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Program.cs
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135 lines (116 loc) · 2.9 KB
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using Raylib_cs;
using static Raylib_cs.Raylib;
namespace HelloWorld;
public class Line
{
public int Height { get; set; }
public bool IsActive { get; set; } = false;
public bool IsSorted { get; set; } = false;
public Line(int height)
{
Height = height;
}
}
class Program
{
public const int MaxLines = 100;
public bool IsPaused = false;
public List<Line> Lines { get; set; } = new List<Line>();
private int CurrentLineIndex = 0;
private int MinIndex = 0;
private int SortedIndex = 0;
public void TogglePause()
{
IsPaused = !IsPaused;
}
public static void Main()
{
Program program = new Program();
Random random = new Random();
for (int i = 0; i < MaxLines; i++)
{
program.Lines.Add(new Line(random.Next(1, 450)));
}
InitWindow(1000, 580, "Selection Sort Visualization");
InitAudioDevice();
Sound sound = LoadSound("jump.wav");
SetTargetFPS(60);
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(Color.White);
DrawText("Selection Sort Visualization", 12, 12, 20, Color.Black);
DrawText("Press SPACE to pause", GetScreenWidth() / 3, 12, 20, Color.Red);
DrawFPS(GetScreenWidth() - 150, 12);
if (IsKeyPressed(KeyboardKey.Space))
{
program.TogglePause();
}
if (program.IsPaused)
{
DrawText("Paused", 350, 200, 20, Color.Gray);
}
else
{
program.StepSelectionSort();
}
for (int i = 0; i < program.Lines.Count; i++)
{
var line = program.Lines[i];
Color lineColor;
if (line.IsSorted)
{
lineColor = Color.Green;
if (!line.IsActive)
{
PlaySound(sound);
line.IsActive = true;
}
}
else if (line.IsActive)
lineColor = Color.Red;
else
lineColor = Color.Blue;
DrawLine(
GetScreenWidth() / 5 + i * 5,
GetScreenHeight() - 10 - line.Height,
GetScreenWidth() / 5 + i * 5,
GetScreenHeight() - 10,
lineColor
);
}
EndDrawing();
}
UnloadSound(sound);
CloseAudioDevice();
CloseWindow();
}
public void StepSelectionSort()
{
if (SortedIndex < Lines.Count)
{
if (CurrentLineIndex > 0)
{
Lines[CurrentLineIndex - 1].IsActive = false;
}
Lines[CurrentLineIndex].IsActive = true;
if (Lines[CurrentLineIndex].Height < Lines[MinIndex].Height)
{
MinIndex = CurrentLineIndex;
}
CurrentLineIndex++;
if (CurrentLineIndex == Lines.Count)
{
(Lines[SortedIndex], Lines[MinIndex]) = (Lines[MinIndex], Lines[SortedIndex]);
Lines[SortedIndex].IsSorted = true;
SortedIndex++;
CurrentLineIndex = SortedIndex;
MinIndex = SortedIndex;
}
}
else
{
IsPaused = true;
}
}
}