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Copy pathmain.cpp
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83 lines (70 loc) · 1.47 KB
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#include <SFML/Graphics.hpp>
#include "constvars.hpp"
#include "snake.hpp"
#include "fruit.hpp"
int main()
{
sf::RenderWindow window(sf::VideoMode(WIN_WIDTH, WIN_HEIGHT), "SNAKE SFML");
window.setFramerateLimit(FRAMERATE);
Snake snake;
snake.grow();//tail
Direction snakeDirection = NO_DIRECTION;
Fruit fruit;
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
if(event.type == sf::Event::KeyPressed )
{
switch(event.key.code)
{
case sf::Keyboard::Up :
snakeDirection = Up;
break;
case sf::Keyboard::Down :
snakeDirection = Down;
break;
case sf::Keyboard::Left :
snakeDirection = Left;
break;
case sf::Keyboard::Right :
snakeDirection = Right;
break;
default:
break;
}
}
}
//Screen border collision
if(snake.getPosition().x > WIN_WIDTH
|| snake.getPosition().x < 0
|| snake.getPosition().y > WIN_HEIGHT
|| snake.getPosition().y < 0)
{
snake.reset();
fruit.reset();
snakeDirection = NO_DIRECTION;
}
snake.move(snakeDirection);
if(snake.isSelfColliding()
&& snakeDirection != NO_DIRECTION )
{
snake.reset();
fruit.reset();
snakeDirection = NO_DIRECTION;
}
if(snake.getPosition() == fruit.getPosition())
{
snake.grow();
fruit.reset();
}
window.clear();
snake.draw(window);
fruit.draw(window);
window.display();
}
return 0;
}