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class-intlock.xml
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1093 lines (1082 loc) · 79.8 KB
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<?xml version="1.0" encoding="utf-8" ?>
<elements>
<info>
<name>Intlock</name>
<description>The Warlock class from the Player’s Handbook, but using INT as the casting stat.</description>
<author url="http://dnd.wizards.com/products/tabletop-games/rpg-products/rpg_playershandbook">Wizards of the Coast</author>
<update version="0.3.7">
<file name="class-intlock.xml" url="https://raw.githubusercontent.com/aurorabuilder/elements/master/core/players-handbook/classes/class-intlock.xml" />
</update>
</info>
<element name="Intlock" type="Class" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_INTLOCK">
<description>
<p>With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.</p>
<p class="indent">As flames spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world.</p>
<p class="indent">Intlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, Intlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, Intlocks piece together arcane secrets to bolster their own power.</p>
<h4>SWORN AND BEHOLDEN</h4>
<p>An Intlock is defined by a pact with an otherworldly being. Sometimes the relationship between Intlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for Intlocks are not gods. An Intlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity—beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The Intlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf.</p>
<p class="indent">The magic bestowed on an Intlock ranges from minor but lasting alterations to the Intlock's being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, Intlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.</p>
<h4>DELVERS INTO SECRETS</h4>
<p>Intlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives Intlocks into their pacts and shapes their later careers as well.</p>
<p class="indent">Stories of Intlocks binding themselves to fiends are widely known. But many Intlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a strangely beautiful tower, meets its fey lord or lady, and stumbles into a pact without being fully aware of it. And sometimes, while poring over tomes of forbidden lore, a brilliant but crazed student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void.</p>
<p class="indent">Once a pact is made, an Intlock’s thirst for knowledge and power can’t be slaked with mere study and research. No one makes a pact with such a mighty patron if he or she doesn’t intend to use the power thus gained. Rather, the vast majority of Intlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive Intlocks toward adventure.</p>
<h4>CREATING A INTLOCK</h4>
<p>As you make your Intlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you?</p>
<p class="indent">Work with your DM to determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures.</p>
<p class="indent">What kind of relationship do you have with your patron? Is it friendly, antagonistic, uneasy, or romantic? How important does your patron consider you to be? What part do you play in your patron’s plans? Do you know other servants of your patron?</p>
<p class="indent">How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron’s voice. Some Intlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds—messages that only the Intlock can see. Other Intlocks converse with their patrons in dreams or waking visions, or deal only with intermediaries.</p>
<h5>QUICK BUILD</h5>
<p>You can make an Intlock quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.</p>
<h3>CLASS FEATURES</h3>
<p>As an Intlock, you gain the following class features.</p>
<h5>HIT POINTS</h5>
<ul class="unstyled">
<li><strong>Hit Dice:</strong> 1d8 per Intlock level</li>
<li><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier</li>
<li><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per Intlock level after 1st</li>
</ul>
<h5>PROFICIENCIES</h5>
<ul class="unstyled mb">
<li><strong>Armor:</strong> Light armor</li>
<li><strong>Weapons:</strong> Simple weapons</li>
<li><strong>Tools:</strong> None</li>
</ul>
<ul class="unstyled">
<li><strong>Saving Throws:</strong> Wisdom, Intelligence</li>
<li><strong>Skills:</strong> Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</li>
</ul>
<h5>EQUIPMENT</h5>
<p>You start with the following equipment, in addition to the equipment granted by your background:</p>
<ul>
<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>
<li>(a) a component pouch or (b) an arcane focus</li>
<li>(a) a scholar’s pack or (b) a dungeoneer’s pack</li>
<li>Leather armor, any simple weapon, and two daggers</li>
</ul>
<h5 class="caption">THE INTLOCK</h5>
<table class="class-features">
<thead>
<tr><td class="col-5">Level</td><td class="left">Features</td><td class="col-10">Cantrips Known</td><td class="col-10">Spells Known</td><td class="col-10">Spell Slots</td><td class="col-10">Slot Level</td><td class="col-10">Invocations Known</td></tr>
</thead>
<tr><td> 1st</td><td class="left">Intlock Patron, Pact Magic</td><td>2</td><td>2</td><td>1</td><td>1st</td><td>—</td></tr>
<tr><td> 2nd</td><td class="left">Eldritch Invocations (Intlock)</td><td>2</td><td>3</td><td>2</td><td>1st</td><td>2</td></tr>
<tr><td> 3rd</td><td class="left">Intlock Pact Boon</td><td>2</td><td>4</td><td>2</td><td>2nd</td><td>2</td></tr>
<tr><td> 4th</td><td class="left">Ability Score Improvement</td><td>3</td><td>5</td><td>2</td><td>2nd</td><td>2</td></tr>
<tr><td> 5th</td><td class="left">—</td><td>3</td><td>6</td><td>2</td><td>3rd</td><td>3</td></tr>
<tr><td> 6th</td><td class="left">Intlock Patron feature</td><td>3</td><td>7</td><td>2</td><td>3rd</td><td>3</td></tr>
<tr><td> 7th</td><td class="left">—</td><td>3</td><td>8</td><td>2</td><td>4th</td><td>4</td></tr>
<tr><td> 8th</td><td class="left">Ability Score Improvement</td><td>3</td><td>9</td><td>2</td><td>4th</td><td>4</td></tr>
<tr><td> 9th</td><td class="left">—</td><td>3</td><td>10</td><td>2</td><td>5th</td><td>5</td></tr>
<tr><td>10th</td><td class="left">Intlock Patron feature</td><td>4</td><td>10</td><td>2</td><td>5th</td><td>5</td></tr>
<tr><td>11th</td><td class="left">Mystic Arcanum (6th level)</td><td>4</td><td>11</td><td>3</td><td>5th</td><td>5</td></tr>
<tr><td>12th</td><td class="left">Ability Score Improvement</td><td>4</td><td>11</td><td>3</td><td>5th</td><td>6</td></tr>
