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BrickBreaker.as
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1578 lines (1576 loc) · 47.6 KB
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package
{
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.ui.Keyboard;
import flash.ui.Mouse;
import flash.utils.Timer;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.geom.Matrix;
public class BrickBreaker extends Sprite
{
private var brickHolder:Sprite=new Sprite();
private var powerUpHolder:Sprite=new Sprite();
private var ballHolder:Sprite=new Sprite();
private var laserShotHolder:Sprite=new Sprite();
private var levelArray:Array=new Array();
private var paddle:Sprite=new Sprite();
private var paddle2:Sprite=new Sprite();
private var ball:Sprite=new Sprite();
private var keyPressed:int=0;
private var xdir:Number=0;
private var ydir:Number=0;
private var xdir2:Number=0;
private var ydir2:Number=0;
private var xdir3:Number=0;
private var ydir3:Number=0;
private var xdir4:Number=0;
private var ydir4:Number=0;
private var xSpeed:Number=0;
private var ySpeed:Number=0;
private var right:Boolean=false;
private var left:Boolean=false;
private var up:Boolean=true;
private var down:Boolean=false;
private var right2:Boolean=false;
private var left2:Boolean=false;
private var up2:Boolean=false;
private var down2:Boolean=false;
private var right3:Boolean=false;
private var left3:Boolean=false;
private var up3:Boolean=false;
private var down3:Boolean=false;
private var right4:Boolean=false;
private var left4:Boolean=false;
private var up4:Boolean=false;
private var down4:Boolean=false;
private var givenRight:Boolean=false;
private var givenLeft:Boolean=false;
private var givenUp:Boolean=false;
private var givenDown:Boolean=false;
private var xdirAdder:Number=0;
private var ydirAdder:Number=0;
private var temp:Boolean=false;
private var temp2:Boolean=false;
private var started:Boolean=false;
private var score:uint=0;
private var scoreText:TextField=new TextField;
private var level:uint=1;
private var levelText:TextField=new TextField;
private var lives:uint=3;
private var livesText:TextField=new TextField;
private var ammo:uint=0;
private var ammoText:TextField=new TextField;
private var stop:Boolean=false;
private var messageTimer:Timer=new Timer(100);
private var hit:Boolean=false;
private var groundTimer:Timer=new Timer(100);
private var powerUpTimer:Timer=new Timer(100);
private var superBallTimer:Timer=new Timer(100);
private var spacebarMessage:TextField=new TextField;
private var powerUpMessage:TextField=new TextField;
private var dropX:uint=0;
private var dropY:uint=0;
private var groundLock:Boolean=false;
private var ground:Sprite=new Sprite();
private var distMove:int=20;
private var superBallOn:Boolean=false;
private var laser1:Sprite=new Sprite();
private var laser2:Sprite=new Sprite();
private var laserOn:Boolean=false;
private var mySound:Sound=new Sound();
private var mySound2:Sound=new Sound();
private var mySound3:Sound=new Sound();
private var mySound4:Sound=new Sound();
private var mySound5:Sound=new Sound();
private var mySound6:Sound=new Sound();
private var mySound7:Sound=new Sound();
private var song:Sound=new Sound();
private var channel:SoundChannel=new SoundChannel();
private var channel2:SoundChannel=new SoundChannel();
private var url:String ="background.jpg";
private var loader:Loader=new Loader();
public function BrickBreaker()
{
addMusic();
//makeBackground();
createBorder();
createPaddle();
createBricks();
createBall();
addText();
updateSpeed();
addChild(brickHolder);
addChild(laserShotHolder);
addChild(laser1);
addChild(laser2);
addChild(powerUpHolder);
