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Command.java
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73 lines (66 loc) · 2.01 KB
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/**
* This class is part of the "SportyZombies" application.
* "SportyZombies" is a very simple, text based adventure game.
*
* This class holds information about a command that was issued by the user.
* A command currently consists of a command word and a string (for example,
* if the command was "take map", then the CommandWord is "take" and the string
* is "map").
*
* The way this is used is: Commands are already checked for being valid
* command words. If the user entered an invalid command (a word that is not
* known) then the command word is UNKNOWN.
*
* If the command had only one word, then the second word is <null>.
*
* @author David Panagiotopulos and Luis Hankel
* @version 2018.01.15
*/
public class Command
{
private CommandWord commandWord;
private String secondWord;
/**
* Create a command object. First and second word must be supplied, but
* either one (or both) can be null.
* @param firstWord The first word of the command. UNKNOWN if the command
* was not recognised.
* @param secondWord The second word of the command.
*/
public Command(CommandWord firstWord, String secondWord)
{
commandWord = firstWord;
this.secondWord = secondWord;
}
/**
* Return the command word (the first word) of this command. If the
* command was not understood, the result is UNKNOWN.
* @return The command word.
*/
public CommandWord getCommandWord()
{
return commandWord;
}
/**
* @return The second word of this command. Returns null if there was no
* second word.
*/
public String getSecondWord()
{
return secondWord;
}
/**
* @return true if this command was not understood.
*/
public boolean isUnknown()
{
return (commandWord == CommandWord.UNKNOWN);
}
/**
* @return true if the command has a second word.
*/
public boolean hasSecondWord()
{
return (secondWord != null);
}
}