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TODO

Bugs

  • Save/Load doesn't seem to work properly
  • Remove player name screen (do it on the first save only)
  • Reduce adeline logo fade to white time

Migration

  • Game ASM to C
  • Libraries ASM to C

Features

  • Add Wide Screen Support for non DOS/WIN9X builds
  • W/Z Keys for Action
  • LBA2 Style Save Game System
  • LBA2 Style AutoSave System
  • LBA2 Style Behaviour quick access
  • LBA2 Style Weapon quick access
  • Skipable Adeline Logo
  • Behaviour Menu while in Protopack mode
  • Add Support for Japanese version (as its own language id)
  • Custom text messages directly from TEXT.HQR
  • Jump while Running (LBA2 Anim Style)
  • Climb Ladder while Moving (LBA2 Anim Style)
  • Demo support within the same build
  • Detect and Support multiple versions of the Game data (Demo, Preview, Floppy, CD, EU, US, JP, GOG, Steam, DotEmu, 2.21)
  • SaveGame Thumbnails
  • SaveGame List page rotation
  • Support all known game data versions (Demo, Preview, Floppy, CD, EU/US/JP, GOG, Steam, DotEmu, 2.21)
  • Per-profile zoom setting that persists across zones/sessions
  • Beginner mode QoL (save-anywhere, softer collisions, simpler projectiles, scene skips)
  • Keep stills/cutscenes in 4:3 with side bars in widescreen
  • Difficulty presets (Story / Definitive / Classic / Hard / Iron Man)
  • Classic vs modern presets plus per-feature toggles (controls, wall hit, etc.)
  • Twinsun Café jukebox with song and TV channel selection
  • Interactive ending party scenes
  • Optional post-game free-roam
  • Rebalance “empty pool” encounter (less stun-lock / difficulty)

Inputs

  • Gamepad Support (non-tank controls)
  • Custom Key Mapping
  • Mouse Support
  • Joystick Support (DOS/WIN9X - non tank controls)

Rendering

  • Software Renderer ASM to C
  • Toggle between 16:10 to 4:3 aspect ratios

Enhancements

  • FLA Movies mix between PSX and PC versions
  • Integrate cleaned/denoised audio samples and voices (using existing noise-reduction assets/decoder)

Maybe Features

  • Roll Left/Right (LBA2 Anim Style)
  • PSX Style HUD
  • Support for PSX version and Demo
  • Hardware Renderer (OpenGL/Vulkan/DirectX)
  • Toggle between Software and Hardware Renderer
  • Interactive globe/catamaran travel

General

  • Sample
  • Mixer
  • Midi

Targeted Platforms

  • DOS
  • Windows 9X
  • Windows 32/64
  • Linux (Steam Deck)
  • macOS
  • Web (Emscripten)
  • Mobile Android
  • Mobile iOS