originally raised in #64 with a workaround added
Describe the bug
When calling Excel.<Sheet>:GetRow(<row>).<prop> or Excel.<Sheet>:GetRow(<row>)["<prop>"] in lua performance is very slow.
Listing the getter with an explicit GetProperty name and calling Excel.<Sheet>:GetRow(i):GetProperty("<prop>") appears to resolve the issue (completes in <0.1s).
Macro to reproduce problem
local sheet = Excel.Item
local startTime = os.clock()
for i = 0, 49000 do
local name = sheet:GetRow(i).Name
end
local endTime = os.clock()
yield("/e "..(endTime - startTime))
this takes (me) about ~15s to complete, and the entire game locks up for that whole duration (windows will even prompt to terminate the unresponsive game after a bit)
/xllog output
N/A other than the long HITCH warning:

originally raised in #64 with a workaround added
Describe the bug
When calling
Excel.<Sheet>:GetRow(<row>).<prop>orExcel.<Sheet>:GetRow(<row>)["<prop>"]in lua performance is very slow.Listing the getter with an explicit
GetPropertyname and callingExcel.<Sheet>:GetRow(i):GetProperty("<prop>")appears to resolve the issue (completes in <0.1s).Macro to reproduce problem
this takes (me) about ~15s to complete, and the entire game locks up for that whole duration (windows will even prompt to terminate the unresponsive game after a bit)
/xllog output
N/A other than the long HITCH warning: