list)
print("[----------------------------------------------]")
if __name__ == "__main__":
main()