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Actually doing Collision Handling #2

Description

@Kaynato

Implement events on collisions. What do objects do when certain things happen?
Try and find a workaround for the limited collision filters that Bullet offers.

Idea: On matches, match more internal items,
And then run script tied to CollisionDetection component...

And then for the "moving into a solid wall" collision,
it should be "go every pixel of the 'intent' vector from position.vec until it reaches full intent"

Or would checking a cuboid aligned across position.intent from position.vec work?

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