<tr><td>13th</td><td class="left">Mystic Arcanum (7th level)</td><td>4</td><td>12</td><td>3</td><td>5th</td><td>6</td></tr>
<tr><td>14th</td><td class="left">Intlock Patron feature</td><td>4</td><td>12</td><td>3</td><td>5th</td><td>6</td></tr>
<tr><td>15th</td><td class="left">Mystic Arcanum (8th level)</td><td>4</td><td>13</td><td>3</td><td>5th</td><td>7</td></tr>
<tr><td>16th</td><td class="left">Ability Score Improvement</td><td>4</td><td>13</td><td>3</td><td>5th</td><td>7</td></tr>
<tr><td>17th</td><td class="left">Mystic Arcanum (9th level)</td><td>4</td><td>14</td><td>4</td><td>5th</td><td>7</td></tr>
<tr><td>18th</td><td class="left">—</td><td>4</td><td>14</td><td>4</td><td>5th</td><td>8</td></tr>
<tr><td>19th</td><td class="left">Ability Score Improvement</td><td>4</td><td>15</td><td>4</td><td>5th</td><td>8</td></tr>
<tr><td>20th</td><td class="left">Eldritch Master</td><td>4</td><td>15</td><td>4</td><td>5th</td><td>8</td></tr>
</table>
<div element="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_OTHERWORLDLY_PATRON" />
<div element="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_SPELLCASTING_INTLOCK_PACT_MAGIC" />
<div element="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ELDRITCH_INVOCATIONS" />
<div element="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON" />
<div element="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ABILITY_SCORE_IMPROVEMENT_INTLOCK" />
<div element="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_MYSTIC_ARCANUM" />
<div element="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ELDRITCH_MASTER" />
</description>
<sheet display="false">
<description>A wielder of magic that is derived from a bargain with an extraplanar entity.</description>
</sheet>
<setters>
<set name="short">A wielder of magic that is derived from a bargain with an extraplanar entity.</set>
<set name="hd">d8</set>
</setters>
<rules>
<grant type="Proficiency" id="ID_PROFICIENCY_ARMOR_PROFICIENCY_LIGHT_ARMOR" requirements="!ID_WOTC_PHB_MULTICLASS_INTLOCK"/>
<grant type="Proficiency" id="ID_PROFICIENCY_WEAPON_PROFICIENCY_SIMPLE_WEAPONS" requirements="!ID_WOTC_PHB_MULTICLASS_INTLOCK"/>
<grant type="Proficiency" id="ID_PROFICIENCY_SAVINGTHROW_WISDOM" requirements="!ID_WOTC_PHB_MULTICLASS_INTLOCK"/>
<grant type="Proficiency" id="ID_PROFICIENCY_SAVINGTHROW_INTELLIGENCE" requirements="!ID_WOTC_PHB_MULTICLASS_INTLOCK"/>
<select type="Proficiency" name="Skill Proficiency (Intlock)" supports="Skill,Warlock" number="2" requirements="!ID_WOTC_PHB_MULTICLASS_INTLOCK"/>
<grant type="Class Feature" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_OTHERWORLDLY_PATRON" level="1"/>
<grant type="Class Feature" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_SPELLCASTING_INTLOCK_PACT_MAGIC" level="1" />
<grant type="Class Feature" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ELDRITCH_INVOCATIONS" level="2" />
<grant type="Class Feature" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON" level="3" />
<grant type="Class Feature" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ABILITY_SCORE_IMPROVEMENT_INTLOCK" level="4" />
<grant type="Class Feature" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_MYSTIC_ARCANUM" level="11" />
<grant type="Class Feature" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ELDRITCH_MASTER" level="20" />
</rules>
<multiclass id="ID_WOTC_PHB_MULTICLASS_INTLOCK">
<prerequisite>Intelligence 13</prerequisite>
<requirements>[int:13]</requirements>
<setters>
<set name="multiclass proficiencies">Light armor, simple weapons</set>
</setters>
<rules>
<grant type="Grants" id="ID_INTERNAL_GRANT_MULTICLASS" />
<grant type="Proficiency" id="ID_PROFICIENCY_ARMOR_PROFICIENCY_LIGHT_ARMOR" />
<grant type="Proficiency" id="ID_PROFICIENCY_WEAPON_PROFICIENCY_SIMPLE_MELEE_WEAPONS" />
</rules>
</multiclass>
</element>
<element name="Intlock Patron" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_OTHERWORLDLY_PATRON">
<description>
<p>At 1st level, you have struck a bargain with an otherworldly being of your choice.</p>
</description>
<sheet display="false" />
<rules>
<select type="Archetype" name="Intlock Patron" supports="Intlock Patron" />
</rules>
</element>
<element name="Pact Magic" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_SPELLCASTING_INTLOCK_PACT_MAGIC">
<description>
<p>Your arcane research and the magic bestowed on you by your patron have given you facility with spells.</p>
<h5>CANTRIPS</h5>
<p>You know two cantrips of your choice from the Intlock spell list. You learn additional Intlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Intlock table.</p>
<h5>SPELL SLOTS</h5>
<p>The Intlock table shows how many spell slots you have to cast your Intlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your Intlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.</p>
<p class="indent">For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.</p>
<h5>SPELLS KNOWN OF 1ST LEVEL AND HIGHER</h5>
<p>At 1st level, you know two 1st-level spells of your choice from the Intlock spell list.</p>
<p class="indent">The Spells Known column of the Intlock table shows when you learn more Intlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new Intlock spell, which can be 1st, 2nd, or 3rd level.</p>
<p class="indent">Additionally, when you gain a level in this class, you can choose one of the Intlock spells you know and replace it with another spell from the Intlock spell list, which also must be of a level for which you have spell slots.</p>
<h5>SPELLCASTING ABILITY</h5>
<p>Intelligence is your spellcasting ability for your Intlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an Intlock spell you cast and when making an attack roll with one.</p>
<p class="indent">
<b>Spell save DC</b> = 8 + your proficiency bonus + your Intelligence modifier</p>
<p class="indent">
<b>Spell attack modifier</b> = your proficiency bonus + your Intelligence modifier</p>
<h5>SPELLCASTING FOCUS</h5>
<p>You can use an arcane focus as a spellcasting focus for your Intlock spells.</p>
</description>
<sheet display="false">
<description>Your arcane research and the magic bestowed on you by your patron have given you facility with spells. You have {{intlock:spellcasting:slots:count}} slots of level {{intlock:spellcasting:slot}}</description>
</sheet>
<spellcasting name="Intlock" ability="Intelligence" allowReplace="true">
<list>Warlock</list>
</spellcasting>
<rules>
<!-- add not full but single _not counting as multiclass spellcaster due to pact magic -->