addChild(ballHolder);
addChild(paddle);
spacebarMessage.text="Press the Spacebar";
spacebarMessage.textColor=0x000000;
spacebarMessage.height=20;
spacebarMessage.width=200;
spacebarMessage.x=205;
spacebarMessage.y=170;
spacebarMessage.alpha=1;
addChild(spacebarMessage);
drawMessage();
stage.addEventListener(KeyboardEvent.KEY_DOWN, hearKey);
stage.frameRate=36;
}
private function makeBackground():void{
var request:URLRequest=new URLRequest(url);
loader.load(request);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, drawImage);
//loader.contentLoaderInfo.addEventListener(
}
private function drawImage(event:Event):void{
var mySprite:Sprite=new Sprite();
var myBitmap:BitmapData=new BitmapData(loader.width,loader.height,true);
myBitmap.draw(loader, new Matrix());
var matrix:Matrix=new Matrix();
//matrix.rotate(Math.PI/4);
mySprite.graphics.beginBitmapFill(myBitmap, matrix, true);
mySprite.graphics.drawRect(0,0,400,300);
mySprite.x=50;
mySprite.y=35;
//mySprite.graphics.endFill();
addChild(mySprite);
}
private function addMusic():void{
song.load(new URLRequest("audio/Grease Monkey.mp3"));
//channel=song.play(0,1000);
mySound.load(new URLRequest("audio/Pop2.mp3"));
mySound2.load(new URLRequest("audio/Power-Up.mp3"));
mySound3.load(new URLRequest("audio/miss.mp3"));
mySound4.load(new URLRequest("audio/Applause.mp3"));
mySound5.load(new URLRequest("audio/Sad Trombone Sound.mp3"));
mySound6.load(new URLRequest("audio/Fireworks.mp3"));
mySound7.load(new URLRequest("audio/Laser.mp3"));
}
private function createBorder():void{
var border:Sprite=new Sprite();
border.graphics.lineStyle(1,0x000000);
border.graphics.beginFill(0x008CFF);
border.graphics.drawRect(0,0,400,300);
border.x=50;
border.y=35;
addChild(border);
}
private function createBricks():void{
levelArray.splice(0,levelArray.length);
if (level==1){
levelArray.push(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
}
else if (level==2){
levelArray.push(0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,2,0,3,3,0,0,1,1,0,2,2,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,5,5,0,1,1,0,0,4,4,0,5,5,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,3,3,0,4,4,0,0,2,2,0,3,3,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
}
else if (level==3){
levelArray.push(0,0,0,0,0,0,0,0,0,0,1,2,1,2,1,2,0,0,0,0,0,3,2,3,2,3,2,0,0,0,0,0,3,4,3,4,3,4,0,0,0,0,0,5,4,5,4,5,4,0,0,0,0,0,5,6,5,6,5,6,0,0,0,5,4,5,4,5,4,0,0,0,3,4,3,4,3,4,0,0,0,3,2,3,2,3,2,0,0,0,1,2,1,2,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
}
else if (level==4){
levelArray.push(0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,5,1,2,3,0,0,4,0,0,2,3,0,0,1,0,0,2,0,0,5,1,0,0,4,0,0,5,1,2,3,4,5,1,2,0,0,3,4,5,0,0,3,4,5,0,0,1,2,3,0,0,1,2,3,0,0,4,5,1,2,3,4,5,1,0,0,2,0,0,5,1,0,0,4,0,0,5,0,0,3,4,0,0,2,0,0,3,4,5,1,2,3,4,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
}
else if (level==5){
levelArray.push(1,2,3,4,5,6,1,2,3,4,0,0,0,0,0,0,0,0,0,5,5,6,1,2,3,4,5,6,0,6,4,0,0,0,0,0,0,1,0,1,3,0,1,2,3,4,0,2,0,2,2,0,6,0,0,5,0,3,0,3,1,0,5,0,5,6,0,4,0,4,6,0,4,0,4,1,0,5,0,5,5,0,3,0,3,2,0,6,0,6,4,0,2,0,0,0,0,1,0,1,3,0,1,6,5,4,3,2,0,2,2,0,0,0,0,0,0,0,0,3,1,6,5,4,3,2,1,6,5,4)
}
else if (level==6){
levelArray.push(0,0,0,0,0,0,0,0,0,0,0,1,0,6,0,0,6,0,1,0,0,0,1,5,5,5,5,1,0,0,0,6,5,1,4,4,1,5,6,0,0,0,5,4,3,3,4,5,0,0,0,0,5,4,3,3,4,5,0,0,0,6,5,1,4,4,1,5,6,0,0,0,1,5,5,5,5,1,0,0,0,1,0,6,0,0,6,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
}
else if (level==7){
levelArray.push(0,0,2,1,2,1,2,1,0,0,0,2,1,2,1,2,1,2,1,0,2,1,2,1,2,1,2,1,2,1,0,0,0,0,0,0,0,0,0,0,4,3,4,3,4,3,4,3,4,3,0,4,3,4,3,4,3,4,3,0,0,0,4,3,4,3,4,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,5,6,5,6,0,0,0,5,6,5,6,5,6,5,6,0,5,6,5,6,5,6,5,6,5,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
