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421 lines (383 loc) · 16.3 KB
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command /clearalldata:
trigger:
clear {data::*}
on load:
set {data::loop} to true
while {data::loop} is true:
loop {data::downloader::*}:
if line 4 of block at location at loop-value is "0":
set {downping} to 4
else if line 4 of block at location at loop-value parsed as integer is not an integer:
set {downping} to 4
else if line 4 of block at location at loop-value is set:
set {downping} to line 4 of block at location at loop-value
#clear {data::downloaded}
if block 1 down location at loop-value is lit redstone lamp:
wait 5 ticks
if block 1 down location at loop-value is lit redstone lamp:
broadcast "The Downloads Ping is %{downping}% Ticks"
broadcast "intiating download"
set {data::download} to true
wait 0.1 seconds
clear {data::downloaded::*}
clear {data::downloaded}
while {data::download} is true:
wait "%{downping}% ticks" parsed as timespan
if block 1 down location at loop-value is lit redstone lamp:
if {data::downloaded} is not set:
set {data::downloaded} to "1"
else:
set {data::downloaded} to "%{data::downloaded}%1"
else:
if {data::downloaded} is not set:
set {data::downloaded} to "0"
else:
set {data::downloaded} to "%{data::downloaded}%0"
broadcast "%{data::downloaded}%"
if length of {data::downloaded} is 8:
broadcast "New 8-Bit string"
add {data::downloaded} to {data::downloaded::*}
#broadcast "%{data::downloaded::*}%"
if {data::downloaded} is "11111111" or "00000000":
broadcast "download stpoed"
clear {data::downloaded}
set {data::download} to false
clear {data::downloaded}
wait "%{downping}% ticks" parsed as timespan
broadcast "%{data::downloaded::*}%"
broadcast "Converting Binary"
loop {data::downloaded::*}:
if loop-value-2 is "00100000":
add " " to {data::downloaded::converted::*}
if loop-value-2 is "01000001":
add "a" to {data::downloaded::converted::*}
if loop-value-2 is "01000010":
add "b" to {data::downloaded::converted::*}
if loop-value-2 is "01000011":
add "c" to {data::downloaded::converted::*}
if loop-value-2 is "01000100":
add "d" to {data::downloaded::converted::*}
if loop-value-2 is "01000101":
add "e" to {data::downloaded::converted::*}
if loop-value-2 is "01000110":
add "f" to {data::downloaded::converted::*}
if loop-value-2 is "01000111":
add "g" to {data::downloaded::converted::*}
if loop-value-2 is "01001000":
add "h" to {data::downloaded::converted::*}
if loop-value-2 is "01001001":
add "i" to {data::downloaded::converted::*}
if loop-value-2 is "01001010":
add "j" to {data::downloaded::converted::*}
if loop-value-2 is "01001011":
add "k" to {data::downloaded::converted::*}
if loop-value-2 is "01001100":
add "l" to {data::downloaded::converted::*}
if loop-value-2 is "01001101":
add "m" to {data::downloaded::converted::*}
if loop-value-2 is "01001110":
add "n" to {data::downloaded::converted::*}
if loop-value-2 is "01001111":
add "o" to {data::downloaded::converted::*}
if loop-value-2 is "01010000":
add "p" to {data::downloaded::converted::*}
if loop-value-2 is "01010001":
add "q" to {data::downloaded::converted::*}
if loop-value-2 is "01010010":
add "r" to {data::downloaded::converted::*}
if loop-value-2 is "01010011":
add "s" to {data::downloaded::converted::*}
if loop-value-2 is "01010100":
add "t" to {data::downloaded::converted::*}
if loop-value-2 is "01010101":
add "u" to {data::downloaded::converted::*}
if loop-value-2 is "01010110":
add "v" to {data::downloaded::converted::*}
if loop-value-2 is "01010111":
add "w" to {data::downloaded::converted::*}
if loop-value-2 is "01011000":
add "x" to {data::downloaded::converted::*}
if loop-value-2 is "01011001":
add "y" to {data::downloaded::converted::*}
if loop-value-2 is "01011010":