<grant type="Grants" id="ID_INTERNAL_GRANT_MULTICLASS_SPELLCASTING_SLOTS_SOLO" requirements="ID_INTERNAL_GRANT_MULTICLASS"/>
<stat name="intlock:spellcasting:slots:count" value="1" level="1"/>
<stat name="intlock:spellcasting:slots:count" value="1" level="2"/>
<stat name="intlock:spellcasting:slots:count" value="1" level="11"/>
<stat name="intlock:spellcasting:slots:count" value="1" level="17"/>
<stat name="intlock:spellcasting:slot" value="1" level="1" />
<stat name="intlock:spellcasting:slot" value="1" level="3" />
<stat name="intlock:spellcasting:slot" value="1" level="5" />
<stat name="intlock:spellcasting:slot" value="1" level="7" />
<stat name="intlock:spellcasting:slot" value="1" level="9" />
<!-- negative count to remove slots -->
<stat name="intlock:spellcasting:slots:1" value="intlock:spellcasting:slots:count" level="1" />
<stat name="intlock:spellcasting:slots:1" value="-intlock:spellcasting:slots:count" level="3" />
<stat name="intlock:spellcasting:slots:2" value="intlock:spellcasting:slots:count" level="3" />
<stat name="intlock:spellcasting:slots:2" value="-intlock:spellcasting:slots:count" level="5" />
<stat name="intlock:spellcasting:slots:3" value="intlock:spellcasting:slots:count" level="5" />
<stat name="intlock:spellcasting:slots:3" value="-intlock:spellcasting:slots:count" level="7" />
<stat name="intlock:spellcasting:slots:4" value="intlock:spellcasting:slots:count" level="7" />
<stat name="intlock:spellcasting:slots:4" value="-intlock:spellcasting:slots:count" level="9" />
<stat name="intlock:spellcasting:slots:5" value="intlock:spellcasting:slots:count" level="9" />
<select type="Spell" name="Cantrip (Intlock)" supports="$(spellcasting:list),0" level="1" number="2" spellcasting="Intlock" />
<select type="Spell" name="Cantrip (Intlock)" supports="$(spellcasting:list),0" level="4" spellcasting="Intlock" />
<select type="Spell" name="Cantrip (Intlock)" supports="$(spellcasting:list),0" level="10" spellcasting="Intlock" />
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="1" number="2" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="2" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="3" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="4" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="5" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="6" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="7" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="8" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="9" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="11" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="13" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="15" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="17" spellcasting="Intlock"/>
<select type="Spell" name="Spellcasting (Intlock)" supports="$(spellcasting:list),$(spellcasting:slots)" level="19" spellcasting="Intlock"/>
</rules>
</element>
<element name="Eldritch Invocations (Intlock)" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ELDRITCH_INVOCATIONS">
<description>
<p>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.</p>
<p class="indent">At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain Intlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Intlock table.</p>
<p class="indent">Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.</p>
</description>
<rules>
<select type="Class Feature" name="Intlock Invocation (Level 2)" supports="Intlock Invocation" level="2" number="2" />
<select type="Class Feature" name="Intlock Invocation (Level 5)" supports="Intlock Invocation" level="5" />
<select type="Class Feature" name="Intlock Invocation (Level 7)" supports="Intlock Invocation" level="7" />
<select type="Class Feature" name="Intlock Invocation (Level 9)" supports="Intlock Invocation" level="9" />
<select type="Class Feature" name="Intlock Invocation (Level 12)" supports="Intlock Invocation" level="12" />
<select type="Class Feature" name="Intlock Invocation (Level 15)" supports="Intlock Invocation" level="15" />
<select type="Class Feature" name="Intlock Invocation (Level 18)" supports="Intlock Invocation" level="18" />
</rules>
</element>
<element name="Intlock Pact Boon" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON">
<description>
<p>At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.</p>
<h5 class="caption">PACT OF THE CHAIN</h5>
<p>You learn the <em>find familiar</em> spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.</p>
<p class="indent">When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.</p>
<p class="indent">Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.</p>
<h5 class="caption">PACT OF THE TOME</h5>
<p>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list. While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known.</p>
<p class="indent">If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.</p>
<h5 class="caption">PACT OF THE BLADE</h5>
<p>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>
<p class="indent">Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.</p>
<p class="indent">You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.</p>
</description>
<sheet display="false" />
<rules>
<select type="Class Feature" name="Intlock Pact Boon" supports="Intlock Pact Boon" level="3"/>
</rules>
</element>
<element name="Ability Score Improvement" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ABILITY_SCORE_IMPROVEMENT_INTLOCK">
<compendium display="false" />
<description>
<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</p>
</description>
<sheet display="false" />
<rules>
<select type="Class Feature" name="Improvement Option (Intlock 4)" supports="Improvement Option,Intlock,4" level="4" />
<select type="Class Feature" name="Improvement Option (Intlock 8)" supports="Improvement Option,Intlock,8" level="8" />
<select type="Class Feature" name="Improvement Option (Intlock 12)" supports="Improvement Option,Intlock,12" level="12" />
<select type="Class Feature" name="Improvement Option (Intlock 16)" supports="Improvement Option,Intlock,16" level="16" />
<select type="Class Feature" name="Improvement Option (Intlock 19)" supports="Improvement Option,Intlock,19" level="19" />
</rules>
</element>
<element name="Mystic Arcanum" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_MYSTIC_ARCANUM">
<description>
<p>At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the Intlock spell list as this arcanum.</p>
<p class="indent">You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.</p>
