With Key Drop Shuffle enabled, if Moblins are placed in a key drop location, the game crashes when they are killed.
Long ago I wrote this code to check for Moblins on these locations and replace them:
https://github.com/Alchav/Archipelago/blob/6d798cc75d72c47ba234f2cc290e119b59d67da9/worlds/alttp/Rom.py#L431
It looks to me like this could be fixed rather easily in Enemizer by adding SetCannotHaveKey() to the Moblin on line 344 in SpriteRequirement.cs, but I am not set up to compile/test this.
With Key Drop Shuffle enabled, if Moblins are placed in a key drop location, the game crashes when they are killed.
Long ago I wrote this code to check for Moblins on these locations and replace them:
https://github.com/Alchav/Archipelago/blob/6d798cc75d72c47ba234f2cc290e119b59d67da9/worlds/alttp/Rom.py#L431
It looks to me like this could be fixed rather easily in Enemizer by adding
SetCannotHaveKey()to the Moblin on line 344 in SpriteRequirement.cs, but I am not set up to compile/test this.