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179 lines (161 loc) · 5.44 KB
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from square import Square
from typing import Set
from pieces import Rook, Pawn, Queen, Bishop, King, Knight
from board import Board
def GetValidMoves(board: Board, position: Square) -> Set[Square]:
if position.piece:
return position.piece.getValidMoves(board, position)
return []
def isValidMove(board: Board, start: Square, end: Square):
valid_moves = GetValidMoves(
board, board.board[start.position[0]][start.position[1]]
)
return end.position in valid_moves
def BishopTest():
board = Board()
board.addPiece(Bishop((4, 4)))
board.addPiece(Rook((1, 1)))
board.addPiece(Rook((3, 3)))
board.addPiece(Rook((3, 5)))
print("Before Validation")
print(board)
valid = "" if isValidMove(board, Square((4, 4)), Square((0, 0))) else "not"
print(f"The move from (4, 4) to (0, 0) is {valid} valid")
board2 = Board()
board2.addPiece(Bishop((4, 4)))
board2.addPiece(Rook((1, 1)))
board2.addPiece(Rook((3, 3)))
board2.addPiece(Rook((3, 5)))
valid_moves = GetValidMoves(board, board.board[4][4])
for valid_move in valid_moves:
board2.addPiece(Bishop(valid_move))
print("After Validation")
print(board2)
def RookTest():
board = Board()
board.addPiece(Rook((4, 4)))
board.addPiece(Pawn((1, 1)))
board.addPiece(Pawn((3, 3)))
board.addPiece(Pawn((3, 5)))
board.addPiece(Pawn((4, 3)))
board.addPiece(Pawn((5, 4)))
print("Before Validation")
print(board)
valid = "" if isValidMove(board, Square((4, 4)), Square((0, 4))) else "not"
print(f"The move from (4, 4) to (0, 4) is {valid} valid")
board2 = Board()
board2.addPiece(Rook((4, 4)))
board2.addPiece(Pawn((1, 1)))
board2.addPiece(Pawn((3, 3)))
board2.addPiece(Pawn((3, 5)))
board2.addPiece(Pawn((4, 3)))
board2.addPiece(Pawn((5, 4)))
valid_moves = GetValidMoves(board, board.board[4][4])
for valid_move in valid_moves:
board2.addPiece(Rook(valid_move))
print("After Validation")
print(board2)
def QueenTest():
board = Board()
board.addPiece(Queen((4, 4)))
board.addPiece(Pawn((1, 1)))
board.addPiece(Pawn((3, 3)))
board.addPiece(Pawn((3, 5)))
board.addPiece(Pawn((4, 3)))
board.addPiece(Pawn((5, 4)))
print("Before Validation")
print(board)
valid = "" if isValidMove(board, Square((4, 4)), Square((7, 7))) else "not"
print(f"The move from (4, 4) to (7, 7) is {valid} valid")
board2 = Board()
board2.addPiece(Queen((4, 4)))
board2.addPiece(Pawn((1, 1)))
board2.addPiece(Pawn((3, 3)))
board2.addPiece(Pawn((3, 5)))
board2.addPiece(Pawn((4, 3)))
board2.addPiece(Pawn((5, 4)))
valid_moves = GetValidMoves(board, board.board[4][4])
for valid_move in valid_moves:
board2.addPiece(Queen(valid_move))
print("After Validation")
print(board2)
def KingTest():
board = Board()
board.addPiece(King((4, 4)))
board.addPiece(Pawn((1, 1)))
board.addPiece(Pawn((3, 3)))
board.addPiece(Pawn((3, 5)))
board.addPiece(Pawn((4, 3)))
board.addPiece(Pawn((5, 4)))
print("Before Validation")
print(board)
valid = "" if isValidMove(board, Square((4, 4)), Square((0, 0))) else "not"
print(f"The move from (4, 4) to (0, 0) is {valid} valid")
board2 = Board()
board2.addPiece(King((4, 4)))
board2.addPiece(Pawn((1, 1)))
board2.addPiece(Pawn((3, 3)))
board2.addPiece(Pawn((3, 5)))
board2.addPiece(Pawn((4, 3)))
board2.addPiece(Pawn((5, 4)))
valid_moves = GetValidMoves(board, board.board[4][4])
for valid_move in valid_moves:
board2.addPiece(King(valid_move))
print("After Validation")
print(board2)
def PawnTest():
board = Board()
board.addPiece(Pawn((4, 4)))
board.addPiece(Bishop((1, 1)))
board.addPiece(Bishop((3, 3)))
board.addPiece(Bishop((3, 5)))
board.addPiece(Bishop((4, 3)))
# board.addPiece(Bishop((5, 4)))
print("Before Validation")
print(board)
valid = "" if isValidMove(board, Square((4, 4)), Square((0, 0))) else "not"
print(f"The move from (4, 4) to (0, 0) is {valid} valid")
board2 = Board()
board2.addPiece(Pawn((4, 4)))
board2.addPiece(Bishop((1, 1)))
board2.addPiece(Bishop((3, 3)))
board2.addPiece(Bishop((3, 5)))
board2.addPiece(Bishop((4, 3)))
# board2.addPiece(Bishop((5, 4)))
valid_moves = GetValidMoves(board, board.board[4][4])
for valid_move in valid_moves:
board2.addPiece(Pawn(valid_move))
print("After Validation")
print(board2)
def KnightTest():
board = Board()
board.addPiece(Knight((6, 6)))
board.addPiece(Bishop((1, 1)))
board.addPiece(Bishop((3, 3)))
board.addPiece(Bishop((3, 5)))
board.addPiece(Bishop((4, 3)))
# board.addPiece(Bishop((5, 4)))
print("Before Validation")
print(board)
valid = "" if isValidMove(board, Square((6, 6)), Square((0, 0))) else "not"
print(f"The move from (6, 6) to (0, 0) is {valid} valid")
board2 = Board()
board2.addPiece(Knight((6, 6)))
board2.addPiece(Bishop((1, 1)))
board2.addPiece(Bishop((3, 3)))
board2.addPiece(Bishop((3, 5)))
board2.addPiece(Bishop((4, 3)))
# board2.addPiece(Bishop((5, 4)))
valid_moves = GetValidMoves(board, board.board[6][6])
for valid_move in valid_moves:
board2.addPiece(Knight(valid_move))
print("After Validation")
print(board2)
# board = Board()
# print(board.board_index())
BishopTest()
# RookTest()
# QueenTest()
# KingTest()
# PawnTest()
# KnightTest()