<p class="indent">At higher levels, you gain more Intlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p>
</description>
<sheet usage="1/Long Rest">
<description>You can cast your arcanum spells once without expending a spell slot.</description>
</sheet>
<rules>
<select type="Spell" name="Arcanum Spell (Mystic Arcanum)" supports="Warlock,6" level="11" spellcasting="Intlock" />
<select type="Spell" name="Arcanum Spell (Mystic Arcanum)" supports="Warlock,7" level="13" spellcasting="Intlock" />
<select type="Spell" name="Arcanum Spell (Mystic Arcanum)" supports="Warlock,8" level="15" spellcasting="Intlock" />
<select type="Spell" name="Arcanum Spell (Mystic Arcanum)" supports="Warlock,9" level="17" spellcasting="Intlock" />
</rules>
</element>
<element name="Eldritch Master" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_ELDRITCH_MASTER">
<description>
<p>At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.</p>
</description>
<sheet usage="1/Long Rest">
<description>You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.</description>
</sheet>
</element>
<element name="Pact of the Chain" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON_PACT_OF_THE_CHAIN">
<supports>Intlock Pact Boon</supports>
<description>
<p>You learn the <em>find familiar</em> spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.</p>
<p class="indent">When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.</p>
<p class="indent">Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.</p>
</description>
<sheet>
<description>You learn the find familiar spell and can cast it as a ritual.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_FIND_FAMILIAR" spellcasting="Intlock" />
<select type="Companion" name="Familiar, Pact of the Chain" supports="Familiar||Variant Familiar" />
</rules>
</element>
<element name="Pact of the Tome" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON_PACT_OF_THE_TOME">
<supports>Intlock Pact Boon</supports>
<description>
<p>Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the Intlock spell list, they are nonetheless Intlock spells for you.</p>
<p class="indent">If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.</p>
</description>
<sheet>
<description>Your patron gives you a grimoire called a Book of Shadows.
If you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.</description>
</sheet>
<rules>
<select type="Spell" name="Cantrip (Pact of the Tome)" supports="0" level="1" number="3" spellcasting="INTLOCK"/>
</rules>
</element>
<element name="Pact of the Blade" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON_PACT_OF_THE_BLADE">
<supports>Intlock Pact Boon</supports>
<description>
<p>You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>
<p class="indent">Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.</p>
<p class="indent">You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.</p>
</description>
<sheet usage="Action">
<description>Create a pact weapon in your empty hand. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.</description>
</sheet>
</element>
<!-- Eldritch Invocations (Intlock) -->
<element name="Agonizing Blast" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_AGONIZING_BLAST">
<supports>Intlock Invocation</supports>
<prerequisite>eldritch blast cantrip</prerequisite>
<requirements>ID_PHB_SPELL_ELDRITCH_BLAST</requirements>
<description>
<p><em>Prerequisite: eldritch blast cantrip</em></p>
<p>When you cast <em>eldritch blast</em>, add your Intelligence modifier to the damage it deals on a hit.</p>
<div class="reference">
<div element="ID_PHB_SPELL_ELDRITCH_BLAST" />
</div>
</description>
<sheet>
<description>When you cast eldritch blast, add {{agonizing blast:damage}} to the damage it deals on a hit.</description>
</sheet>
<rules>
<stat name="agonizing blast:damage" value="intelligence:modifier" bonus="base" />
</rules>
</element>
<element name="Armor of Shadows" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_ARMOR_OF_SHADOWS">
<supports>Intlock Invocation</supports>
<description>
<p>You can cast <em>mage armor</em> on yourself at will, without expending a spell slot or material components.</p>
<div class="reference">
<div element="ID_PHB_SPELL_MAGE_ARMOR" />
</div>
</description>
<sheet>
<description>You can cast mage armor on yourself at will, without expending a spell slot or material components.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_MAGE_ARMOR" />
</rules>
</element>
<element name="Ascendant Step" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_ASCENDANT_STEP">
<supports>Intlock Invocation</supports>
<prerequisite>9th level</prerequisite>
<requirements>[level:9]</requirements>
<description>
<p><em>Prerequisite: 9th level</em></p>
<p>You can cast <em>levitate</em> on yourself at will, without expending a spell slot or material components.</p>
<div class="reference">
<div element="ID_PHB_SPELL_LEVITATE" />
</div>
</description>
<sheet>
<description>You can cast levitate on yourself at will, without expending a spell slot or material components.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_LEVITATE" />
</rules>
</element>
<element name="Beast Speech" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_BEAST_SPEECH">
<supports>Intlock Invocation</supports>
<description>
<p>You can cast <em>speak with animals</em> at will, without expending a spell slot.</p>
<div class="reference">
<div element="ID_PHB_SPELL_SPEAK_WITH_ANIMALS" />
</div>
</description>
<sheet>
<description>You can cast speak with animals at will, without expending a spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_SPEAK_WITH_ANIMALS" />
</rules>
</element>
<element name="Beguiling Influence" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_BEGUILING_INFLUENCE">
<supports>Intlock Invocation</supports>
<description>
<p>You gain proficiency in the Deception and Persuasion skills.</p>
</description>
<sheet display="false">
<description>You gain proficiency in the Deception and Persuasion skills.</description>
</sheet>
<rules>
<grant type="Proficiency" id="ID_PROFICIENCY_SKILL_DECEPTION" />
<grant type="Proficiency" id="ID_PROFICIENCY_SKILL_PERSUASION" />
</rules>
</element>
<element name="Bewitching Whispers" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_BEWITCHING_WHISPERS">
<supports>Intlock Invocation</supports>
<prerequisite>7th level</prerequisite>
<requirements>[level:7]</requirements>
<description>
<p><em>Prerequisite: 7th level</em></p>
