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globals.lua
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128 lines (85 loc) · 3.3 KB
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local globals = {}
globals.libs ={}
globals.vars ={}
-------------------------------------------------------------
-- LOADING UP ALL NEEDED LIBRARIES INTO GLIBALS , IN CORRECT ORDER
-------------------------------------------------------------
globals.libs.entity_loader =require("loader_functions.entity_loader")
globals.libs.init_functions =require ("loader_functions.initialize_new_game")
globals.libs.msg_renderer =require("helper.msg_renderer")
globals.libs.json =require("helper.json")
globals.libs.GameStates = require("states.game_states")
globals.libs.Entity = require("entity")
globals.libs.key_handler = require("key_handle")
globals.libs.renderer = require("renderer")
globals.libs.random_utils = require("helper.random_utils")
globals.libs.map_generator = require("map_objects.game_map")
globals.libs.fov_functions = require("fov_functions")
globals.libs.Fighter = require("components.fighter")
globals.libs.ai = require("components.ai")
globals.libs.death_functions = require("death_functions")
globals.libs.inventory = require("components.inventory")
globals.libs.item_functions = require("components.item_functions")
globals.libs.Stairs = require("components.stairs")
globals.libs.data_loader = require("loader_functions.data_loader")
globals.libs.Level = require("components.level")
globals.libs.Equipable = require("components.equipable")
globals.libs.equipment = require("components.equipment")
globals.libs.equipment_slots = require("equipment_slots")
-------------------------------------------------------------------
-- LOADING UP ALL GLOBAL VALUES DEFAULTS INFO HERE
-------------------------------------------------------------------
------------------------------------------------
-- Helper functions
---------------------------
function sort_dict(dict)
keys_ = {}
for idx, _ in pairs(dict) do
table.insert(keys_,idx)
end
table.sort( keys_, function(a,b) return a>b end)
return keys_
end
---------------------
--Base data fields
---------------------
globals.vars.constants = nil
------------------------
-- dynamic data
--entities ...
globals.vars.entities ={}
globals.vars.player ={}
globals.vars.enemie_lookup={}
globals.vars.enemie_spawn_lookup={}
--globals.vars.require_paths = {}
globals.vars.item_lookup={}
globals.vars.item_spawn_lookup={}
--maps
globals.vars.map ={}
globals.vars.fov_map={}
--fov state
globals.vars.fov_recompute = false
globals.vars.message_log ={}
--game state
globals.vars.game_state = globals.libs.GameStates.PLAYERS_TURN
globals.vars.previous_game_state = game_state
globals.vars.targeting_item = nil
globals.vars.targeting_tile ={x=1,y=1}
globals.vars.target_range = 1
--others
globals.vars.key_timer = 0--timer between movement
globals.vars.key_list ={}
globals.vars.mouse_coords={0,0}
globals.vars.exit_timer =0
globals.vars.selector_timer = 0
globals.vars.target_timer = 0
globals.vars.show_main_menue =true
globals.vars.main_menue_item = 1
globals.vars.selected_state_idx = 1
globals.vars.ai_list ={}
-----------------------------------------------------------
-- special data fields for debugging / testing only
-----------------------------------------------------------
globals.vars.text_content = ""
globals.vars.save_text = false
return globals