}
else if (level==8){
levelArray.push(0,1,2,3,4,5,4,3,2,1,1,2,3,4,5,4,3,2,1,0,6,0,0,0,0,0,0,0,0,6,5,0,3,4,3,4,3,4,0,5,6,0,4,1,2,1,2,3,0,6,5,0,3,2,0,0,1,4,0,5,6,0,4,1,0,0,2,3,0,6,5,0,3,2,0,0,1,4,0,5,6,0,4,1,2,1,2,3,0,6,5,0,3,4,3,4,3,4,0,5,6,0,0,0,0,0,0,0,0,6,0,1,2,3,4,5,4,3,2,1,1,2,3,4,5,4,3,2,1,0)
}
else if (level==9){
levelArray.push(5,2,1,3,2,4,3,5,4,1,4,1,5,2,0,0,2,4,3,5,3,5,0,0,0,0,0,0,2,4,2,4,3,5,0,0,5,2,1,3,1,3,2,4,3,5,4,1,5,2,2,4,3,5,0,0,5,2,1,3,3,5,0,0,0,0,0,0,2,4,4,1,5,2,0,0,2,4,3,5,5,2,1,3,2,4,3,5,4,1,4,1,5,2,0,0,2,4,3,5,3,5,0,0,0,0,0,0,2,4,2,4,3,5,0,0,5,2,1,3,1,3,2,4,3,5,4,1,5,2)
}
else if (level==10){
levelArray.push(1,0,3,0,5,0,2,0,4,0,0,2,0,4,0,1,0,3,0,5,1,0,3,0,5,0,2,0,4,0,0,2,0,4,0,1,0,3,0,5,1,0,3,0,5,0,2,0,4,0,0,2,0,4,0,1,0,3,0,5,1,0,3,0,5,0,2,0,4,0,0,2,0,4,0,1,0,3,0,5,1,0,3,0,5,0,2,0,4,0,0,2,0,4,0,1,0,3,0,5,1,0,3,0,5,0,2,0,4,0,0,2,0,4,0,1,0,3,0,5,1,0,3,0,5,0,2,0,4,0)
}
else if (level==11){
levelArray.push(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,7,0,0,1,1,0,0,7,5,7,7,0,0,2,2,0,0,7,7,0,0,0,0,3,3,0,0,0,0,0,0,0,0,4,4,0,0,0,0,4,7,0,0,5,5,0,0,7,3,7,7,0,0,1,1,0,0,7,7,0,0,0,0,2,2,0,0,0,0,0,0,0,0,3,3,0,0,0,0,2,7,0,0,4,4,0,0,7,1,7,7,0,0,5,5,0,0,7,7,0,0,0,0,0,0,0,0,0,0)
}
else if (level==12){
levelArray.push(0,0,0,0,0,0,0,0,0,0,1,2,3,2,1,2,3,2,1,2,2,0,0,0,0,0,0,0,0,3,3,0,7,7,7,7,7,7,0,2,2,0,7,0,0,0,0,7,0,1,1,0,7,0,5,4,0,7,0,2,2,0,0,0,6,3,0,0,0,3,3,0,7,0,1,2,0,7,0,2,2,0,7,0,0,0,0,7,0,1,1,0,7,7,7,7,7,7,0,2,2,0,0,0,0,0,0,0,0,3,3,2,1,2,3,2,1,2,3,2,0,0,0,0,0,0,0,0,0,0)
}
else if (level==13){
levelArray.push(0,7,7,7,7,7,7,7,7,0,7,0,0,0,0,0,0,0,0,7,7,0,0,7,7,7,7,0,0,7,7,0,7,0,0,0,0,7,0,7,7,0,7,0,0,0,0,7,0,7,7,0,7,0,1,7,0,7,0,7,7,0,7,0,2,7,0,7,0,7,7,0,7,0,3,7,0,7,0,7,7,0,7,0,4,7,0,7,0,7,7,0,7,0,5,7,0,7,0,7,7,0,0,7,7,0,0,7,0,7,7,0,0,0,0,0,0,7,0,7,0,7,7,7,7,7,7,0,0,7)
}
else if (level==14){
levelArray.push(0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,4,5,6,7,0,0,7,0,0,4,5,6,0,7,0,0,7,0,4,5,6,0,0,7,0,0,7,4,5,6,0,0,0,7,0,0,7,0,4,5,6,0,0,7,0,0,7,0,0,4,5,6,0,7,0,0,7,0,0,0,4,5,6,7,0,0,7,0,0,4,5,6,0,7,0,0,7,0,4,5,6,0,0,7,0,0,7,4,5,6,0,0,0,7,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0)
}
else if (level==15){
levelArray.push(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,7,7,3,3,3,0,0,1,1,1,7,7,3,3,3,0,0,1,1,1,7,7,3,3,3,0,0,1,1,1,7,7,3,3,3,0,0,7,7,7,7,7,7,7,7,0,0,7,7,7,7,7,7,7,7,0,0,4,4,4,7,7,5,5,5,0,0,4,4,4,7,7,5,5,5,0,0,4,4,4,7,7,5,5,5,0,0,4,4,4,7,7,5,5,5,0,0,0,0,0,0,0,0,0,0,0)
}
else if (level==16){
levelArray.push(0,5,0,0,0,1,0,0,0,3,0,0,0,4,0,0,0,6,0,0,1,0,4,3,4,0,6,5,6,0,0,0,0,4,0,0,0,6,0,0,0,6,0,0,0,3,0,0,0,2,6,5,6,0,3,4,3,0,2,1,0,6,0,0,0,3,0,0,0,2,0,0,0,2,0,0,0,5,0,0,3,0,2,1,2,0,5,6,5,0,0,0,0,2,0,0,0,5,0,0,0,7,0,0,0,7,0,0,0,7,7,0,7,0,7,0,7,0,7,0,0,7,0,0,0,7,0,0,0,7)
}
else if (level==17){
levelArray.push(0,0,0,0,0,0,0,0,0,0,0,7,0,6,0,7,0,5,0,0,0,0,6,0,7,0,5,0,7,0,0,6,0,7,0,5,0,7,0,0,0,0,7,0,5,0,7,0,4,0,0,7,0,5,0,7,0,4,0,0,0,0,5,0,7,0,4,0,7,0,0,5,0,7,0,4,0,7,0,0,0,0,7,0,4,0,7,0,5,0,0,7,0,4,0,7,0,5,0,0,0,0,4,0,7,0,5,0,7,0,0,4,0,7,0,5,0,7,0,0,0,0,7,0,5,0,7,0,6,0)
}
else if (level==18){
levelArray.push(2,3,2,3,2,3,2,3,2,3,0,7,0,0,0,7,0,0,0,7,0,3,4,3,4,3,4,3,4,0,7,0,0,0,7,0,0,0,7,0,0,0,4,5,4,5,4,5,0,0,0,7,0,0,0,7,0,0,0,7,0,5,6,5,6,5,6,5,6,0,7,0,0,0,7,0,0,0,7,0,0,0,4,5,4,5,4,5,0,0,0,7,0,0,0,7,0,0,0,7,0,3,4,3,4,3,4,3,4,0,7,0,0,0,7,0,0,0,7,0,2,3,2,3,2,3,2,3,2,3)
}
else if (level==19){
levelArray.push(6,6,6,6,6,6,5,7,5,6,5,5,5,5,5,5,5,7,5,6,5,7,1,1,1,1,1,7,5,6,5,7,5,5,5,5,5,5,5,6,5,7,2,2,2,7,5,6,6,6,5,5,5,5,5,7,5,5,5,5,6,6,6,6,5,7,3,3,3,7,0,6,5,5,5,5,5,5,5,7,0,6,5,7,4,4,4,4,4,7,0,6,5,7,5,5,5,5,5,5,0,6,5,7,5,6,6,6,6,6,0,6,5,5,5,6,0,0,0,0,0,6,6,6,6,6,0,0,0,0)
