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key_handle.lua
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192 lines (144 loc) · 3.85 KB
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local key_handle ={}
local key_mapper={
left = "left",
right = "right",
up="up",
down="down",
g="pickup",
i="inventory",
escape="exit",
u ="use",
["return"] = "select",
d ="drop",
m ="magic",
["backspace"] = "back",
mt={
__index=function(table,key)
return "default"
end
}
}
setmetatable(key_mapper,key_mapper.mt)
local key_list_magic={
["select"]={enter_command=true},
["back"] ={remove_last=true},
mt={
__index=function(table,key)
return {}
end
}
}
setmetatable(key_list_magic,key_list_magic.mt)
local key_list_game={
up={move={0,-1}},
down={move={0,1}},
left={move={-1,0}},
right={move={1,0}},
pickup ={pickup = true},
inventory={show_inventory = true},
use={use_stairs = true},
exit = {exit = true},
default={},
magic ={enable_magic=true},
mt={
__index=function(table,key)
return {}
end
}
}
local key_list_invi={
up={inventory_idx_change ={0,-1}},
down={inventory_idx_change ={0,1}},
use ={use_item = true},
exit = {exit = true},
drop ={drop_item = true},
mt={
__index=function(table,key)
return {}
end
}
}
local key_list_main_manue={
up={menue_idx_change={0,-1}},
down={menue_idx_change={0,1}},
use={selected_item = true},
exit = {exit = true},
mt={
__index=function(table,key)
return {}
end
}
}
local key_list_level_up={
up={state_selection_change={0,-1}},
down={state_selection_change={0,1}},
use={selected_state = true},
mt={
__index=function(table,key)
return {}
end
}
}
local key_list_targeting={
up={target_idx_change ={0,-1}},
down={target_idx_change ={0,1}},
left={target_idx_change={-1,0}},
right={target_idx_change={1,0}},
select ={target_set = true},
exit = {exit = true},
mt={
__index=function(table,key)
return {}
end
}
}
local key_list_dead={
inventory={show_inventory = true},
exit = {exit = true},
mt={
__index=function(table,key)
return {}
end
}
}
setmetatable(key_list_main_manue,key_list_main_manue.mt)
setmetatable(key_list_dead,key_list_dead.mt)
setmetatable(key_list_invi,key_list_invi.mt)
setmetatable(key_list_game,key_list_game.mt)
setmetatable(key_list_targeting,key_list_targeting.mt)
setmetatable(key_list_level_up,key_list_level_up.mt)
local exit_timer
--deprecated key handler function... could be removed actually
function key_handle.handle_keys_old(key)
if game_state == glib.GameStates.PLAYERS_TURN then
return key_return_list[key_mapper[key]]
elseif game_state == glib.GameStates..PLAYER_DEAD then
return key_list_dead[key_mapper[key]]
elseif game_state == glib.GameStates..SHOW_INVENTORY then
return key_list_invi[key_mapper[key]]
elseif game_status == glib.GameStates..TARGETING then
return key_list_targeting[key_mapper[key]]
end
end
function key_handle.handle_main_menue(key)
return key_list_main_manue[key_mapper[key]]
end
function key_handle.handle_keys(key)
local state_caller_list ={
[glib.GameStates.PLAYERS_TURN] = key_list_game,
[glib.GameStates.PLAYER_DEAD] = key_list_dead,
[glib.GameStates.SHOW_INVENTORY] = key_list_invi,
[glib.GameStates.TARGETING] = key_list_targeting,
[glib.GameStates.LEVEL_UP] = key_list_level_up,
[glib.GameStates.MAGIC] = key_list_magic,
}
return state_caller_list[gvar.game_state][key_mapper[key]]
end
--------------------------------------------------------------------------------------
---- KEY HANDLE END MOUSE START
--------------------------------------------------------------------------------------
function key_handle.handle_mouse(mouse_event)
if mouse_event ~= nil then
end
end
return key_handle