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Add particle resources to the conversion-mismatch taxonomy #847
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assetsGameMaker asset and project importGameMaker asset and project importdiagnosticsDiagnostics, reports, warnings, and user-facing compatibility outputDiagnostics, reports, warnings, and user-facing compatibility outputdocumentationImprovements or additions to documentationImprovements or additions to documentationtestingTests, fixtures, CI, validation, and coverageTests, fixtures, CI, validation, and coverage
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assetsGameMaker asset and project importGameMaker asset and project importdiagnosticsDiagnostics, reports, warnings, and user-facing compatibility outputDiagnostics, reports, warnings, and user-facing compatibility outputdocumentationImprovements or additions to documentationImprovements or additions to documentationtestingTests, fixtures, CI, validation, and coverageTests, fixtures, CI, validation, and coverage
Follow-up to #612 / PR #658 and #706 / PR #808.
Problem
The Resource Conversion Mismatch issue form was created before authored particle conversion shipped. Its description and resource-kind dropdown have no dedicated particle choice, forcing particle-system, type, and emitter problems into
Other.The Wiki's mismatch-report guidance also omits particles, so the two user-facing taxonomy surfaces no longer describe the converter's supported resource families accurately.
Acceptance criteria
Particle system, type, or emitteroption.Diagnostics-and-Troubleshooting.mdlists particle resources in its Resource Conversion Mismatch guidance.