<p>You can cast <em>compulsion</em> once using an Intlock spell slot. You can’t do so again until you finish a long rest.</p>
<div class="reference">
<div element="ID_PHB_SPELL_COMPULSION" />
</div>
</description>
<sheet usage="1/Long Rest">
<description>You can cast compulsion once using an Intlock spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_COMPULSION" />
</rules>
</element>
<element name="Book of Ancient Secrets" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_BOOK_OF_ANCIENT_SECRETS">
<supports>Intlock Invocation, Pact of the Tome</supports>
<prerequisite>Pact of the Tome feature</prerequisite>
<requirements>ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON_PACT_OF_THE_TOME</requirements>
<description>
<p><em>Prerequisite: Pact of the Tome feature</em></p>
<p>You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast an Intlock spell you know as a ritual if it has the ritual tag.</p>
<p class="indent">On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your INTLOCK level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.</p>
</description>
<sheet>
<description>With your Book of Shadows in hand, you can cast the chosen spells as rituals.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than {{level:intlock:half:up}} and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.</description>
</sheet>
<rules>
<select type="Spell" name="Book of Ancient Secrets" supports="1,Ritual" number="2" spellcasting="Intlock"/>
</rules>
</element>
<element name="Chains of Carceri" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_CHAINS_OF_CARCERI">
<supports>Intlock Invocation, Pact of the Chain</supports>
<prerequisite>15th level, Pact of the Chain feature</prerequisite>
<requirements>[level:15],ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON_PACT_OF_THE_CHAIN</requirements>
<description>
<p><em>Prerequisite: 15th level, Pact of the Chain feature</em></p>
<p>You can cast <em>hold monster</em> at will—targeting a celestial, fiend, or elemental—without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.</p>
<div class="reference">
<div element="ID_PHB_SPELL_HOLD_MONSTER" />
</div>
</description>
<sheet>
<description>You can cast hold monster at will—targeting a celestial, fiend, or elemental—without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_HOLD_MONSTER" />
</rules>
</element>
<element name="Devil’s Sight" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_DEVILS_SIGHT">
<supports>Intlock Invocation</supports>
<description>
<p>You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.</p>
</description>
<sheet>
<description>You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.</description>
</sheet>
</element>
<element name="Dreadful Word" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_DREADFUL_WORD">
<supports>Intlock Invocation</supports>
<prerequisite>7th level</prerequisite>
<requirements>[level:7]</requirements>
<description>
<p><em>Prerequisite: 7th level</em></p>
<p>You can cast <em>confusion</em> once using an Intlock spell slot. You can’t do so again until you finish a long rest.</p>
<div class="reference">
<div element="ID_PHB_SPELL_CONFUSION" />
</div>
</description>
<sheet usage="1/Long Rest">
<description>You can cast confusion once using an Intlock spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_CONFUSION" />
</rules>
</element>
<element name="Eldritch Sight" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_ELDRITCH_SIGHT">
<supports>Intlock Invocation</supports>
<description>
<p>You can cast <em>detect magic</em> at will, without expending a spell slot.</p>
<div class="reference">
<div element="ID_PHB_SPELL_DETECT_MAGIC" />
</div>
</description>
<sheet>
<description>You can cast detect magic at will, without expending a spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_DETECT_MAGIC" />
</rules>
</element>
<element name="Eldritch Spear" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_Eldritch_Spear">
<supports>Intlock Invocation</supports>
<prerequisite>eldritch blast cantrip</prerequisite>
<requirements>ID_PHB_SPELL_ELDRITCH_BLAST</requirements>
<description>
<p><em>Prerequisite: eldritch blast cantrip</em></p>
<p>When you cast <em>eldritch blast</em>, its range is 300 feet.</p>
<div class="reference">
<div element="ID_PHB_SPELL_ELDRITCH_BLAST" />
</div>
</description>
<sheet>
<description>When you cast eldritch blast, its range is 300 feet.</description>
</sheet>
<rules>
<!-- implement alter spell: <stat target="ID_PHB_SPELL_ELDRITCH_BLAST" field="range" value="300 feet" />-->
</rules>
</element>
<element name="Eyes of the Rune Keeper" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_EYES_OF_THE_RUNEKEEPER">
<supports>Intlock Invocation</supports>
<description>
<p>You can read all writing.</p>
</description>
<sheet>
<description>You can read all writing.</description>
</sheet>
</element>
<element name="Fiendish Vigor" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_FIENDISH_VIGOR">
<supports>Intlock Invocation</supports>
<description>
<p>You can cast <em>false life</em> on yourself at will as a 1st-level spell, without expending a spell slot or material components.</p>
<div class="reference">
<div element="ID_PHB_SPELL_FALSE_LIFE" />
</div>
</description>
<sheet>
<description>You can cast false life on yourself at will, without expending a spell slot or material components.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_FALSE_LIFE" />
</rules>
</element>
<element name="Gaze of Two Minds" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_GAZE_OF_TWO_MINDS">
<supports>Intlock Invocation</supports>
<description>
<p>You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.</p>
</description>
<sheet action="Action">
<description>You can touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.</description>
</sheet>
</element>
<element name="Lifedrinker" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_LIFEDRINKER">
<supports>Intlock Invocation, Pact of the Blade</supports>
<prerequisite>12th level, Pact of the Blade feature</prerequisite>
<requirements>[level:12],ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON_PACT_OF_THE_BLADE</requirements>
<description>
<p><em>Prerequisite: 12th level, Pact of the Blade feature</em></p>
<p>When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Intelligence modifier (minimum 1).</p>
</description>
<sheet>
<description>When you hit a creature with your pact weapon, the creature takes {{lifedrinker:damage}} extra necrotic damage.</description>
</sheet>
<rules>
