From 1697280cd3f38cc975fa4ce9dddcffdb5833f61d Mon Sep 17 00:00:00 2001 From: DistantMyth <136956042+DistantMyth@users.noreply.github.com> Date: Wed, 23 Sep 2026 09:43:30 +0000 Subject: [PATCH] compat: PAW Patrol: Grand Prix (windows) --- .../compat/paw-patrol-grand-prix-windows.md | 37 +++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 src/content/compat/paw-patrol-grand-prix-windows.md diff --git a/src/content/compat/paw-patrol-grand-prix-windows.md b/src/content/compat/paw-patrol-grand-prix-windows.md new file mode 100644 index 0000000..d017cce --- /dev/null +++ b/src/content/compat/paw-patrol-grand-prix-windows.md @@ -0,0 +1,37 @@ +--- +title: "PAW Patrol: Grand Prix" +titleId: "PPSA05521" +status: "main-menu" +testedVersion: "Source build of KytyPS5-2026-09-20-ba55ba5 (upstream `main`, unmodified)" +testedDate: "2026-09-22" +os: "windows" +hardware: "AMD Ryzen 7 9800X3D 8-Core / AMD Radeon RX 9070 XT, driver 26.8.1 / 32 GB DDR5 RAM / 16 GB VRAM" +--- + +Boots without patches and reaches the title screen with correct rendering. +- ~60 s after launch a full 3D race-track scene renders with the tip "You can take a look at all the items you earn within the Collection menu!" (looks like a loading-tip scene). +- ~120 s: the "PAW Patrol Grand Prix" key art screen renders correctly at 60 fps. +- Two AvPlayer intro videos start/stop; stderr shows `st: 0 edit list: 1 Missing key frame while searching for timestamp: 0` and `Cannot find an index entry before timestamp: 0.` (cosmetic so far). +- Log warning: "game uses occlusion queries, which are currently treated as always visible; GPU usage may be higher and FPS may be lower." +- With an empty pipeline cache the first minute is slow: the frame counter stalls for a while and drops to single-digit fps during bursts of new shaders (ends at 35 VS / 54 PS / 27 CS / 4 GS compiled by 120 s). +- Working set grows to ~3.6 GB by 90 s and stays flat. + +Screenshots of the race-track and title-art scenes exist locally; happy to attach them in a comment if useful (not postable through this tool). + +## Steps to reproduce + +1. Start KytyPS5 with an empty `_PipelineCache`. +2. `kyty_emulator.exe --game "...\PPSA05521-app0"`. +3. Wait ~2 minutes without giving input. + +## Expected behavior + +Intro videos, then the main menu. No known issue beyond the cold-start compile stalls. + +## Extra notes + +Built with clang-cl from source (upstream `main`). + +*AI disclosure: I used Claude Code to help run the game and collect the log; I reviewed the results myself.* + +> Source: [KytyPS5 issue #777](https://github.com/KytyPS5/KytyPS5/issues/777)