Skip to content

Request to add craft parked height override (Hangar Hook) #5

Description

@ual002

I've been playing around with adding a hangar to DTM's Gozanti Cruiser. It works pretty well other than the animation rising the ship into the cruiser a bit at launch (If we can ever modify the animation that would be awesome).

However, I have centered the TIE fighter so that it sits perfectly under the clamps, but every other TIEs parked height is spaced further down from the cruiser.

If I can suggest a change to the flightmodel.ini section that overrides ride height for a specific craft for just that mother ship's hangar.

Example:

In Gozanti_FullHangar.ini

Add a section "[ParkedHeightOverride]"

So I could add

";ModelIndex_006_TieInterceptor
6, 0, 0, 0x7FFFFFFF, 16600, 0"

Where

Format is : model index, position X, position Y, position Z, heading XY, heading Z

Then I could change "0x7FFFFFFF" to say "25" and that would raise the player's TIE Interceptor in that specific hangar by 25 without affecting the ride height of other fighters you might choose.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions