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49 lines (43 loc) · 1.5 KB
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using MIR;
using Inputsoldat.SecondChance.Disks;
using HarmonyLib;
using Walgelijk;
using Inputsoldat.SecondChance.Systems;
using Microsoft.Win32.SafeHandles;
using System.Runtime.CompilerServices;
using Inputsoldat.SecondChance.systems;
//best mods at inputsoldatindustries
namespace Inputsoldat.SecondChance;
public class ModEntry : IModEntry
{
/// <summary>
/// Called immediately after this mod is loaded. Beware that some resources might not yet be present.
/// </summary>
/// <param name="mod">Your mod instance</param>
/// <param name="harmony">Your Harmony instance</param>
public void OnLoad(Mod mod, Harmony harmony) {}
/// <summary>
/// Called when everything is ready.
/// </summary>
public void OnReady()
{
//Insert System
Game.Main.OnSceneChange.AddListener(scene =>
{
if (scene.New != null)
{
//Insert system
if (!scene.New.HasSystem<SecondChanceRevive>())
scene.New.AddSystem(new SecondChanceRevive());
}
});
//Insert Improbability and destruction
ImprobabilityDisks.All.Add("Second Chance", new SecondChanceDisk());
ImprobabilityDisks.All.Add("Bandage Disk SC", new FirstAidKitDisk());
ImprobabilityDisks.SetIncompatible("Second Chance", "Bandage Disk SC", "tricky");
}
/// <summary>
/// Called when the game closes and this mod is unloaded.
/// </summary>
public void OnUnload() {}
}