-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCellPosition.cpp
More file actions
145 lines (120 loc) · 4.18 KB
/
CellPosition.cpp
File metadata and controls
145 lines (120 loc) · 4.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
#include "CellPosition.h"
#include "UI_Info.h"
#include <math.h>
CellPosition::CellPosition()
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
}
CellPosition::CellPosition(int v, int h)
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
SetVCell(v);
SetHCell(h);
}
CellPosition::CellPosition(int cellNum)
{
(*this) = GetCellPositionFromNum(cellNum); // the function call with build a cell position (vCell and hCell)
// from the passed (cellNum)
// (*this) = ... --> this will copy the returned (vCell and hCell)
// to the data members (vCell and hCell)
}
bool CellPosition::SetVCell(int v)
{
///TODO: Implement this function as described in the .h file (don't forget the validation)
// the vertical cells are from 0 to 8 and if they are less than 0 or greater than 8 then the position is invalid
if (v <= 8 && v > -1) {
this->vCell = v;
return true;
}
//once the return statement is reached the function exits automatically
return false; // this line sould be changed with your implementation
}
bool CellPosition::SetHCell(int h)
{
///TODO: Implement this function as described in the .h file (don't forget the validation)
//same as the validation in the vertical cells but horizontal cells are from 0 to 10
if (h <= 10 && h > -1) {
this->hCell = h;
return true;
}
return false; // this line sould be changed with your implementation
}
int CellPosition::VCell() const
{
return vCell;
}
int CellPosition::HCell() const
{
return hCell;
}
bool CellPosition::IsValidCell() const
{
///TODO: Implement this function as described in the .h file
//validating the current cell position
if (vCell <= 8 && vCell > -1 && hCell <= 10 && hCell > -1) {
return true;
}
return false;
}
int CellPosition::GetCellNum() const
{
return GetCellNumFromPosition(*this); // (*this) is the calling object of GetCellNum
// which means the object of the current data members (vCell and hCell)
}
int CellPosition::GetCellNumFromPosition(const CellPosition& cellPosition)
{
// Note:
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
// just define an integer that represents cell number and calculate it using the passed cellPosition then return it
///TODO: Implement this function as described in the .h file
//calculating the cell number given its vcell and hcell
int cellNum = (8 - cellPosition.VCell()) * 11 + (cellPosition.HCell() + 1);
return cellNum; // this line should be changed with your implementation
}
CellPosition CellPosition::GetCellPositionFromNum(int cellNum)
{
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
CellPosition position;
/// TODO: Implement this function as described in the .h file
int vcell;
if (cellNum % 11 == 0)
{
vcell = 9 - (cellNum/11) ;
}
else
{
vcell=9 - floor(cellNum / 11) - 1;
}
int hcell;
if (cellNum % 11 == 0) {
hcell = 10;
}
else {
hcell = (cellNum % 11) - 1;
}
//setting the attributes of the object to the values calculated from the cell number
position.SetVCell(vcell);
position.SetHCell(hcell);
// Note: use the passed cellNum to set the vCell and hCell of the "position" variable declared inside the function
// I mean: position.SetVCell(...) and position.SetHCell(...) then return it
//return the newly created object
return position;
}
void CellPosition::AddCellNum(int addedNum)
{
/// TODO: Implement this function as described in the .h file
//adding the argument to the cell number of the current instance and putting it in a new variable
int newCellNum = this->GetCellNum() + addedNum;
//making a new object having the new cell number
CellPosition p1 = this->GetCellPositionFromNum(newCellNum);
//setting the cell position of the current instance to the cell position of the object with the new cell number
this->SetHCell(p1.HCell());
this->SetVCell(p1.VCell());
//at the end of this scope the newly created object is destroyed
// Note: this function updates the data members (vCell and hCell) of the calling object
}
//Mohamed Shams