}
else if (level==20){
levelArray.push(7,7,7,7,7,7,7,7,7,7,1,0,2,7,3,0,4,7,5,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,0,7,1,0,2,7,3,0,4,7,0,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0)
}
for (var i:uint=0; i<13; i++){
for (var j:uint=0; j<10; j++){
var gridSprite:Sprite=new Sprite();
gridSprite.graphics.lineStyle(1,0x000000);
var brick2:Sprite=new Sprite();
brick2.graphics.lineStyle(1,0x000000);
brick2.visible=false;
if (levelArray[(i*10)+j]!=0){
var chosenColor:uint=levelArray[(i*10)+j];
if (chosenColor==1){
gridSprite.graphics.beginFill(0xFF0000);
}
else if (chosenColor==2){
gridSprite.graphics.beginFill(0xFF6200);
}
else if (chosenColor==3){
gridSprite.graphics.beginFill(0xFFF700);
}
else if (chosenColor==4){
gridSprite.graphics.beginFill(0x0ACF00);
}
else if (chosenColor==5){
gridSprite.graphics.beginFill(0x1500FF);
}
else if (chosenColor==6){
gridSprite.graphics.beginFill(0x9000FF);
}
else if (chosenColor==7){
gridSprite.graphics.beginFill(0x616161);
gridSprite.name="616161";
brick2.name="616161";
}
gridSprite.graphics.drawRect(0,0,40,20);
gridSprite.x=50+40*j;
gridSprite.y=35+20*i;
brick2.graphics.drawRect(0,0,50,30);
brick2.x=45+40*j;
brick2.y=30+20*i;
brickHolder.addChild(brick2);
brickHolder.addChild(gridSprite);
}
}
}
}
private function createPaddle():void{
paddle.graphics.lineStyle(1,0x000000);
paddle.graphics.beginFill(0xD4A017);
paddle.graphics.drawRoundRect(0,0,80,9.5,9.5,9.5);
paddle.x=210;
paddle.y=325;
paddle2.graphics.lineStyle(1,0x000000);
paddle2.graphics.drawRect(0,0,90,9.5);
paddle2.visible=false;
paddle2.x=205;
paddle2.y=320;
addChild(paddle2);
}
private function createBall():void{
ball.graphics.lineStyle(1,0x000000);
ball.graphics.beginFill(0xFF0000);
ball.graphics.drawCircle(0,0,5);
ball.x=Math.floor((2*paddle.x+paddle.width)/2);
ball.y=320;
ball.name="ball1";
ballHolder.addChild(ball);
}
private function addText():void{
for (var i:uint=0; i<240; i+=60){
var rect:Sprite=new Sprite();
rect.graphics.lineStyle(1,0x000000);
rect.graphics.beginFill(0x008CFF);
rect.graphics.drawRect(475,35+i,120,60);
addChild(rect);
}
var scoreTxt:TextField=new TextField;
scoreTxt.text="Score";
scoreTxt.textColor=0xFF0000;
scoreTxt.height=20;
scoreTxt.width=200
scoreTxt.x=520;
scoreTxt.y=40;
underlineTextField(scoreTxt);
addChild(scoreTxt);
var levelTxt:TextField=new TextField;
levelTxt.text="Level";
levelTxt.textColor=0xFF0000;
levelTxt.height=20;
levelTxt.width=200
levelTxt.x=520;
levelTxt.y=100;
underlineTextField(levelTxt);
addChild(levelTxt);
var livesTxt:TextField=new TextField;
livesTxt.text="Lives";
livesTxt.textColor=0xFF0000;
livesTxt.height=20;
livesTxt.width=200
livesTxt.x=520;
livesTxt.y=160;
underlineTextField(livesTxt);
addChild(livesTxt);
var ammoTxt:TextField=new TextField;
ammoTxt.text="Ammo";
ammoTxt.textColor=0xFF0000;
ammoTxt.height=20;
ammoTxt.width=200
ammoTxt.x=517;
ammoTxt.y=220;
underlineTextField(ammoTxt);
addChild(ammoTxt);
var myFormat:TextFormat=new TextFormat();
myFormat.size=12.5;
myFormat.align=TextFormatAlign.CENTER;
scoreText.x=485;
scoreText.y=60;
scoreText.defaultTextFormat=myFormat;
levelText.x=485;
levelText.y=120;
levelText.defaultTextFormat=myFormat;
livesText.x=485;
livesText.y=180;
livesText.defaultTextFormat=myFormat;
ammoText.x=485;
ammoText.y=240;
ammoText.defaultTextFormat=myFormat;
addChild(scoreText);
addChild(levelText);
addChild(livesText);
addChild(ammoText);
updateScore()
updateLevel()
updateLives()
updateAmmo();
}
private function underlineTextField(myTextField:TextField):void{
var myInputTextFormat:TextFormat=new TextFormat();
myInputTextFormat.underline=true;
