From 370caaabbe70ae20df749e9ab1569c95f43a5714 Mon Sep 17 00:00:00 2001 From: Pobega Date: Thu, 27 Aug 2026 07:55:29 -0400 Subject: [PATCH] Autoscale scanlines.cfg on Y axis The stock scanlines shader has an optional config option to autoscale to the current game's Y size. Enable it by default so that the builtin scanline config looks consistent between consoles. (Tested on PSX - without this change the scanlines scale extremely poorly.) --- skeleton/BASE/Shaders/scanlines.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/skeleton/BASE/Shaders/scanlines.cfg b/skeleton/BASE/Shaders/scanlines.cfg index ef4446f86..247be5c19 100644 --- a/skeleton/BASE/Shaders/scanlines.cfg +++ b/skeleton/BASE/Shaders/scanlines.cfg @@ -3,4 +3,5 @@ minarch_shader1 = res-independent-scanlines.glsl minarch_shader1_filter = NEAREST minarch_shader1_srctype = source minarch_shader1_scaletype = source -minarch_shader1_upscale = screen \ No newline at end of file +minarch_shader1_upscale = screen +autoscale = 1.00