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Copy pathStorageInventoryGUI.csproj
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47 lines (46 loc) · 1.79 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>StorageInventoryGUI</AssemblyName>
<RootNamespace>StorageInventoryGUI</RootNamespace>
<ImplicitUsings>disable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Reference Include="MelonLoader">
<HintPath>net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>net6\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>Il2CppAssemblies\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>Il2CppAssemblies\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>Il2CppAssemblies\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="Il2CppFishNet.Runtime">
<HintPath>Il2CppAssemblies\Il2CppFishNet.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
</Project>