myTextField.setTextFormat(myInputTextFormat);
}
private function italicizeTextField(myTextField:TextField):void{
var myInputTextFormat:TextFormat=new TextFormat();
myInputTextFormat.italic=true;
myInputTextFormat.size=10;
myTextField.setTextFormat(myInputTextFormat);
}
private function updateScore():void {
scoreText.text=""+score.toString();
}
private function updateLevel():void {
levelText.text=""+level.toString();
}
private function updateLives():void {
livesText.text=""+lives.toString();
}
private function updateAmmo():void {
ammoText.text=""+ammo.toString();
}
private function updateSpeed():void{
var num:Number=Math.random();
if (num<.5){
right=true;
left=false;
xSpeed=2.5;
}
else{
right=false;
left=true;
xSpeed=-2.5;
}
ySpeed=2.5;
}
private function loseLife():void{
for (var i:uint=0; i<powerUpHolder.numChildren; i++){
var powerUp:Sprite=powerUpHolder.getChildAt(i) as Sprite;
powerUpHolder.removeChild(powerUp);
i--;
}
for (i=0; i<laserShotHolder.numChildren; i++){
var shotlaserShot:Sprite=laserShotHolder.getChildAt(i) as Sprite;
laserShotHolder.removeChild(shotlaserShot);
i--;
}
ground.visible=false;
if (ground.alpha>0){
paddle.height=10.5;
ground.alpha=-1;
}
ammo=0;
updateAmmo();
laserOn=false;
laser1.visible=false;
laser2.visible=false;
superBallOn=false;
superBallTimer.reset();
distMove=20;
stage.frameRate=36;
powerUpMessage.alpha=0;
lives--;
updateLives();
paddle.width=80;
paddle2.width=90;
paddle.x=290-paddle.width-(80-paddle.width)/2;
paddle.y=325;
paddle2.x=295-paddle2.width-(90-paddle2.width)/2;
paddle2.y=320;
xdir=xSpeed;
ydir=ySpeed;
ball.x=Math.floor((2*paddle.x+paddle.width)/2);
ball.y=320;
ballHolder.addChild(ball);
started=false;
up=true;
down=false;
updateSpeed();
if (lives==0){
gameOver();
mySound5.play();
channel.stop();
}
else{
spacebarMessage.alpha=1;
addChild(spacebarMessage);
drawMessage();
mySound3.play();
}
}
private function drawMessage():void{
messageTimer.start();
messageTimer.addEventListener(TimerEvent.TIMER, newMessage)
}
private function newMessage(e:TimerEvent):void{
spacebarMessage.alpha-=.05;
if (spacebarMessage.alpha<0){
if (contains(spacebarMessage)){
removeChild(spacebarMessage);
}
}
}
private function gameOver():void{
stop=true;
var playAgain:Sprite=new Sprite();
playAgain.graphics.lineStyle(1,0x000000);
playAgain.graphics.beginFill(0x008CFF);
playAgain.graphics.drawRect(475,275,120,60);
playAgain.buttonMode=true;
addChild(playAgain);
var replay:TextField=new TextField;
replay.text="Play Again";
replay.textColor=0x000000;
replay.height=20;
replay.width=200;
replay.x=507;
replay.y=295;
replay.selectable=false;
playAgain.addChild(replay);
var gameOverMessage:TextField=new TextField;
gameOverMessage.text="Your Final Score is " + score.toString() + ".";
gameOverMessage.textColor=0x000000;
gameOverMessage.height=20;
gameOverMessage.width=300;
var helpString:String=score.toString();
gameOverMessage.x=210-helpString.length*4;
gameOverMessage.y=160;
addChild(gameOverMessage);
playAgain.addChild(gameOverMessage);
var gameOverMessage2:TextField=new TextField;
gameOverMessage2.text="Click on 'Play Again' to Start Over.";
gameOverMessage2.textColor=0x000000;
gameOverMessage2.height=20;
gameOverMessage2.width=300;
gameOverMessage2.x=170;
gameOverMessage2.y=180;
addChild(gameOverMessage2);
playAgain.addChild(gameOverMessage2);
if (level==21){
var gameOverMessage3:TextField=new TextField;
gameOverMessage3.text="Congratulations, You Beat the Game!";
gameOverMessage3.textColor=0x000000;
gameOverMessage3.height=20;
gameOverMessage3.width=300;
gameOverMessage3.x=162.5;
gameOverMessage3.y=140;
addChild(gameOverMessage3);
playAgain.addChild(gameOverMessage3);