<stat name="lifedrinker:damage" value="1" bonus="modifier"/>
<stat name="lifedrinker:damage" value="intelligence:modifier" bonus="modifier"/>
</rules>
</element>
<element name="Mask of Many Faces" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_MASK_OF_MANY_FACES">
<supports>Intlock Invocation</supports>
<description>
<p>You can cast <em>disguise self</em> at will, without expending a spell slot.</p>
<div class="reference">
<div element="ID_PHB_SPELL_DISGUISE_SELF" />
</div>
</description>
<sheet>
<description>You can cast disguise self at will, without expending a spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_DISGUISE_SELF" />
</rules>
</element>
<element name="Master of Myriad Forms" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_MASTER_OF_MYRIAD_FORMS">
<supports>Intlock Invocation</supports>
<prerequisite>15th level</prerequisite>
<requirements>[level:15]</requirements>
<description>
<p><em>Prerequisite: 15th level</em></p>
<p>You can cast <em>alter self</em> at will, without expending a spell slot.</p>
<div class="reference">
<div element="ID_PHB_SPELL_ALTER_SELF" />
</div>
</description>
<sheet>
<description>You can cast alter self at will, without expending a spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_ALTER_SELF" />
</rules>
</element>
<element name="Minions of Chaos" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_MINIONS_OF_CHAOS">
<supports>Intlock Invocation</supports>
<prerequisite>9th level</prerequisite>
<requirements>[level:9]</requirements>
<description>
<p><em>Prerequisite: 9th level</em></p>
<p>You can cast <em>conjure elemental</em> once using an Intlock spell slot. You can’t do so again until you finish a long rest.</p>
<div class="reference">
<div element="ID_PHB_SPELL_CONJURE_ELEMENTAL" />
</div>
</description>
<sheet usage="1/Long Rest">
<description>You can cast conjure elemental once using an Intlock spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_CONJURE_ELEMENTAL" />
</rules>
</element>
<element name="Mire the Mind" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_MIRE_THE_MIND">
<supports>Intlock Invocation</supports>
<prerequisite>5th level</prerequisite>
<requirements>[level:5]</requirements>
<description>
<p><em>Prerequisite: 5th level</em></p>
<p>You can cast <em>slow</em> once using an Intlock spell slot. You can’t do so again until you finish a long rest.</p>
<div class="reference">
<div element="ID_PHB_SPELL_SLOW" />
</div>
</description>
<sheet usage="1/Long Rest">
<description>You can cast slow once using an Intlock spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_SLOW" />
</rules>
</element>
<element name="Misty Visions" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_MISTY_VISIONS">
<supports>Intlock Invocation</supports>
<description>
<p>You can cast <em>silent image</em> at will, without expending a spell slot or material components.</p>
<div class="reference">
<div element="ID_PHB_SPELL_SILENT_IMAGE" />
</div>
</description>
<sheet>
<description>You can cast silent image at will, without expending a spell slot or material components.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_SILENT_IMAGE" />
</rules>
</element>
<element name="One with Shadows" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_ONE_WITH_SHADOWS">
<supports>Intlock Invocation</supports>
<prerequisite>5th level</prerequisite>
<requirements>[level:5]</requirements>
<description>
<p><em>Prerequisite: 5th level</em></p>
<p>When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.</p>
</description>
<sheet action="Action">
<description>When you are in an area of dim light or darkness, you can become invisible until you move or take an action or a reaction.</description>
</sheet>
</element>
<element name="Otherworldly Leap" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_OTHERWORLDLY_LEAP">
<supports>Intlock Invocation</supports>
<prerequisite>9th level</prerequisite>
<requirements>[level:9]</requirements>
<description>
<p><em>Prerequisite: 9th level</em></p>
<p>You can cast <em>jump</em> on yourself at will, without expending a spell slot or material components.</p>
<div class="reference">
<div element="ID_PHB_SPELL_JUMP" />
</div>
</description>
<sheet>
<description>You can cast jump on yourself at will, without expending a spell slot or material components.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_JUMP" />
</rules>
</element>
<element name="Repelling Blast" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_REPELLING_BLAST">
<supports>Intlock Invocation</supports>
<prerequisite>eldritch blast cantrip</prerequisite>
<requirements>ID_PHB_SPELL_ELDRITCH_BLAST</requirements>
<description>
<p><em>Prerequisite: eldritch blast cantrip</em></p>
<p>When you hit a creature with <em>eldritch blast</em>, you can push the creature up to 10 feet away from you in a straight line.</p>
<div class="reference">
<div element="ID_PHB_SPELL_ELDRITCH_BLAST" />
</div>
</description>
<sheet>
<description>When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.</description>
</sheet>
</element>
<element name="Sculptor of Flesh" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_SCULPTOR_OF_FLESH">
<supports>Intlock Invocation</supports>
<prerequisite>7th level</prerequisite>
<requirements>[level:7]</requirements>
<description>
<p><em>Prerequisite: 7th level</em></p>
<p>You can cast <em>polymorph</em> once using an Intlock spell slot. You can’t do so again until you finish a long rest.</p>
<div class="reference">
<div element="ID_PHB_SPELL_POLYMORPH" />
</div>
</description>
<sheet usage="1/Long Rest">
<description>You can cast polymorph once using an Intlock spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_POLYMORPH" />
</rules>
</element>
<element name="Sign of Ill Omen" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_SIGN_OF_ILL_OMEN">
<supports>Intlock Invocation</supports>
<prerequisite>5th level</prerequisite>
<requirements>[level:5]</requirements>
<description>
<p><em>Prerequisite: 5th level</em></p>
<p>You can cast <em>bestow curse</em> once using an Intlock spell slot. You can’t do so again until you finish a long rest.</p>
<div class="reference">
<div element="ID_PHB_SPELL_BESTOW_CURSE" />
</div>
</description>
<sheet usage="1/Long Rest">
<description>You can cast bestow curse once using an Intlock spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_BESTOW_CURSE" />
</rules>
</element>
<element name="Thief of Five Fates" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_THIEF_OF_FIVE_FATES">
