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Dev Tools

Tools for building, editing, and debugging DCS content outside the mission editor.


Release: v0.13.0 Python library for programmatically creating and modifying DCS .miz files. Supports unit/group/waypoint creation, payload assignment, trigger scripting, and data export. Used as the backend by DCS Liberation and Retribution.


Release: v0.11.4 Export hook that exposes cockpit control states over serial/UDP for hardware cockpit builders. The standard for DIY pit integration with Arduino or ESP32.


Release: 0.3.13 Arduino library for communicating with DCS-BIOS to drive physical switches, encoders, buttons, and displays in a hardware cockpit.


Release: 20250329 Build toolchain for team-based mission development. Extracts a .miz to a version-controllable source tree and rebuilds for deployment. Designed for multi-developer workflows using Git.


No Release Tracking

OvGME — Mod manager. Replaces and backs up game files for clean enable/disable of mods. Supports repository URLs for one-click updates. Standard tool for managing mods on both client and server.

Skatezilla DCS Updater — GUI dashboard for managing DCS installations. Multi-threaded launch, graphics preset editing outside DCS, and VR/2D launch profiles.

Hoggit SSE Docs — Community reference for the DCS Scripting Engine API. Primary resource for any Lua mission scripting work.

ATMOS-X — Atmospheric and weather enhancement toolkit. Includes 46 cloud presets, aurora effects, live METAR injection, and a visual cloud builder. Injects weather configuration directly into mission files.