}
playAgain.addEventListener(MouseEvent.CLICK,onPlayAgainClicked);
}
private function onPlayAgainClicked(e:MouseEvent):void{
spacebarMessage.alpha=1;
addChild(spacebarMessage);
drawMessage();
e.currentTarget.removeEventListener(MouseEvent.CLICK, onPlayAgainClicked);
var playAgainToRemove:Sprite=e.currentTarget as Sprite;
removeChild(playAgainToRemove);
for (var i:uint=0; i<brickHolder.numChildren; i++){
var brick:Sprite=brickHolder.getChildAt(i) as Sprite;
brickHolder.removeChild(brick);
i--;
}
level=1;
createBricks();
lives=3;
score=0;
updateScore()
updateLevel()
updateLives()
stop=false;
//channel=song.play(0,1000);
channel2.stop();
}
private function nextLevel():void{
for (var i:uint=0; i<powerUpHolder.numChildren; i++){
var powerUp:Sprite=powerUpHolder.getChildAt(i) as Sprite;
powerUpHolder.removeChild(powerUp);
i--;
}
for (var j:uint=0; j<ballHolder.numChildren; j++){
var thisBall:Sprite=ballHolder.getChildAt(j) as Sprite;
ballHolder.removeChild(thisBall);
j--;
}
for (i=0; i<laserShotHolder.numChildren; i++){
var shotlaserShot:Sprite=laserShotHolder.getChildAt(i) as Sprite;
laserShotHolder.removeChild(shotlaserShot);
i--;
}
for (i=0; i<brickHolder.numChildren; i++){
var brickToRemove:Sprite=brickHolder.getChildAt(i) as Sprite;
brickHolder.removeChild(brickToRemove);
i--;
}
ground.visible=false;
if (ground.alpha>0){
paddle.height=10.5;
ground.alpha=-1;
}
ammo=0;
updateAmmo();
laserOn=false;
laser1.visible=false;
laser2.visible=false;
superBallOn=false;
superBallTimer.reset();
distMove=20;
stage.frameRate=36;
powerUpMessage.alpha=0;
paddle.width=80;
paddle2.width=90;
paddle.x=290-paddle.width-(80-paddle.width)/2;
paddle.y=325;
paddle2.x=295-paddle2.width-(90-paddle2.width)/2;
paddle2.y=320;
xdir=xSpeed;
ydir=ySpeed;
ball.x=Math.floor((2*paddle.x+paddle.width)/2);
ball.y=320;
ballHolder.addChild(ball);
started=false;
up=true;
down=false;
updateSpeed();
level++;
updateLevel();
if (level<21){
createBricks();
mySound4.play();
spacebarMessage.alpha=1;
addChild(spacebarMessage);
drawMessage();
}
}
private function powerUp():void{
powerUpTimer.start();
powerUpTimer.addEventListener(TimerEvent.TIMER, newPowerUp)
}
private function newPowerUp(e:TimerEvent):void{
var num:Number=Math.random();
if (started==false){
hit=false;
}
if (hit==true){
var myFormat:TextFormat=new TextFormat();
myFormat.size=6.5;
myFormat.align=TextFormatAlign.CENTER;
var powerUp:Sprite=new Sprite();
powerUp.graphics.lineStyle(1,0x000000);
if (num<.02){
powerUp.name="FF00F7";
powerUp.graphics.beginFill(0xFF00F7);
var extraLifeText:TextField=new TextField;
extraLifeText.x=-39.5;
extraLifeText.y=-1;
extraLifeText.defaultTextFormat=myFormat;
extraLifeText.textColor=0xFFFFFF;
extraLifeText.text="Life";
powerUp.addChild(extraLifeText);
}
else if (num<.05){
if (paddle.width>200){
num=1;
}
else{
powerUp.name="00A2AD";
powerUp.graphics.beginFill(0x00A2AD);
var lengthenPaddleText:TextField=new TextField;
lengthenPaddleText.x=-39.5;
lengthenPaddleText.y=-1;
lengthenPaddleText.defaultTextFormat=myFormat;
lengthenPaddleText.textColor=0xFFFFFF;
lengthenPaddleText.text="Long";
powerUp.addChild(lengthenPaddleText);
}
}
else if (num<.08){
powerUp.name="6C2DC7";
powerUp.graphics.beginFill(0x6C2DC7);
var shortenPaddleText:TextField=new TextField;
shortenPaddleText.x=-39.5;
shortenPaddleText.y=-1;
shortenPaddleText.defaultTextFormat=myFormat;
shortenPaddleText.textColor=0xFFFFFF;
shortenPaddleText.text="Short";
powerUp.addChild(shortenPaddleText);
}
else if (num<.10){
powerUp.name="8C8C8C";
powerUp.graphics.beginFill(0xD4A017);
var lockGroundText:TextField=new TextField;
lockGroundText.x=-39.5;
lockGroundText.y=-1;
lockGroundText.defaultTextFormat=myFormat;
