I've been playing around with adding a hangar to DTM's Gozanti Cruiser. It works pretty well other than the animation rising the ship into the cruiser a bit at launch (If we can ever modify the animation that would be awesome).
However, I have centered the TIE fighter so that it sits perfectly under the clamps, but every other TIEs parked height is spaced further down from the cruiser.
If I can suggest a change to the flightmodel.ini section that overrides ride height for a specific craft for just that mother ship's hangar.
Example:
In Gozanti_FullHangar.ini
Add a section "[ParkedHeightOverride]"
So I could add
";ModelIndex_006_TieInterceptor
6, 0, 0, 0x7FFFFFFF, 16600, 0"
Where
Format is : model index, position X, position Y, position Z, heading XY, heading Z
Then I could change "0x7FFFFFFF" to say "25" and that would raise the player's TIE Interceptor in that specific hangar by 25 without affecting the ride height of other fighters you might choose.
I've been playing around with adding a hangar to DTM's Gozanti Cruiser. It works pretty well other than the animation rising the ship into the cruiser a bit at launch (If we can ever modify the animation that would be awesome).
However, I have centered the TIE fighter so that it sits perfectly under the clamps, but every other TIEs parked height is spaced further down from the cruiser.
If I can suggest a change to the flightmodel.ini section that overrides ride height for a specific craft for just that mother ship's hangar.
Example:
In Gozanti_FullHangar.ini
Add a section "[ParkedHeightOverride]"
So I could add
";ModelIndex_006_TieInterceptor
6, 0, 0, 0x7FFFFFFF, 16600, 0"
Where
Format is : model index, position X, position Y, position Z, heading XY, heading Z
Then I could change "0x7FFFFFFF" to say "25" and that would raise the player's TIE Interceptor in that specific hangar by 25 without affecting the ride height of other fighters you might choose.