add "z" to {data::downloaded::converted::*}
clear {data::downloaded::converted}
broadcast "Patching together"
loop {data::downloaded::converted::*}:
if {data::downloaded::converted} is not set:
set {data::downloaded::converted} to "%loop-value-2%"
else:
set {data::downloaded::converted} to "%{data::downloaded::converted}%%loop-value-2%"
broadcast "&b+=================================================================+"
broadcast "&c Downloaded"
broadcast "%{data::downloaded::*}%"
broadcast "test: %{data::downloaded::converted::*}%"
broadcast "&e %{data::downloaded::converted}%"
broadcast "&b+=================================================================+"
wait 1 tick
#on load:
# set {data::loop} to true
# while {data::loop} is true:
# loop {data::downloader::*}:
# wait 0.7 seconds
on sign change:
if line 1 of event-block is "[data]":
if line 2 of event-block is "up":
loop {data::emmiter::*}:
if loop-value is location of event-block:
stop
add location of event-block to {data::emmiter::*}
set {data::emitter::location::%line 2 of event-block%} to location of event-block
send "Uploader %line 3 of event-block% added"
on sign change:
if line 1 of event-block is "[data]":
if line 2 of event-block is "down":
loop {data::downloader::*}:
if loop-value is location of event-block:
stop
add location of event-block to {data::downloader::*}
set {data::emitter::location::%line 2 of event-block%} to location of event-block
send "Downloader %line 3 of event-block% added"
on right click on sign:
if line 1 of event-block is "[data]":
if line 2 of event-block is "down":
set {data::download} to false
send "download stopped"
command /stoploop:
trigger:
send "Stoped Loop"
set {data::loop} to false
on right click on sign:
if line 1 of event-block is "[data]":
if line 2 of event-block is "up":
set {data.%player%.edit} to line 3 of event-block
#open anvil gui named "data" to player with default text "New Data" and with item Yellow Concrete
set {data::sign} to location of event-block
send "%{data::sign}%"
clear {data::sign::*}
add x-coordinate of event-block to {data::sign::*}
add y-coordinate of event-block to {data::sign::*}
add z-coordinate of event-block to {data::sign::*}
add world of event-block to {data::sign::*}
set {data::trigger} to true
set {data::trigger::player} to player
send "&6&lType the new text in chat."
send "&6Old Text: %{alt::test}%"
close inventory of player
#send "%{data::%player%::sign::1}%, %{data::%player%::sign::2}%, %{data::%player%::sign::3}% in world %{data::%player%::sign::4}%"
on chat:
if {data::trigger} is true:
if {data::trigger::player} is event-player:
set {data::trigger} to false
cancel event
clear {data::%player%::*}
set {_message} to message
set {data.%player%.lenght} to length of {_message}
set {data.%player%.temp} to message
set {data.%player%.temp2} to message
set {data.%player%.loop} to 1
loop {data.%player%.lenght} times:
send "lolz: %{data.%player%.temp2}%"
set {data.%player%.temp} to last (length of {data.%player%.temp} - 1) characters of message
add first 1 character of {data.%player%.temp2} to {data::%player%::*}
set {data.%player%.temp} to last (length of {data.%player%.temp2} - 1) characters of {data.%player%.temp}
set {data.%player%.temp2} to first 1 characters of {data.%player%.temp}
add 1 to {data.%player%.loop}
# send "%{data::%player%::*}%"
loop {data::%player%::*}:
if loop-value is " ":
add "00100000" to {data::%player%::binary::*}
if loop-value is "a":
add "01000001" to {data::%player%::binary::*}
if loop-value is "b":
add "01000010" to {data::%player%::binary::*}
if loop-value is "c":
add "01000011" to {data::%player%::binary::*}
if loop-value is "d":
add "01000100" to {data::%player%::binary::*}
if loop-value is "e":
add "01000101" to {data::%player%::binary::*}