lockGroundText.textColor=0xFFFFFF;
lockGroundText.text="Lock";
powerUp.addChild(lockGroundText);
}
else if (num<.13){
var counter:uint=0;
for (var h:uint=0; h<powerUpHolder.numChildren; h++){
var droppedPowerUp:Sprite=powerUpHolder.getChildAt(h) as Sprite;
if (droppedPowerUp.name=="F88017"){
counter++;
}
}
if (stage.frameRate<36+36*((4/3)*counter)){
num=1;
}
else{
powerUp.name="F88017";
powerUp.graphics.beginFill(0xF88017);
var decreaseSpeedText:TextField=new TextField;
decreaseSpeedText.x=-39.5;
decreaseSpeedText.y=-1;
decreaseSpeedText.defaultTextFormat=myFormat;
decreaseSpeedText.textColor=0xFFFFFF;
decreaseSpeedText.text="Slow";
powerUp.addChild(decreaseSpeedText);
}
}
else if (num<.16){
powerUp.name="F62817";
powerUp.graphics.beginFill(0xF62817);
var increaseSpeedText:TextField=new TextField;
increaseSpeedText.x=-39.5;
increaseSpeedText.y=-1;
increaseSpeedText.defaultTextFormat=myFormat;
increaseSpeedText.textColor=0xFFFFFF;
increaseSpeedText.text="Fast";
powerUp.addChild(increaseSpeedText);
}
else if (num<.19){
powerUp.name="0ACF00";
powerUp.graphics.beginFill(0x0ACF00);
var flipArrowsText:TextField=new TextField;
flipArrowsText.x=-39.5;
flipArrowsText.y=-1;
flipArrowsText.defaultTextFormat=myFormat;
flipArrowsText.textColor=0xFFFFFF;
flipArrowsText.text="Flip";
powerUp.addChild(flipArrowsText);
}
else if (num<.21){
var counter2:uint=0;
for (var g:uint=0; g<powerUpHolder.numChildren; g++){
var droppedPowerUp2:Sprite=powerUpHolder.getChildAt(g) as Sprite;
if (droppedPowerUp2.name=="ED61FF"){
counter2++;
}
}
if (counter2>0&&ballHolder.numChildren==1){
num=1;
}
else if (ballHolder.numChildren>1){
num=1;
}
else{
powerUp.name="ED61FF";
powerUp.graphics.beginFill(0xED61FF);
var multiBallText:TextField=new TextField;
multiBallText.x=-39.5;
multiBallText.y=-1;
multiBallText.defaultTextFormat=myFormat;
multiBallText.textColor=0xFFFFFF;
multiBallText.text="Multi";
powerUp.addChild(multiBallText);
}
}
else if (num<.23){
var counter3:uint=0;
for (var f:uint=0; f<powerUpHolder.numChildren; f++){
var droppedPowerUp3:Sprite=powerUpHolder.getChildAt(f) as Sprite;
if (droppedPowerUp3.name=="302ADE"){
counter3++;
}
}
if (counter3>0||superBallOn){
num=1;
}
else{
powerUp.name="302ADE";
powerUp.graphics.beginFill(0x302ADE);
var superBallText:TextField=new TextField;
superBallText.x=-39.5;
superBallText.y=-1;
superBallText.defaultTextFormat=myFormat;
superBallText.textColor=0xFFFFFF;
superBallText.text="Super";
powerUp.addChild(superBallText);
}
}
else if (num<.26){
powerUp.name="9000FF";
powerUp.graphics.beginFill(0x9000FF);
var addPointsText:TextField=new TextField;
addPointsText.x=-39.5;
addPointsText.y=-1;
addPointsText.defaultTextFormat=myFormat;
addPointsText.textColor=0xFFFFFF;
addPointsText.text="Bonus";
powerUp.addChild(addPointsText);
}
else if (num<.28){
var counter4:uint=0;
for (var r:uint=0; r<powerUpHolder.numChildren; r++){
var droppedPowerUp4:Sprite=powerUpHolder.getChildAt(r) as Sprite;
if (droppedPowerUp4.name=="0000FF"){
counter4++;
}
}
if (counter4>0||laserOn){
num=1;
}
powerUp.name="0000FF";
powerUp.graphics.beginFill(0x0000FF);
var addlaserText:TextField=new TextField;
addlaserText.x=-39.5;
addlaserText.y=-1;
addlaserText.defaultTextFormat=myFormat;
addlaserText.textColor=0xFFFFFF;
addlaserText.text="Laser";
powerUp.addChild(addlaserText);
}
powerUp.graphics.drawRoundRect(0,0,20,7.5,7.5,7.5);
powerUp.x=dropX;
powerUp.y=dropY;
if (num<.28){
powerUpHolder.addChild(powerUp);
}
hit=false;
}
}
private function powerUpPlayer(droppedPowerUp:Sprite):void{
if (droppedPowerUp.name=="FF00F7"){
powerUpMessage.text="You Gained an Extra Life!";
powerUpMessage.textColor=0x000000;
lives++;
