I'm currently testing Toys4K's text-3D feature and noticed an issue when using 3D objects generated by ShapeLLM-Omni. Despite both the ShapeLLM-Omni generated object and the Toys4K Blend file being aligned in the same world coordinate system, their orientations don't match, leading to a misalignment in the rendered image. This discrepancy results in abnormal FD scores. Could you share how you typically resolve this issue or if there is a transformation applied to ensure consistent orientation between the two?
I'm currently testing Toys4K's text-3D feature and noticed an issue when using 3D objects generated by ShapeLLM-Omni. Despite both the ShapeLLM-Omni generated object and the Toys4K Blend file being aligned in the same world coordinate system, their orientations don't match, leading to a misalignment in the rendered image. This discrepancy results in abnormal FD scores. Could you share how you typically resolve this issue or if there is a transformation applied to ensure consistent orientation between the two?