<supports>Intlock Invocation</supports>
<description>
<p>You can cast <em>bane</em> once using an Intlock spell slot. You can’t do so again until you finish a long rest.</p>
<div class="reference">
<div element="ID_PHB_SPELL_BANE" />
</div>
</description>
<sheet usage="1/Long Rest">
<description>You can cast bane once using an Intlock spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_BANE" />
</rules>
</element>
<element name="Thirsting Blade" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_THIRSTING_BLADE">
<supports>Intlock Invocation, Pact of the Blade</supports>
<prerequisite>5th level, Pact of the Blade feature</prerequisite>
<requirements>[level:5],ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON_PACT_OF_THE_BLADE</requirements>
<description>
<p><em>Prerequisite: 5th level, Pact of the Blade feature</em></p>
<p>You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.</p>
</description>
<sheet>
<description>You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.</description>
</sheet>
</element>
<element name="Visions of Distant Realms" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_VISIONS_OF_DISTANT_REALMS">
<supports>Intlock Invocation</supports>
<prerequisite>15th level</prerequisite>
<requirements>[level:15]</requirements>
<description>
<p><em>Prerequisite: 15th level</em></p>
<p>You can cast <em>arcane eye</em> at will, without expending a spell slot.</p>
<div class="reference">
<div element="ID_PHB_SPELL_ARCANE_EYE" />
</div>
</description>
<sheet>
<description>You can cast arcane eye at will, without expending a spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_ARCANE_EYE" />
</rules>
</element>
<element name="Voice of the Chain Master" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_VOICE_OF_THE_CHAIN_MASTER">
<supports>Intlock Invocation, Pact of the Chain</supports>
<prerequisite>Pact of the Chain feature</prerequisite>
<requirements>ID_WOTC_PHB_CLASS_FEATURE_INTLOCK_PACT_BOON_PACT_OF_THE_CHAIN</requirements>
<description>
<p><em>Prerequisite: Pact of the Chain feature</em></p>
<p>You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.</p>
</description>
<sheet>
<description>You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.</description>
</sheet>
</element>
<element name="Whispers of the Grave" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_WHISPERS_OF_THE_GRAVE">
<supports>Intlock Invocation</supports>
<prerequisite>9th level</prerequisite>
<requirements>[level:9]</requirements>
<description>
<p><em>Prerequisite: 9th level</em></p>
<p>You can cast <em>speak with dead</em> at will, without expending a spell slot.</p>
<div class="reference">
<div element="ID_PHB_SPELL_SPEAK_WITH_DEAD" />
</div>
</description>
<sheet>
<description>You can cast speak with dead at will, without expending a spell slot.</description>
</sheet>
<rules>
<grant type="Spell" id="ID_PHB_SPELL_SPEAK_WITH_DEAD" />
</rules>
</element>
<element name="Witch Sight" type="Class Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_CLASS_FEATURE_ELDRITCH_INVOCATION_WITCH_SIGHT">
<supports>Intlock Invocation</supports>
<prerequisite>15th level</prerequisite>
<requirements>[level:15]</requirements>
<description>
<p><em>Prerequisite: 15th level</em></p>
<p>You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.</p>
</description>
<sheet>
<description>You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.</description>
</sheet>
</element>
<element name="The Fiend" type="Archetype" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_OTHERWORLDLY_PATRON_FIEND">
<supports>Intlock Patron</supports>
<description>
<p>You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.</p>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_EXPANDED_SPELL_LIST"/>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_DARKONESBLESSING"/>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_DARKONESOWNLUCK"/>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_FIENDISH_RESILIENCE"/>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_HURL_THROUGH_HELL"/>
</description>
<sheet display="false">
<description>You have made a pact with a fiend from the lower planes of existence.</description>
</sheet>
<rules>
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_EXPANDED_SPELL_LIST" level="1" />
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_DARKONESBLESSING" level="1" />
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_DARKONESOWNLUCK" level="6" />
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_FIENDISH_RESILIENCE" level="10" />
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_HURL_THROUGH_HELL" level="14" />
</rules>
</element>
<element name="Expanded Spell List" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_EXPANDED_SPELL_LIST">
<description>
<p>The Fiend lets you choose from an expanded list of spells when you learn an Intlock spell. The following spells are added to the Intlock spell list for you.</p>
<h5 class="caption">FIEND EXPANDED SPELLS</h5>
<table>
<thead>
<tr><td>Spell Level</td><td>Spells</td></tr>
</thead>
<tr><td>1st</td><td><em>burning hands, command</em></td></tr>
<tr><td>2nd</td><td><em>blindness/deafness, scorching ray</em></td></tr>
<tr><td>3rd</td><td><em>fireball, stinking cloud</em></td></tr>
<tr><td>4th</td><td><em>fire shield, wall of fire</em></td></tr>
<tr><td>5th</td><td><em>flame strike, hallow</em></td></tr>
</table>
</description>
<sheet display="false">
<description>The Fiend lets you choose from an expanded list of spells when you learn an Intlock spell.</description>
</sheet>
<spellcasting name="Intlock" extend="true">
<extend>ID_PHB_SPELL_BURNING_HANDS</extend>
<extend>ID_PHB_SPELL_COMMAND</extend>
<extend>ID_PHB_SPELL_BLINDNESS_DEAFNESS</extend>
<extend>ID_PHB_SPELL_SCORCHING_RAY</extend>
<extend>ID_PHB_SPELL_FIREBALL</extend>
<extend>ID_PHB_SPELL_STINKING_CLOUD</extend>
<extend>ID_PHB_SPELL_FIRE_SHIELD</extend>
<extend>ID_PHB_SPELL_WALL_OF_FIRE</extend>
<extend>ID_PHB_SPELL_FLAME_STRIKE</extend>
<extend>ID_PHB_SPELL_HALLOW</extend>
</spellcasting>
</element>
<element name="Dark One’s Blessing" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_DARKONESBLESSING">
<description>
<p>Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Intelligence modifier + your Intlock level (minimum of 1).</p>
</description>
<sheet>
<description>When you reduce a hostile creature to 0 hit points, you gain {{dark ones blessing:temp hp}} temporary hp.</description>
</sheet>
<rules>
<stat name="dark ones blessing:temp hp" value="intelligence:modifier" />
