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script.js
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194 lines (180 loc) · 5.37 KB
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//HIGH CARD
let inputField = document.getElementById("input-field");
let submitButton = document.getElementById("submit-button");
let cardRank = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10];
let cardSuit = ["hearts", "diamonds", "clubs", "spades"];
let cardName = [
"ace",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"jack",
"queen",
"king",
];
let cardObject = { name: "", suit: "", rank: 0 };
let deck = [];
for (let each of cardSuit) {
for (let index = 0; index < cardRank.length; index++) {
cardObject = { name: cardName[index], suit: each, rank: cardRank[index] };
deck.push(cardObject);
}
}
let randInt = function (length) {
return Math.floor(Math.random() * length);
};
let shuffled = function (cardDeck) {
for (let index = 0; index < cardDeck.length; index++) {
let swapIndex = randInt(cardDeck.length);
let tempCard = cardDeck[index];
cardDeck[index] = cardDeck[swapIndex];
cardDeck[swapIndex] = tempCard;
}
return cardDeck;
};
let myCardText = function (cards) {
let text = "";
for (let i = 0; i < cards.length; i++) {
text += `(${cards[i]["name"]} of ${emoji(cards[i]["suit"])})`;
}
text += `. Total is ${sumCards(cards)}`;
return text;
};
let emoji = function (suit) {
if (suit == "hearts") {
return `♥`;
} else if (suit == "spades") {
return `♠`;
} else if (suit == "diamonds") {
return `♦`;
} else if (suit == "clubs") {
return `♣`;
}
};
let dealTwoCards = function (deck) {
let cards = [];
cards.push(deck.pop());
cards.push(deck.pop());
return cards;
};
let sumCards = function (cards) {
let sum = 0;
let aceIndex = 0;
for (let i = 0; i < cards.length; i++) {
let rank = cards[i]["rank"];
if (rank == 1) {
aceIndex++;
}
sum += rank;
}
while (aceIndex > 0 && sum <= 11) {
sum += 10;
aceIndex--;
}
return sum;
};
let checkBlackJack = function (cards) {
return sumCards(cards) == 21;
};
let checkOver = function (cards) {
return sumCards(cards) > 21;
};
let summary = function (playerCard, compCard) {
let text = `Player had ${myCardText(playerCard)}`;
text += `<br>Computer had `;
text += myCardText(compCard);
return text;
};
let playerCard = [];
// playerCard = [
// { name: "2", suit: "hearts", rank: 2 },
// { name: "3", suit: "spades", rank: 3 },
// ];
let compCard = [];
let playerContinue = true;
let gameMode = "start";
let shuffledDeck = shuffled(deck);
let main = function (input) {
if (gameMode == "start") {
submitButton.textContent = "Submit";
playerCard = dealTwoCards(shuffledDeck);
compCard = dealTwoCards(shuffledDeck);
let text = `Player had ${myCardText(playerCard)} <br>`;
text += `Computer had (${compCard[0].name} of ${emoji(
compCard[0].suit
)})<br><br> `;
// text += `Computer had ${myCardText(compCard)}`;
console.log(playerCard);
console.log(compCard);
if (checkBlackJack(compCard)) {
text += `😭You lose.<br> Computer had ${myCardText(compCard)} <br>`;
inputField.placeholder = "Click to restart";
submitButton.textContent = "Restart";
} else if (checkBlackJack(playerCard)) {
text += `🏆You won!`;
inputField.placeholder = "Click to restart";
submitButton.textContent = "Restart";
} else {
inputField.placeholder = "Type 'hit' or 'stand";
gameMode = "decide";
}
return text;
} else if (gameMode == "decide") {
input = input.toLowerCase();
if (input == "hit") {
playerCard.push(shuffledDeck.pop());
let text = "";
if (checkBlackJack(compCard) || checkOver(playerCard)) {
text += `😭You lose.<br> ${summary(playerCard, compCard)} <br>`;
inputField.placeholder = "Click submit to restart";
submitButton.textContent = "Restart";
gameMode = "start";
} else if (checkBlackJack(playerCard) || checkOver(compCard)) {
text += `🏆You won! <br>${summary(playerCard, compCard)} <br>`;
inputField.placeholder = "Click submit to restart";
submitButton.textContent = "Restart";
gameMode = "start";
} else {
text += `Player had ${myCardText(playerCard)} <br>`;
text += `Computer had (${compCard[0].name} of ${emoji(
compCard[0].suit
)})<br><br> `;
inputField.placeholder = "Type 'hit' or 'stand'";
}
return text;
} else if (input == "stand") {
let text = "";
if (sumCards(compCard) < 17) {
compCard.push(shuffledDeck.pop());
}
if (checkBlackJack(compCard) || checkOver(playerCard)) {
text += `😭You lose.<br> ${summary(playerCard, compCard)} <br>`;
} else if (checkBlackJack(playerCard) || checkOver(compCard)) {
text += `🏆You won! <br> ${summary(playerCard, compCard)} <br>`;
} else {
if (sumCards(playerCard) > sumCards(compCard)) {
text += `🏆You won! <br> ${summary(playerCard, compCard)} <br>`;
} else if (sumCards(playerCard) == sumCards(compCard)) {
text += `Draw! <br> ${summary(playerCard, compCard)} <br>`;
} else {
text += `😭You lose.<br> ${summary(playerCard, compCard)} <br>`;
}
}
inputField.placeholder = "Click to restart";
submitButton.textContent = "Restart";
gameMode = "start";
return text;
} else {
return `Invalid input. Type hit or stand.`;
}
} else {
gameMode = "start";
return "";
}
};