diff --git a/tests/IslandAutoCloseTests.swift b/tests/IslandAutoCloseTests.swift index 5e4657a5e..1dfaab8f2 100644 --- a/tests/IslandAutoCloseTests.swift +++ b/tests/IslandAutoCloseTests.swift @@ -20,12 +20,15 @@ enum IslandAutoCloseTests { try await waitForCompact(edited, timeout: 1) // Increasing the delay must also cancel the previous, shorter timer. + // The new delay is a full second: the sleep below only has to outlast + // the old 50 ms timer, and on a busy CI runner a 100 ms sleep can run + // long enough to meet a timer set a few hundred milliseconds out. let extended = openedMachine(delay: 0.05) extended.mouseLeft() - extended.homeToPetitDelay = 0.25 + extended.homeToPetitDelay = 1 try await Task.sleep(for: .milliseconds(100)) precondition(extended.state == .home) - try await waitForCompact(extended, timeout: 1) + try await waitForCompact(extended, timeout: 3) // Returning to the island cancels the countdown; leaving starts it again. let hovered = openedMachine(delay: 0.05) @@ -45,14 +48,15 @@ enum IslandAutoCloseTests { try await waitForCompact(hoveredEdit, timeout: 1) // Greeting timing is independent from the normal auto-close preference. + // A full second here too, for the same reason as above. let greeting = IslandStateMachine() - greeting.greetAutoCollapseDelay = 0.15 + greeting.greetAutoCollapseDelay = 1 greeting.launch() greeting.greetComplete() greeting.homeToPetitDelay = 0.01 try await Task.sleep(for: .milliseconds(50)) precondition(greeting.state == .coucou) - try await waitForCompact(greeting, timeout: 1) + try await waitForCompact(greeting, timeout: 3) // An unanswered approval holds the island open even after a delay edit. let heldOpen = openedMachine(delay: 0.05)