Into The Dungeons - 1.6
Killing a 'Bareant Spirit' throws this error:
https://gist.github.com/Sereath/b873bb4006dd59a777fdbc823caaa05a
Also, there's something curious about both Incendium and Volactile drops.
In my instance, I have configured ItemPhysic and Universal Tweaks so that drops have to be picked up manually.
But for some reason, 'da' mod items dropped by an Incendium or Volactile mob are forcefully/automatically picked up.
Followed by some console spam:
https://gist.github.com/Sereath/65da398f89f5c29c8568238ddbb7c3ab
Apparently, one warning for each final drop of these items:
da:incendium_core
da:enflamed_meat
da:ambition_flame
da:volatile_orb
Any other items from other mods that they might drop will behave as expected and will not be picked up automatically.
So that had me a little concerned.
Video:
https://youtu.be/RH-_d7EMBsY
Full log:
https://gist.github.com/Sereath/fed26d44f76d96a1f802f0770b668221
Into The Dungeons - 1.6
Killing a 'Bareant Spirit' throws this error:
https://gist.github.com/Sereath/b873bb4006dd59a777fdbc823caaa05a
Also, there's something curious about both Incendium and Volactile drops.
In my instance, I have configured ItemPhysic and Universal Tweaks so that drops have to be picked up manually.
But for some reason, 'da' mod items dropped by an Incendium or Volactile mob are forcefully/automatically picked up.
Followed by some console spam:
https://gist.github.com/Sereath/65da398f89f5c29c8568238ddbb7c3ab
Apparently, one warning for each final drop of these items:
Any other items from other mods that they might drop will behave as expected and will not be picked up automatically.
So that had me a little concerned.
Video:
https://youtu.be/RH-_d7EMBsY
Full log:
https://gist.github.com/Sereath/fed26d44f76d96a1f802f0770b668221