updateLives();
}
else if (droppedPowerUp.name=="00A2AD"){
powerUpMessage.text="You Lengthened Your Paddle";
powerUpMessage.textColor=0x000000;
paddle.width+=20;
paddle2.width+=20;
if (paddle.x+paddle.width>451){
paddle.x=451-paddle.width;
paddle2.x=456-paddle2.width;
}
if (laserOn){
laser1.x=paddle.x+10;
laser2.x=paddle.x+paddle.width-14;
}
}
else if (droppedPowerUp.name=="6C2DC7"){
powerUpMessage.text="You Shortened Your Paddle";
powerUpMessage.textColor=0x000000;
paddle.scaleX/=1.5;
paddle2.scaleX/=1.5;
if (laserOn){
laser1.x=paddle.x+10;
laser2.x=paddle.x+paddle.width-14;
}
}
else if (droppedPowerUp.name=="8C8C8C"){
powerUpMessage.text="You Locked the Ground";
powerUpMessage.textColor=0x000000;
if (ground.alpha>0){
groundLock=true;
if (paddle.height==10.5){
paddle.height--;
}
}
ground.graphics.lineStyle(1,0xD4A017);
ground.graphics.beginFill(0xD4A017);
ground.graphics.drawRect(0,0,400,2);
ground.x=50;
ground.y=334;
ground.visible=true;
addChild(ground);
groundTimer.start();
groundTimer.addEventListener(TimerEvent.TIMER, newGround)
}
else if (droppedPowerUp.name=="F88017"){
powerUpMessage.text="You Decreased the Ball's Speed";
powerUpMessage.textColor=0x000000;
}
else if (droppedPowerUp.name=="F62817"){
powerUpMessage.text="You Increased the Ball's Speed";
powerUpMessage.textColor=0x000000;
}
else if (droppedPowerUp.name=="0ACF00"){
powerUpMessage.text="You Flipped the Keyboard Arrows";
powerUpMessage.textColor=0x000000;
distMove=-distMove;
}
else if (droppedPowerUp.name=="ED61FF"){
powerUpMessage.text="You Initiated Multi-Ball";
powerUpMessage.textColor=0x000000;
for (var h:int=0; h<3; h++){
var newBall:Sprite=new Sprite();
newBall.graphics.lineStyle(1,0x000000);
newBall.graphics.beginFill(0xFF0000);
newBall.graphics.drawCircle(0,0,5);
if (ball.x%2.5==0&&ball.x%5!=0){
if(left){
ball.x-=2.5;
}
else if(right){
ball.x+=2.5;
}
}
if (ball.y%2.5==0&&ball.y%5!=0){
if(up){
ball.y-=2.5;
}
else if(down){
ball.y+=2.5;
}
}
newBall.x=ball.x;
newBall.y=ball.y;
for (var g:int=0; g<brickHolder.numChildren; g++){
var thisBrick:Sprite=brickHolder.getChildAt(g) as Sprite;
if (thisBrick.hitTestPoint(ball.x,ball.y,false)){
brickHolder.removeChild(thisBrick);
var nextBrick:Sprite=brickHolder.getChildAt(g) as Sprite;
brickHolder.removeChild(nextBrick);
}
}
if (h==0){
newBall.name="ball2";
var ball2:TextField=new TextField;
ball2.text="2";
ball2.textColor=0x000000;
ball2.height=20;
ball2.width=200;
ball2.x=-5;
ball2.y=-7;
ball2.selectable=false;
}
else if (h==1){
newBall.name="ball3";
var ball3:TextField=new TextField;
ball3.text="3";
ball3.textColor=0x000000;
ball3.height=20;
ball3.width=200;
ball3.x=-5;
ball3.y=-7;
ball3.selectable=false;
}
else if (h==2){
newBall.name="ball4";
var ball4:TextField=new TextField;
ball4.text="4";
ball4.textColor=0x000000;
ball4.height=20;
ball4.width=200;
ball4.x=-5;
ball4.y=-7;
ball4.selectable=false;
}
ballHolder.addChild(newBall);
}
if (right&&up){
right2=true;
up2=false;
down2=true;
left2=false;
xdir2=2.5;
ydir2=-2.5;
right3=false;
up3=true;
down3=false;
left3=true;
xdir3=-2.5;
ydir3=2.5;
right4=false;
up4=false;
down4=true;
left4=true;
xdir4=-2.5;
ydir4=-2.5;
}
else if (right&&down){
right2=true;
up2=true;
down2=false;
left2=false;
xdir2=2.5;
ydir2=2.5;
right3=false;
up3=true;
down3=false;
left3=true;
xdir3=-2.5;
ydir3=2.5;
right4=false;
up4=false;
down4=true;
left4=true;
xdir4=-2.5;
ydir4=-2.5;
}
else if (left&&up){
right2=false;
up2=false;
down2=true;
left2=true;
xdir2=-2.5;
ydir2=-2.5;
right3=true;
up3=true;
down3=false;
left3=false;
xdir3=2.5;
ydir3=2.5;
right4=true;
up4=false;
down4=true;
left4=false;
xdir4=2.5;
ydir4=-2.5;
}
else if (left&&down){
right2=false;
up2=true;