Raw playtest
- Build:
3.0.0-rc1
- Session:
1.1 min
- Device profile:
427×948 @1.0 (слабый)
- Smoothness:
44 fps, 210 тяжёлых кадров
- Native save: alive
- Touches: 23; gaze taken 20; growth 16; dropped 3; steps 0; void 3; pulses 0
- Drop reason: player released ×3
- Median drop:
0.43s; 1/3 almost immediate; birth at 1.35s
- Force: gaze 208, wounds 0, pulses 0, boss 0; fell to 100
- Camera distance:
0.99–1.06, avg 1.04
- Lifetime growth: 16 (all 16 alive)
- Returns: 0; anchors: 1 (1/3); rescued: 1
- Tide claimed: 0; metamorphosis carried away: 0
- Shores: 0; roads: 0; beings: 0
- Laws touched: 3; pulses 0; colors 0
- Sky opened: 0; sigil 0
- Nature:
Тот, кто не повторяется · сбой
- Season:
тишина, day 1, session 1
Initial interpretation
- Critical UX/gameplay signal: 3/3 drops were caused by manual release, with median survival only 0.43s. The interaction currently allows a player to create failure too quickly and may not teach the intended timing/feedback loop.
- Performance signal: 44 FPS on the weak 427×948 profile with 210 heavy frames is below a comfortable mobile RC target. Profile frame spikes and identify the dominant render/update path before store release.
- Camera signal: zoom/distance is stable enough (
0.99–1.06, avg 1.04), so camera drift is not the first suspect.
- Progression signal: 16 growth events in 1.1 min, but zero steps/pulses and no later-system interactions. The opening may be over-indexed on gaze/growth before the broader loop becomes discoverable.
- Save signal: native save is functioning in this session. Preserve this as a regression gate.
Proposed acceptance gates before final release
- Weak-device opening: remove/mitigate accidental-feeling early drops and improve feedback before the first 2 seconds.
- Weak-device performance: measure frame-time distribution, not only average FPS; eliminate the main source of heavy frames.
- First-session funnel: ensure the player can discover at least one non-gaze interaction during the opening arc.
- Native save/load remains green after performance and interaction changes.
This issue is a playtest-derived hardening item for the existing v3 roadmap, not a replacement for the long-form product backlog in issue #2.
Raw playtest
3.0.0-rc11.1 min427×948 @1.0 (слабый)44 fps,210 тяжёлых кадров0.43s; 1/3 almost immediate; birth at1.35s0.99–1.06, avg1.04Тот, кто не повторяется · сбойтишина, day 1, session 1Initial interpretation
0.99–1.06, avg1.04), so camera drift is not the first suspect.Proposed acceptance gates before final release
This issue is a playtest-derived hardening item for the existing v3 roadmap, not a replacement for the long-form product backlog in issue #2.