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Sprite.cpp
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155 lines (119 loc) · 3.04 KB
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#include "Sprite.h"
//*****************************************************
// constructors and destructor *
//*****************************************************
Sprite::Sprite() : image(0), clip(0)
{
setXPos(0);
setYPos(0);
}
//*****************************************************
Sprite::Sprite(const int x, const int y) : image(0), clip(0)
{
setXPos(x);
setYPos(y);
}
//*****************************************************
Sprite::Sprite(const int x, const int y, const std::string filename) : image(0), clip(0)
{
setXPos(x);
setYPos(y);
load(filename.c_str());
}
//*****************************************************
Sprite::Sprite(const int x, const int y, const std::string filename, const int alpha) : image(0), clip(0)
{
setXPos(x);
setYPos(y);
load(filename.c_str());
SDL_SetAlpha(getSurface(), SDL_SRCALPHA, alpha);
}
//*****************************************************
Sprite::~Sprite()
{
SDL_FreeSurface(image);
delete clip;
}
//*****************************************************
// setters *
//*****************************************************
void Sprite::setXPos(int xPos)
{
xPos_ = xPos;
}
//*****************************************************
void Sprite::setYPos(int yPos)
{
yPos_ = yPos;
}
//*****************************************************
void Sprite::setSurface(SDL_Surface* const surface)
{
if(surface != 0)
{
SDL_FreeSurface(image);
image = surface;
}
}
//*****************************************************
void Sprite::setClip(int x, int y, int w, int h)
{
delete clip;
clip = new SDL_Rect;
clip->x = x;
clip->y = y;
clip->w = w;
clip->h = h;
}
//*****************************************************
// load and show *
//*****************************************************
bool Sprite::load(const std::string& filename)
{
//temporary SDL surfaces
SDL_Surface* loaded = 0;
//delete old image
delete image;
loaded = IMG_Load(filename.c_str());
if(loaded)
{
image = SDL_DisplayFormat(loaded);
SDL_FreeSurface(loaded);
if(image != 0)
{
Uint32 colorkey = SDL_MapRGB(image->format, 255, 0, 255);
SDL_SetColorKey(image, SDL_SRCCOLORKEY, colorkey);
return true;
}
}
return false;
}
//*****************************************************
bool Sprite::load(const std::string& filename, int const r, int const g, int const b)
{
//temporary SDL surfaces
SDL_Surface* loaded = 0;
//delete old image
delete image;
loaded = IMG_Load(filename.c_str());
if(loaded)
{
image = SDL_DisplayFormat(loaded);
SDL_FreeSurface(loaded);
if(image != 0)
{
Uint32 colorkey = SDL_MapRGB(image->format, r, g, b);
SDL_SetColorKey(image, SDL_SRCCOLORKEY, colorkey);
return true;
}
}
return false;
}
//*****************************************************
void Sprite::show(SDL_Surface* const destination) const
{
SDL_Rect position;
position.x = getXPos();
position.y = getYPos();
SDL_BlitSurface(image, clip, destination, &position);
}