Original Orbit controller was around origin always. and the eye was static. Now to freely move around and set eye at different locations other than origin few modifications were made. Current implementation is bad or wrong. Its chaotic. We have to do research on how others implement it. Blender version of orbit controller will be ideal.
Original Orbit controller was around origin always. and the
eyewas static. Now to freely move around and set eye at different locations other than origin few modifications were made. Current implementation is bad or wrong. Its chaotic. We have to do research on how others implement it. Blender version of orbit controller will be ideal.