if loop-value is "f":
add "01000110" to {data::%player%::binary::*}
if loop-value is "g":
add "01000111" to {data::%player%::binary::*}
if loop-value is "h":
add "01001000" to {data::%player%::binary::*}
if loop-value is "i":
add "01001001" to {data::%player%::binary::*}
if loop-value is "j":
add "01001010" to {data::%player%::binary::*}
if loop-value is "k":
add "01001011" to {data::%player%::binary::*}
if loop-value is "l":
add "01001100" to {data::%player%::binary::*}
if loop-value is "m":
add "01001101" to {data::%player%::binary::*}
if loop-value is "n":
add "01001110" to {data::%player%::binary::*}
if loop-value is "o":
add "01001111" to {data::%player%::binary::*}
if loop-value is "p":
add "01010000" to {data::%player%::binary::*}
if loop-value is "q":
add "01010001" to {data::%player%::binary::*}
if loop-value is "r":
add "01010010" to {data::%player%::binary::*}
if loop-value is "s":
add "01010011" to {data::%player%::binary::*}
if loop-value is "t":
add "01010100" to {data::%player%::binary::*}
if loop-value is "u":
add "01010101" to {data::%player%::binary::*}
if loop-value is "v":
add "01010110" to {data::%player%::binary::*}
if loop-value is "w":
add "01010111" to {data::%player%::binary::*}
if loop-value is "x":
add "01011000" to {data::%player%::binary::*}
if loop-value is "y":
add "01011001" to {data::%player%::binary::*}
if loop-value is "z":
add "01011010" to {data::%player%::binary::*}
# send "%{data::%player%::binary::*}%"
loop {data::%player%::binary::*}:
set {dataline.%player%.lenght} to loop-index
# send "%{dataline.%player%.lenght}%"
clear {data::%player%}
loop {data::%player%::binary::*}:
if {data::%player%} is not set:
set {data::%player%} to "%loop-value%"
else:
set {data::%player%} to "%{data::%player%}%%loop-value%"
# send "%{data::%player%}%"
set {dataline.%player%.lenght} to length of {data::%player%}
# send "%length of {data::%player%}%"
clear {data::%player%::dataline::*}
loop {dataline.%player%.lenght} times:
# send "lolz: %{data.%player%.temp3}%"
set {data::%player%} to last (length of {data::%player%} - 1) characters of {data::%player%}
add first 1 character of {data.%player%.temp3} to {data::%player%::dataline::*}
set {data::%player%} to last (length of {data.%player%.temp3} - 1) characters of {data::%player%}
set {data.%player%.temp3} to first 1 characters of {data::%player%}
add 1 to {data.%player%.loop}
# send "DOES THIS WORK: %{data::sign}%"
#set {upping} to line 4 of block at location at {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4}
if line 4 of block at location {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4} is "0":
set {upping} to 4
else if line 4 of block at location {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4} parsed as integer is not an integer:
set {upping} to 4
else if line 4 of block at location {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4} is set:
set {upping} to line 4 of block at location {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4}
broadcast "The Upload Ping is %{upping}% Ticks"
broadcast "Estimated time of arrival: (({upping} * 2) * {messagelenght}) / 20 (((%{upping}% * 2) * %length of message%) / 20)"
set block 1 down location at {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4} to redstone block
wait 5 ticks
set block 1 down location at {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4} to Stone
loop {data::%player%::dataline::*}:
# send "In loop"
if loop-value is "0":
# broadcast "0"
set block 1 down location at {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4} to Stone
wait "%{upping}% ticks" parsed as timespan
if loop-value is "1":
# broadcast "1"
set block 1 down location at {data::sign} to redstone block
wait "%{upping}% ticks" parsed as timespan
