A lot of "more aggressive" ordering heuristics did not gain: - [ ] storing 2 killer moves - [ ] Relative History Heuristics (although that seems to not be relevant in practice) - [ ] Additional PieceTo History Heuristics (exists in viridithas) It may be worth trying to re-add them after some more aggressive pruning has been implemented to see whether that increases their effectiveness. see #52, #47
A lot of "more aggressive" ordering heuristics did not gain:
It may be worth trying to re-add them after some more aggressive pruning has been implemented to see whether that increases their effectiveness.
see #52, #47