<stat name="dark ones blessing:temp hp" value="level:intlock" />
</rules>
</element>
<element name="Dark One’s Own Luck" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_DARKONESOWNLUCK">
<description>
<p>Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.</p>
<p class="indent">Once you use this feature, you can’t use it again until you finish a short or long rest.</p>
</description>
<sheet usage="1/Short Rest">
<description>When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll.</description>
</sheet>
</element>
<element name="Fiendish Resilience" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_FIENDISH_RESILIENCE">
<description>
<p>Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.</p>
</description>
<sheet>
<description>You can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.</description>
</sheet>
</element>
<element name="Hurl Through Hell" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_FIEND_HURL_THROUGH_HELL">
<description>
<p>Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.</p>
<p class="indent">At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.</p>
<p class="indent">Once you use this feature, you can’t use it again until you finish a long rest.</p>
</description>
<sheet usage="1/Long Rest">
<description>When you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage.</description>
</sheet>
</element>
<element name="The Archfey" type="Archetype" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_OTHERWORLDLY_PATRON_THE_ARCHFEY">
<supports>Intlock Patron</supports>
<description>
<p>Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags.</p>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_EXPANDED_SPELL_LIST"/>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_FEY_PRESENCE"/>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_MISTY_ESCAPE"/>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_BEGUILING_DEFENSES"/>
<div element="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_DARK_DELIRIUM"/>
</description>
<sheet display="false">
<description>Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born.</description>
</sheet>
<rules>
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_EXPANDED_SPELL_LIST" level="1" />
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_FEY_PRESENCE" level="1" />
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_MISTY_ESCAPE" level="6" />
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_BEGUILING_DEFENSES" level="10" />
<grant type="Archetype Feature" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_DARK_DELIRIUM" level="14" />
</rules>
</element>
<element name="Expanded Spell List" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_EXPANDED_SPELL_LIST">
<description>
<p>The Archfey lets you choose from an expanded list of spells when you learn an Intlock spell. The following spells are added to the Intlock spell list for you.</p>
<h5 class="caption">ARCHFEY EXPANDED SPELLS</h5>
<table>
<thead>
<tr><td>Spell Level</td><td>Spells</td></tr>
</thead>
<tr><td>1st</td><td><em>faerie fire, sleep</em></td></tr>
<tr><td>2nd</td><td><em>calm emotions, phantasmal force</em></td></tr>
<tr><td>3rd</td><td><em>blink, plant growth</em></td></tr>
<tr><td>4th</td><td><em>dominate beast, greater invisibility</em></td></tr>
<tr><td>5th</td><td><em>dominate person, seeming</em></td></tr>
</table>
</description>
<sheet display="false">
<description>The Archfey lets you choose from an expanded list of spells when you learn an Intlock spell.</description>
</sheet>
<spellcasting name="Intlock" extend="true">
<extend>ID_PHB_SPELL_FAERIE_FIRE</extend>
<extend>ID_PHB_SPELL_SLEEP</extend>
<extend>ID_PHB_SPELL_CALM_EMOTIONS</extend>
<extend>ID_PHB_SPELL_PHANTASMAL_FORCE</extend>
<extend>ID_PHB_SPELL_BLINK</extend>
<extend>ID_PHB_SPELL_PLANT_GROWTH</extend>
<extend>ID_PHB_SPELL_DOMINATE_BEAST</extend>
<extend>ID_PHB_SPELL_GREATER_INVISIBILITY</extend>
<extend>ID_PHB_SPELL_DOMINATE_PERSON</extend>
<extend>ID_PHB_SPELL_SEEMING</extend>
</spellcasting>
</element>
<element name="Fey Presence" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_FEY_PRESENCE">
<description>
<p>Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your Intlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.</p>
<p class="indent">Once you use this feature, you can’t use it again until you finish a short or long rest.</p>
</description>
<sheet action="Action" usage="1/Short Rest">
<description>You can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw. The creatures that fail their saving throws are all charmed or frightened by you until the end of your next turn.</description>
</sheet>
</element>
<element name="Misty Escape" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_MISTY_ESCAPE">
<description>
<p>Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.</p>
<p class="indent">Once you use this feature, you can't use it again until you finish a short or long rest.</p>
</description>
<sheet action="Reaction" usage="1/Short Rest">
<description>When you take damage, you can turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.</description>
</sheet>
</element>
<element name="Beguiling Defenses" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_BEGUILING_DEFENSES">
<description>
<p>Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your Intlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.</p>
</description>
<sheet action="Reaction">
<description>You are immune to being charmed, and when another creature attempts to charm you, you can attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw or be charmed by you for 1 minute or until the creature takes any damage.</description>
</sheet>
</element>
<element name="Dark Delirium" type="Archetype Feature" source="Player’s Handbook" id="ID_WOTC_PHB_INTLOCK_ARCHETYPE_FEATURE_ARCHFEY_DARK_DELIRIUM">
<description>
<p>Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your Intlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.</p>
<p class="indent">Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.</p>
<p class="indent">You must finish a short or long rest before you can use this feature again.</p>
</description>
<sheet action="Action" usage="1/Short Rest">
<description>Choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw. On a failed save, it is charmed or frightened by you for 1 minute or until your concentration is broken. This effect ends early if the creature takes any damage.</description>
</sheet>