set block 1 down location at {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4} to Stone
wait "%{upping}% ticks" parsed as timespan
send "done looping"
wait 5 ticks
set block 1 down location at {data::sign::1}, {data::sign::2}, {data::sign::3} in world {data::sign::4} to Stone
#send "%{data::%player%::dataline::*}%"
#set block 1 down location at {data::%player%::sign::1}, {data::%player%::sign::2}, {data::%player%::sign::3} in world {data::%player%::sign::4} to Redstone Block
#send "%{data::%player%::sign::1}%, %{data::%player%::sign::2}%, %{data::%player%::sign::3}% in world %{data::%player%::sign::4}%"
command /signloc [<player>]:
trigger:
send "%{data::%arg-1%::sign}%"
send "{data::%arg-1%::sign}"
#function datafunctionone(d: text):: text:
#clear {_data::*}
#set {_lenght} to length of {_d}
#set {_temp} to {_d}
#set {_temp2} to {_d}
#set {_loop} to 1
#loop {_lenght} times:
# send "lolz: %{_temp2}%"
# set {_temp} to last (length of {_temp} - 1) characters of {_d}
# add first 1 character of {_temp2} to {_data::*}
# set {_temp} to last (length of {_temp2} - 1) characters of {_temp}
# set {_temp2} to first 1 characters of {_temp}
# add 1 to {_loop}
#return {_data::*}
command /convert [<text>]:
trigger:
clear {data::%player%::*}
set {_message} to arg-1
set {data.%player%.lenght} to length of arg-1
set {data.%player%.temp} to arg-1
set {data.%player%.temp2} to arg-1
set {data.%player%.loop} to 1
loop {data.%player%.lenght} times:
send "lolz: %{data.%player%.temp2}%"
set {data.%player%.temp} to last (length of {data.%player%.temp} - 1) characters of arg-1
add first 1 character of {data.%player%.temp2} to {data::%player%::*}
set {data.%player%.temp} to last (length of {data.%player%.temp2} - 1) characters of {data.%player%.temp}
set {data.%player%.temp2} to first 1 characters of {data.%player%.temp}
add 1 to {data.%player%.loop}
send "%{data::%player%::*}%"
loop {data::%player%::*}:
if loop-value is " ":
add "00100000" to {data::%player%::binary::*}
if loop-value is "a":
add "01000001" to {data::%player%::binary::*}
if loop-value is "b":
add "01000010" to {data::%player%::binary::*}
if loop-value is "c":
add "01000011" to {data::%player%::binary::*}
if loop-value is "d":
add "01000100" to {data::%player%::binary::*}
if loop-value is "e":
add "01000101" to {data::%player%::binary::*}
if loop-value is "f":
add "01000110" to {data::%player%::binary::*}
if loop-value is "g":
add "01000111" to {data::%player%::binary::*}
if loop-value is "h":
add "01001000" to {data::%player%::binary::*}
if loop-value is "i":
add "01001001" to {data::%player%::binary::*}
if loop-value is "j":
add "01001010" to {data::%player%::binary::*}
if loop-value is "k":
add "01001011" to {data::%player%::binary::*}
if loop-value is "l":
add "01001100" to {data::%player%::binary::*}
if loop-value is "m":
add "01001101" to {data::%player%::binary::*}
if loop-value is "n":
add "01001110" to {data::%player%::binary::*}
if loop-value is "o":
add "01001111" to {data::%player%::binary::*}
if loop-value is "p":
add "01010000" to {data::%player%::binary::*}
if loop-value is "q":
add "01010001" to {data::%player%::binary::*}
if loop-value is "r":
add "01010010" to {data::%player%::binary::*}
if loop-value is "s":
add "01010011" to {data::%player%::binary::*}
if loop-value is "t":
add "01010100" to {data::%player%::binary::*}
if loop-value is "u":
add "01010101" to {data::%player%::binary::*}
if loop-value is "v":
add "01010110" to {data::%player%::binary::*}
if loop-value is "w":
add "01010111" to {data::%player%::binary::*}
if loop-value is "x":
add "01011000" to {data::%player%::binary::*}
if loop-value is "y":
add "01011001" to {data::%player%::binary::*}
if loop-value is "z":
add "01011010" to {data::%player%::binary::*}
send "%{data::%player%::binary::*}%"