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ModuleAudio.cpp
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148 lines (116 loc) · 3.71 KB
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#include "ModuleAudio.h"
#include "ModuleTransition.h"
#include "Game.h"
#include "SDL/include/SDL.h"
#include "SDL_mixer/include/SDL_mixer.h"
#pragma comment( lib, "SDL_mixer/libx86/SDL2_mixer.lib" )
ModuleAudio::ModuleAudio(bool startEnabled): Module(startEnabled) { for (uint i = 0; i < MAX_FX; ++i) { soundFx[i] = nullptr; } }
ModuleAudio::~ModuleAudio() {}
bool ModuleAudio::Init() {
LOG("Loading Audio Mixer");
//Initialize audio subsystem
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
LOG("SDL_INIT_AUDIO could not initialize! SDL_Error: %s\n", SDL_GetError());
return false;
}
//Load support for OGG format
int flags = MIX_INIT_OGG;
int init = Mix_Init(flags);
if ((init & flags) != flags) {
LOG("Could not initialize Mixer lib. Mix_Init: %s", Mix_GetError());
return false;
}
//Initialize SDL_mixer
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) {
LOG("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError());
return false;
}
return true;
}
// Called before quitting
bool ModuleAudio::CleanUp() {
LOG("Freeing sound FX, closing Mixer and Audio subsystem");
if (music != NULL) {
Mix_FreeMusic(music);
}
for (uint i = 0; i < MAX_FX; ++i) {
if (soundFx[i] != nullptr)
Mix_FreeChunk(soundFx[i]);
}
Mix_CloseAudio();
Mix_Quit();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return true;
}
bool ModuleAudio::PlayMusicOnce(const char* path) {
if (music != NULL) {
Mix_HaltMusic();
Mix_FreeMusic(music);
}
music = Mix_LoadMUS(path);
if (music == NULL) {
LOG("Cannot load music %s. Mix_GetError(): %s\n", path, Mix_GetError());
return false;
}
else {
if (Mix_PlayMusic(music, 0) < 0) {
LOG("Cannot play in music %s. Mix_GetError(): %s", path, Mix_GetError());
return false;
}
}
LOG("Successfully playing %s", path);
return true;
}
bool ModuleAudio::DetectIfEnd() const { return Mix_PlayingMusic(); };
void ModuleAudio::ChangeAtEnd(const char* newSong) { if (!DetectIfEnd()) { PlayMusic(newSong); } }
void ModuleAudio::ChangeModuleAtEnd(const char* newSong,Module* newModule) {
if (!DetectIfEnd()) {
PlayMusic(newSong);
game->GetModuleTransition()->Transition((Module*)game->GetModuleWinScreen(), newModule, 4);
}
}
void ModuleAudio::PlayMusic(const char* path) {
if (music != NULL) {
Mix_HaltMusic();
Mix_FreeMusic(music);
}
music = Mix_LoadMUS(path);
if (music == NULL) {
LOG("Cannot load music %s. Mix_GetError(): %s\n", path, Mix_GetError());
}
else {
if (Mix_PlayMusic(music, -1) < 0) {
LOG("Cannot play in music %s. Mix_GetError(): %s", path, Mix_GetError());
}
}
LOG("Successfully playing %s", path);
}
uint ModuleAudio::LoadFx(const char* path) {
uint indexReturned = 0;
Mix_Chunk* chunk = Mix_LoadWAV(path);
if (chunk == nullptr) { LOG("Cannot load wav %s. Mix_GetError(): %s", path, Mix_GetError()); }
else {
for (indexReturned = 0; indexReturned < MAX_FX; ++indexReturned) {
if (soundFx[indexReturned] == nullptr) {
soundFx[indexReturned] = chunk;
break;
}
}
}
return indexReturned;
}
bool ModuleAudio::UnloadFx(uint index) {
if (soundFx[index] != nullptr) {
Mix_FreeChunk(soundFx[index]);
soundFx[index] = nullptr;
return true;
}
return false;
}
bool ModuleAudio::PlayFx(uint index, int repeat) {
if (soundFx[index] != nullptr) {
Mix_PlayChannel(-1, soundFx[index], repeat);
return true;
}
return false;
}